ResInsight/Fwk/AppFwk/cafProjectDataModel/cafPdmUiCore/cafUiTreeItem.h
Magne Sjaastad bfda6519db
Cleanup includes
Use new tools in Visual Studio to help cleaning up includes and remove redundant includes.
2024-03-07 19:45:43 +01:00

163 lines
4.8 KiB
C++

//##################################################################################################
//
// Custom Visualization Core library
// Copyright (C) 2011-2013 Ceetron AS
//
// This library may be used under the terms of either the GNU General Public License or
// the GNU Lesser General Public License as follows:
//
// GNU General Public License Usage
// This library is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
// for more details.
//
// GNU Lesser General Public License Usage
// This library is free software; you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
// for more details.
//
//##################################################################################################
#pragma once
#include <QList>
#include <iostream>
namespace caf
{
//==================================================================================================
/// Class used to build a tree item holding a data object
//==================================================================================================
template <typename T>
class UiTreeItem
{
public:
// Create a new item at a specified position in parent child list. "-1" is understood as append.
UiTreeItem( UiTreeItem* parent, int position, T dataObject )
{
m_parentItem = parent;
if ( m_parentItem )
{
if ( position < 0 )
m_parentItem->m_childItems.push_back( this );
else
m_parentItem->m_childItems.insert( position, this );
}
setDataObject( dataObject );
}
virtual ~UiTreeItem() { qDeleteAll( m_childItems ); }
UiTreeItem* child( int row ) const
{
CAF_ASSERT( row < m_childItems.size() );
return m_childItems.value( row );
}
bool hasGrandChildren() const
{
for ( auto child : m_childItems )
{
if ( child->childCount() != 0 )
{
return true;
}
}
return false;
}
int childCount() const { return m_childItems.count(); }
int columnCount() const { return 1; }
int row() const
{
if ( m_parentItem ) return m_parentItem->m_childItems.indexOf( const_cast<UiTreeItem*>( this ) );
return 0;
}
UiTreeItem* parent() { return m_parentItem; }
T dataObject() const { return m_dataObject; }
void setDataObject( const T& dataObject ) { m_dataObject = dataObject; }
void appendChild( UiTreeItem* child )
{
m_childItems.append( child );
child->m_parentItem = this;
}
void insertChild( int position, UiTreeItem* child )
{
m_childItems.insert( position, child );
child->m_parentItem = this;
}
bool removeChildren( int position, int count )
{
if ( position < 0 || position + count > m_childItems.size() ) return false;
for ( int row = 0; row < count; ++row )
{
UiTreeItem* uiItem = m_childItems.takeAt( position );
delete uiItem;
}
return true;
}
bool removeChildrenNoDelete( int position, int count )
{
if ( position < 0 || position + count > m_childItems.size() ) return false;
for ( int row = 0; row < count; ++row )
{
m_childItems.removeAt( position );
}
return true;
}
void removeAllChildrenNoDelete() { m_childItems.clear(); }
// Returns the index of the first child with dataObject() == dataObject. -1 if not found
int findChildItemIndex( const T& dataObject )
{
for ( int i = 0; i < m_childItems.size(); ++i )
{
if ( m_childItems[i]->dataObject() == dataObject )
{
return i;
}
}
return -1;
}
private:
QList<UiTreeItem*> m_childItems;
UiTreeItem* m_parentItem;
T m_dataObject;
};
} // End of namespace caf