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Add a new "Non-Uniform" refinement mode that coexists with the existing uniform refinement. Users can specify a cell range, direction, and fractional subdivision widths to create variable-resolution grids. Core infrastructure: - RigNonUniformRefinement: per-dimension refinement with cumulative fractions and offset tables for O(1)/O(log n) lookups - RiaCellDividingTools: non-uniform createHexCornerCoords overload - RigGridExportAdapter: non-uniform constructor, mapping, and coordinate transformation overloads Pipeline integration: - RigSimulationInputSettings: non-uniform refinement storage - RigSimulationInputTool: non-uniform paths for grid construction, data cropping, BOX context, well keywords, and WELLDIMS - RifEclipseInputFileTools: non-uniform extractKeywordData overload UI: - RicExportSectorModelUi: Uniform/Non-Uniform mode selector with direction, cell range, and fractional widths fields
42 lines
1.8 KiB
C++
42 lines
1.8 KiB
C++
/////////////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) 2018- Equinor ASA
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//
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// ResInsight is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
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// for more details.
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//
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/////////////////////////////////////////////////////////////////////////////////
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#pragma once
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#include <cvfVector3.h>
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#include <array>
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#include <vector>
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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class RiaCellDividingTools
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{
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public:
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static std::vector<cvf::Vec3d> createHexCornerCoords( std::array<cvf::Vec3d, 8> mainCellCorners, size_t nx, size_t ny, size_t nz );
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// Non-uniform overload: takes cumulative fractions per dimension instead of integer counts
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static std::vector<cvf::Vec3d> createHexCornerCoords( const std::array<cvf::Vec3d, 8>& mainCellCorners,
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const std::vector<double>& cumulativeFractionsX,
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const std::vector<double>& cumulativeFractionsY,
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const std::vector<double>& cumulativeFractionsZ );
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static double computeFlowDistance( const std::array<cvf::Vec3d, 8>& cellVertices, const cvf::Vec3d& areaCenter );
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};
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