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Kristian Bendiksen 7897e41c63 #11371 Remove GLEW dependency and use Qt's QOpenGLFunctions (#13631)
* #11371 Remove GLEW dependency and use Qt's QOpenGLFunctions

Replace embedded GLEW library with Qt's native OpenGL function loading
(QOpenGLFunctions/QOpenGLExtraFunctions) to resolve Qt 6 compatibility
warnings about GLEW conflicts with qopenglfunctions.h.

- Update CVF_CALLSITE_OPENGL macro to provide QOpenGLExtraFunctions pointer
- Replace GLEW initialization with Qt OpenGL context validation
- Keep direct calls for fixed-function GL (glBegin, glEnd, glMatrixMode, etc.)
- Remove glew/ directory containing embedded GLEW source

* #11371 Remove GLU dependency to fix Windows build error

GL/glu.h conflicts with Qt's OpenGL headers on Windows due to APIENTRY
redefinition. Replace gluBuild2DMipmaps with glTexImage2D + glGenerateMipmap,
and gluOrtho2D with glOrtho.
2026-04-09 10:34:15 +02:00

155 lines
5.0 KiB
C++

//##################################################################################################
//
// Custom Visualization Core library
// Copyright (C) 2011-2013 Ceetron AS
//
// This library may be used under the terms of either the GNU General Public License or
// the GNU Lesser General Public License as follows:
//
// GNU General Public License Usage
// This library is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
// for more details.
//
// GNU Lesser General Public License Usage
// This library is free software; you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
// for more details.
//
//##################################################################################################
#include "cvfBase.h"
#include "cvfOpenGLUtils.h"
#include "cvfOpenGL.h"
#include "cvfOpenGLContext.h"
#include "cvfOpenGLCapabilities.h"
namespace cvf {
//==================================================================================================
///
/// \class cvf::OpenGLUtils
/// \ingroup Render
///
/// Static class providing OpenGL helpers
///
//==================================================================================================
//--------------------------------------------------------------------------------------------------
/// Store the current OpenGL context settings by using OpenGL's built in push methods.
///
/// Note: This call MUST be matched with a corresponding popOpenGLState() call.
//--------------------------------------------------------------------------------------------------
void OpenGLUtils::pushOpenGLState(OpenGLContext* oglContext)
{
CVF_CALLSITE_OPENGL(oglContext);
const cvf::OpenGLCapabilities* oglCaps = oglContext->capabilities();
// Only relevant for fixed function
if (!oglCaps->supportsFixedFunction())
{
return;
}
CVF_CHECK_OGL(oglContext);
// Fixed-function calls - use direct OpenGL calls (not through cvfGL)
glPushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
CVF_CHECK_OGL(oglContext);
// For now disable pushing of the vertex array related attributes as it gives a mystical
// crash on Redhat5 under VMWare. Not a big issue, but maybe we can do without this push?
//glPushClientAttrib(GL_CLIENT_VERTEX_ARRAY_BIT);
CVF_CHECK_OGL(oglContext);
glPushAttrib(GL_ALL_ATTRIB_BITS);
CVF_CHECK_OGL(oglContext);
// Note: Only preserves matrix stack for texture unit 0
if (oglCaps->supportsOpenGL2())
{
cvfGL->glActiveTexture(GL_TEXTURE0);
}
glMatrixMode(GL_TEXTURE);
glPushMatrix();
CVF_CHECK_OGL(oglContext);
glMatrixMode(GL_PROJECTION);
glPushMatrix();
CVF_CHECK_OGL(oglContext);
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
CVF_CHECK_OGL(oglContext);
}
//--------------------------------------------------------------------------------------------------
/// Set back the stored OpenGL context settings by using OpenGL's built in pop methods.
///
/// Note: This call MUST be matched with a corresponding pushOpenGLState() call.
//--------------------------------------------------------------------------------------------------
void OpenGLUtils::popOpenGLState(OpenGLContext* oglContext)
{
CVF_CALLSITE_OPENGL(oglContext);
const cvf::OpenGLCapabilities* oglCaps = oglContext->capabilities();
// Only relevant for fixed function
if (!oglCaps->supportsFixedFunction())
{
return;
}
CVF_CHECK_OGL(oglContext);
// Note: Only preserves matrix stack for texture unit 0
if (oglCaps->supportsOpenGL2())
{
cvfGL->glActiveTexture(GL_TEXTURE0);
}
// Fixed-function calls - use direct OpenGL calls (not through cvfGL)
glMatrixMode(GL_TEXTURE);
glPopMatrix();
CVF_CHECK_OGL(oglContext);
glMatrixMode(GL_PROJECTION);
glPopMatrix();
CVF_CHECK_OGL(oglContext);
glMatrixMode(GL_MODELVIEW);
glPopMatrix();
CVF_CHECK_OGL(oglContext);
glPopAttrib();
CVF_CHECK_OGL(oglContext);
// Currently not pushing vertex attribs, so comment out the pop
//glPopClientAttrib();
glPopClientAttrib();
CVF_CHECK_OGL(oglContext);
}
} // namespace cvf