///////////////////////////////////////////////////////////////////////////////// // // Copyright (C) Statoil ASA // Copyright (C) Ceetron Solutions AS // // ResInsight is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. // // See the GNU General Public License at // for more details. // ///////////////////////////////////////////////////////////////////////////////// #pragma once #include "cvfOverlayItem.h" #include "cvfMatrix4.h" #include "cvfColor3.h" #include "cvfString.h" namespace cvf { class Font; } //================================================================================================== // // // //================================================================================================== class RivTernarySaturationOverlayItem : public cvf::OverlayItem { public: RivTernarySaturationOverlayItem(cvf::Font* font); ~RivTernarySaturationOverlayItem(); void setRangeText(const cvf::String& soilRange, const cvf::String& sgasRange, const cvf::String& swatRange); virtual cvf::Vec2ui sizeHint(); virtual void render(cvf::OpenGLContext* oglContext, const cvf::Vec2i& position, const cvf::Vec2ui& size); virtual void renderSoftware(cvf::OpenGLContext* oglContext, const cvf::Vec2i& position, const cvf::Vec2ui& size); void setSize(const cvf::Vec2ui& size); void setAxisLabelsColor(const cvf::Color3f& color); void setTitle(const cvf::String& title); private: void render(cvf::OpenGLContext* oglContext, const cvf::Vec2i& position, const cvf::Vec2ui& size, bool software); void renderAxisImmediateMode(float upperY, cvf::OpenGLContext* oglContext); private: cvf::Color3f m_textColor; // Text color cvf::ref m_font; cvf::String m_soilRange; cvf::String m_sgasRange; cvf::String m_swatRange; cvf::Vec2ui m_size; // Pixel size of draw area std::vector m_titleStrings; };