ResInsight/Fwk/VizFwk/LibRender/cvfRenderingScissor.cpp
Sigurd Pettersen 10a579fac5
Add support in VizFwk for using QOpenGLWidget derived view widget (#11091)
* Refactor to deprecate existing QGLWidget derived widget

Renamed cvfqt::OpenGLWidget to cvfqt::GLWidget_deprecated
Renamed cvfqt::CvfBoundQGLContext to cvfqt::CvfBoundQGLContext_deprecated
Renamed cvfqt::OpenGLContext to cvfqt::OpenGLContext_QGLContextAdapter_deprecated
Added cvf::OpenGLUtils

* Marked existing QtMinimal and QtMultiView as deprecated

* Additional deprecated renaming

* Added missing type

* Added missing include

* Fixes to get snippets up and running before introducing new OpenGL widgets

* Added class for OpenGLInfo

* Refactored cvf::OpenGLContext and cvf::OpenGLContextGroup, and added first cut impl of cvfqt::GLWidget and cvfqt::OpenGLWidget

* Removed unused TriggerTBBCopy.txt

* Initial support for compilation on Qt6

* Added QtMinimal and QtMinimal_GLWidget

* Refactored SnippetRunner to handle utilize cvfqt::OpenGLWidget

* Removed unused code

* Fixes and workarounds from compiling on linux

* Fixes by clang-format (#11056)

Co-authored-by: sigurdp <sigurdp@users.noreply.github.com>

* Added QTMultiView test app based on cvfqt::OpenGLWidget

* Removed includes of QOpenGLFunctions

* Modifications for compile with Qt6

* Added test bench for cvfqt::OpenGLWidget

* Minor fixes

* Force to use Qt5

* Fixes by cmake-format

---------

Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: sigurdp <sigurdp@users.noreply.github.com>
2024-01-23 08:48:05 +01:00

179 lines
6.0 KiB
C++

//##################################################################################################
//
// Custom Visualization Core library
// Copyright (C) 2011-2013 Ceetron AS
//
// This library may be used under the terms of either the GNU General Public License or
// the GNU Lesser General Public License as follows:
//
// GNU General Public License Usage
// This library is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
// for more details.
//
// GNU Lesser General Public License Usage
// This library is free software; you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
// for more details.
//
//##################################################################################################
#include "cvfRenderingScissor.h"
#include "cvfOpenGL.h"
namespace cvf {
//==================================================================================================
///
/// \class cvf::RenderingScissor
/// \ingroup Render
///
/// An OpenGL Scissor.
///
/// Stores scissoring settings that are applied to the OpenGl state when calling applyOpenGL()
/// unApplyOpenGL will restore the scissoring settings to what they where before the call to applyOpenGl()
///
//==================================================================================================
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
RenderingScissor::RenderingScissor()
: m_x(0),
m_y(0),
m_width(0),
m_height(0),
m_scissorEnabledStateToRestore(false)
{
m_scissorBoxToRestore[0] = 0;
m_scissorBoxToRestore[1] = 0;
m_scissorBoxToRestore[2] = -1;
m_scissorBoxToRestore[3] = -1;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RenderingScissor::setScissorRectangle(int x, int y, uint width, uint height)
{
m_x = x;
m_y = y;
m_width = width;
m_height = height;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
int RenderingScissor::x() const
{
return m_x;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
int RenderingScissor::y() const
{
return m_y;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
uint RenderingScissor::width() const
{
return m_width;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
uint RenderingScissor::height() const
{
return m_height;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RenderingScissor::applyOpenGL(OpenGLContext* oglContext, Viewport::ClearMode clearMode, const Color4f& clearColor)
{
CVF_CHECK_OGL(oglContext);
m_scissorEnabledStateToRestore = glIsEnabled(GL_SCISSOR_TEST);
glGetIntegerv(GL_SCISSOR_BOX, m_scissorBoxToRestore);
glScissor(static_cast<GLsizei>(m_x),
static_cast<GLsizei>(m_y),
static_cast<GLsizei>(m_width),
static_cast<GLsizei>(m_height));
glEnable(GL_SCISSOR_TEST);
GLbitfield clearFlags = Viewport::clearFlagsOpenGL(clearMode);
if (clearFlags != 0)
{
if ( clearFlags & GL_COLOR_BUFFER_BIT )
{
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
glClearColor(clearColor.r(), clearColor.g(), clearColor.b(), clearColor.a());
}
if ( clearFlags & GL_DEPTH_BUFFER_BIT )
{
glDepthMask(GL_TRUE);
glClearDepth(1.0f);
}
if ( clearFlags & GL_STENCIL_BUFFER_BIT )
{
glStencilMask(0xffffffff);
glClearStencil(0);
}
glClear(clearFlags);
}
CVF_CHECK_OGL(oglContext);
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RenderingScissor::unApplyOpenGL(OpenGLContext* oglContext)
{
if ( m_scissorEnabledStateToRestore )
{
glEnable(GL_SCISSOR_TEST);
}
else
{
glDisable(GL_SCISSOR_TEST);
}
glScissor(m_scissorBoxToRestore[0],
m_scissorBoxToRestore[1],
m_scissorBoxToRestore[2],
m_scissorBoxToRestore[3]);
CVF_CHECK_OGL(oglContext);
}
}