///////////////////////////////////////////////////////////////////////////////// // // Copyright (C) 2016 Statoil ASA // // ResInsight is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. // // See the GNU General Public License at // for more details. // ///////////////////////////////////////////////////////////////////////////////// #include "RicRefreshScriptsFeature.h" #include "RiaPreferences.h" #include "RimProject.h" #include "RimScriptCollection.h" #include CAF_CMD_SOURCE_INIT( RicRefreshScriptsFeature, "RicRefreshScriptsFeature" ); //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- bool RicRefreshScriptsFeature::isCommandEnabled() { return true; } //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- void RicRefreshScriptsFeature::onActionTriggered( bool isChecked ) { refreshScriptFolders(); } //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- void RicRefreshScriptsFeature::setupActionLook( QAction* actionToSetup ) { actionToSetup->setText( "Refresh" ); actionToSetup->setIcon( QIcon( ":/Refresh.svg" ) ); } //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- void RicRefreshScriptsFeature::refreshScriptFolders() { RimProject* proj = RimProject::current(); RiaPreferences* prefs = RiaPreferences::current(); proj->setScriptDirectories( prefs->scriptDirectories(), prefs->maxScriptFoldersDepth() ); proj->scriptCollection()->updateConnectedEditors(); }