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Implements type-safe angle (degrees and radians) representation classes. Provides utilities for converting between Cartesian and cylindrical coordinate systems. Includes a unit test suite for validation.
101 lines
3.6 KiB
C++
101 lines
3.6 KiB
C++
/////////////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) 2025 Equinor ASA
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//
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// ResInsight is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
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// for more details.
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//
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/////////////////////////////////////////////////////////////////////////////////
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#include <cmath>
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#include <type_traits>
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namespace Ria
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{
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//==================================================================================================
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// Degrees normalization
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//==================================================================================================
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template <typename T>
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inline Degrees<T> Degrees<T>::normalized() const
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{
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T normalized = cvf::Math::fmod( m_value, T( 360 ) );
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if ( normalized < T( 0 ) )
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{
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normalized += T( 360 );
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}
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return Degrees<T>( normalized );
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}
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//==================================================================================================
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// Radians normalization
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//==================================================================================================
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template <typename T>
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inline Radians<T> Radians<T>::normalized() const
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{
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T twoPi = T( 2 ) * ( std::is_same_v<T, float> ? cvf::PI_F : cvf::PI_D );
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T normalized = cvf::Math::fmod( m_value, twoPi );
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if ( normalized < T( 0 ) )
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{
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normalized += twoPi;
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}
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return Radians<T>( normalized );
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}
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//==================================================================================================
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// Coordinate conversion implementations
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//==================================================================================================
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template <typename T>
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inline cvf::Vector3<T> CoordinateConverter::cylindricalToCartesian( T radius, const Radians<T>& angle, T height )
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{
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T x = radius * cvf::Math::cos( angle.value() );
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T y = radius * cvf::Math::sin( angle.value() );
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return cvf::Vector3<T>( x, y, height );
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}
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template <typename T>
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inline cvf::Vector3<T> CoordinateConverter::cylindricalToCartesian( T radius, const Degrees<T>& angle, T height )
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{
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T angleRad = cvf::Math::toRadians( angle.value() );
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T x = radius * cvf::Math::cos( angleRad );
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T y = radius * cvf::Math::sin( angleRad );
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return cvf::Vector3<T>( x, y, height );
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}
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template <typename T>
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inline cvf::Vector3<T> CoordinateConverter::cylindricalToCartesian( const CylindricalCoordinate& coord )
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{
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T x = static_cast<T>( coord.radius * cvf::Math::cos( coord.angle ) );
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T y = static_cast<T>( coord.radius * cvf::Math::sin( coord.angle ) );
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T z = static_cast<T>( coord.height );
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return cvf::Vector3<T>( x, y, z );
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}
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template <typename T>
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inline CylindricalCoordinate CoordinateConverter::cartesianToCylindrical( const cvf::Vector3<T>& cartesian )
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{
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return cartesianToCylindrical( cartesian.x(), cartesian.y(), cartesian.z() );
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}
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template <typename T>
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inline CylindricalCoordinate CoordinateConverter::cartesianToCylindrical( T x, T y, T z )
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{
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double radius = cvf::Math::sqrt( static_cast<double>( x * x + y * y ) );
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double angle = std::atan2( static_cast<double>( y ), static_cast<double>( x ) );
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double height = static_cast<double>( z );
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return CylindricalCoordinate( radius, Radiansd( angle ), height );
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}
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} // namespace Ria
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