Files
ResInsight/ApplicationLibCode/Application/Tools/RiaCellDividingTools.h
Kristian Bendiksen 06f985b1ed #12957 Sector Model Export: add non-uniform cell refinement
Add a new "Non-Uniform" refinement mode that coexists with the existing
uniform refinement. Users can specify a cell range, direction, and
fractional subdivision widths to create variable-resolution grids.

Core infrastructure:
- RigNonUniformRefinement: per-dimension refinement with cumulative
  fractions and offset tables for O(1)/O(log n) lookups
- RiaCellDividingTools: non-uniform createHexCornerCoords overload
- RigGridExportAdapter: non-uniform constructor, mapping, and
  coordinate transformation overloads

Pipeline integration:
- RigSimulationInputSettings: non-uniform refinement storage
- RigSimulationInputTool: non-uniform paths for grid construction,
  data cropping, BOX context, well keywords, and WELLDIMS
- RifEclipseInputFileTools: non-uniform extractKeywordData overload

UI:
- RicExportSectorModelUi: Uniform/Non-Uniform mode selector with
  direction, cell range, and fractional widths fields
2026-03-30 11:24:56 +02:00

42 lines
1.8 KiB
C++

/////////////////////////////////////////////////////////////////////////////////
//
// Copyright (C) 2018- Equinor ASA
//
// ResInsight is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
// for more details.
//
/////////////////////////////////////////////////////////////////////////////////
#pragma once
#include <cvfVector3.h>
#include <array>
#include <vector>
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
class RiaCellDividingTools
{
public:
static std::vector<cvf::Vec3d> createHexCornerCoords( std::array<cvf::Vec3d, 8> mainCellCorners, size_t nx, size_t ny, size_t nz );
// Non-uniform overload: takes cumulative fractions per dimension instead of integer counts
static std::vector<cvf::Vec3d> createHexCornerCoords( const std::array<cvf::Vec3d, 8>& mainCellCorners,
const std::vector<double>& cumulativeFractionsX,
const std::vector<double>& cumulativeFractionsY,
const std::vector<double>& cumulativeFractionsZ );
static double computeFlowDistance( const std::array<cvf::Vec3d, 8>& cellVertices, const cvf::Vec3d& areaCenter );
};