ResInsight/ApplicationLibCode/UserInterface/RiuQwtSymbol.cpp

221 lines
7.5 KiB
C++

/////////////////////////////////////////////////////////////////////////////////
//
// Copyright (C) 2015- Equinor ASA
// Copyright (C) 2015- Ceetron Solutions AS
//
// ResInsight is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
// for more details.
//
/////////////////////////////////////////////////////////////////////////////////
#include "RiuQwtSymbol.h"
#include "RiaColorTools.h"
#include "RiaFontCache.h"
#include "RiuPlotCurveSymbol.h"
#include "cvfAssert.h"
#include "qwt_symbol.h"
#include <QPainter>
#include <QPainterPath>
//--------------------------------------------------------------------------------------------------
/// Internal class to support labels on symbols
//--------------------------------------------------------------------------------------------------
RiuQwtSymbol::RiuQwtSymbol( PointSymbolEnum riuStyle, const QString& label, LabelPosition labelPosition, int labelFontSizePt )
: RiuPlotCurveSymbol( riuStyle, label, labelPosition, labelFontSizePt )
, QwtSymbol( QwtSymbol::NoSymbol )
{
QwtSymbol::Style style = QwtSymbol::NoSymbol;
switch ( riuStyle )
{
case SYMBOL_ELLIPSE:
style = QwtSymbol::Ellipse;
break;
case SYMBOL_RECT:
style = QwtSymbol::Rect;
break;
case SYMBOL_DIAMOND:
style = QwtSymbol::Diamond;
break;
case SYMBOL_TRIANGLE:
style = QwtSymbol::Triangle;
break;
case SYMBOL_CROSS:
style = QwtSymbol::Cross;
break;
case SYMBOL_XCROSS:
style = QwtSymbol::XCross;
break;
case SYMBOL_DOWN_TRIANGLE:
style = QwtSymbol::DTriangle;
break;
case SYMBOL_DOWN_ALIGNED_TRIANGLE:
style = QwtSymbol::Path;
{
QPainterPath path;
path.moveTo( 0, 0 );
path.lineTo( 0, -10 );
path.lineTo( -10, -10 );
path.lineTo( 0, 0 );
setPath( path );
setPinPoint( QPointF( 0, -10 ) );
}
break;
case SYMBOL_LEFT_ALIGNED_TRIANGLE:
style = QwtSymbol::Path;
{
QPainterPath path;
path.moveTo( 0, 0 );
path.lineTo( -10, 10 );
path.lineTo( 0, 20 );
path.lineTo( 0, 0 );
setPath( path );
setPinPoint( QPointF( 0, 0 ) );
}
break;
case SYMBOL_RIGHT_ALIGNED_TRIANGLE:
style = QwtSymbol::Path;
{
QPainterPath path;
path.moveTo( 0, 0 );
path.lineTo( 10, 10 );
path.lineTo( 0, 20 );
path.lineTo( 0, 0 );
setPath( path );
setPinPoint( QPointF( 0, 0 ) );
}
break;
case SYMBOL_LEFT_ANGLED_TRIANGLE:
style = QwtSymbol::Path;
{
QPainterPath path;
path.moveTo( 0, 0 );
path.lineTo( 0, 10 );
path.lineTo( -10, 10 );
path.lineTo( 0, 0 );
setPath( path );
setPinPoint( QPointF( 0, 10 ) );
}
break;
case SYMBOL_RIGHT_ANGLED_TRIANGLE:
style = QwtSymbol::Path;
{
QPainterPath path;
path.moveTo( 0, 0 );
path.lineTo( 0, 10 );
path.lineTo( 10, 10 );
path.lineTo( 0, 0 );
setPath( path );
setPinPoint( QPointF( 0, 10 ) );
}
break;
case SYMBOL_UP_TRIANGLE:
style = QwtSymbol::UTriangle;
break;
case SYMBOL_STAR1:
style = QwtSymbol::Star1;
break;
case SYMBOL_STAR2:
style = QwtSymbol::Star2;
break;
case SYMBOL_HEXAGON:
style = QwtSymbol::Hexagon;
break;
case SYMBOL_LEFT_TRIANGLE:
style = QwtSymbol::LTriangle;
break;
case SYMBOL_RIGHT_TRIANGLE:
style = QwtSymbol::RTriangle;
default:
break;
}
setStyle( style );
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RiuQwtSymbol::setSize( int width, int height )
{
QwtSymbol::setSize( width, height );
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RiuQwtSymbol::setColor( const QColor& color )
{
QwtSymbol::setColor( color );
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RiuQwtSymbol::setPen( const QPen& pen )
{
QwtSymbol::setPen( pen );
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RiuQwtSymbol::renderSymbols( QPainter* painter, const QPointF* points, int numPoints ) const
{
QwtSymbol::renderSymbols( painter, points, numPoints );
if ( !m_globalLabel.isEmpty() )
{
for ( int i = 0; i < numPoints; i++ )
{
auto position = points[i];
renderSymbolLabel( painter, position, m_globalLabel );
}
}
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RiuQwtSymbol::renderSymbolLabel( QPainter* painter, const QPointF& position, const QString& label ) const
{
painter->save();
QFont font = painter->font();
font.setPixelSize( m_labelFontSizePx );
painter->setFont( font );
painter->setPen( RiaColorTools::textColor() );
QSize symbolSize = QwtSymbol::size();
QRect symbolRect( position.x(), position.y(), symbolSize.width(), symbolSize.height() );
QRect labelRect = labelBoundingRect( painter, symbolRect, label );
painter->drawText( labelRect.topLeft(), label );
painter->restore();
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RiuQwtSymbol::setPixmap( const QPixmap& pixmap )
{
QwtSymbol::setPixmap( pixmap );
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
QRect RiuQwtSymbol::boundingRect() const
{
return QwtSymbol::boundingRect();
}