mirror of
https://github.com/OPM/ResInsight.git
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* Refactor to deprecate existing QGLWidget derived widget Renamed cvfqt::OpenGLWidget to cvfqt::GLWidget_deprecated Renamed cvfqt::CvfBoundQGLContext to cvfqt::CvfBoundQGLContext_deprecated Renamed cvfqt::OpenGLContext to cvfqt::OpenGLContext_QGLContextAdapter_deprecated Added cvf::OpenGLUtils * Marked existing QtMinimal and QtMultiView as deprecated * Additional deprecated renaming * Added missing type * Added missing include * Fixes to get snippets up and running before introducing new OpenGL widgets * Added class for OpenGLInfo * Refactored cvf::OpenGLContext and cvf::OpenGLContextGroup, and added first cut impl of cvfqt::GLWidget and cvfqt::OpenGLWidget * Removed unused TriggerTBBCopy.txt * Initial support for compilation on Qt6 * Added QtMinimal and QtMinimal_GLWidget * Refactored SnippetRunner to handle utilize cvfqt::OpenGLWidget * Removed unused code * Fixes and workarounds from compiling on linux * Fixes by clang-format (#11056) Co-authored-by: sigurdp <sigurdp@users.noreply.github.com> * Added QTMultiView test app based on cvfqt::OpenGLWidget * Removed includes of QOpenGLFunctions * Modifications for compile with Qt6 * Added test bench for cvfqt::OpenGLWidget * Minor fixes * Force to use Qt5 * Fixes by cmake-format --------- Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: sigurdp <sigurdp@users.noreply.github.com>
179 lines
6.0 KiB
C++
179 lines
6.0 KiB
C++
//##################################################################################################
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//
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// Custom Visualization Core library
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// Copyright (C) 2011-2013 Ceetron AS
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//
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// This library may be used under the terms of either the GNU General Public License or
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// the GNU Lesser General Public License as follows:
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//
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// GNU General Public License Usage
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// This library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
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// for more details.
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//
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// GNU Lesser General Public License Usage
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// This library is free software; you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
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// for more details.
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//
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//##################################################################################################
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#include "cvfRenderingScissor.h"
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#include "cvfOpenGL.h"
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namespace cvf {
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//==================================================================================================
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///
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/// \class cvf::RenderingScissor
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/// \ingroup Render
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///
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/// An OpenGL Scissor.
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///
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/// Stores scissoring settings that are applied to the OpenGl state when calling applyOpenGL()
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/// unApplyOpenGL will restore the scissoring settings to what they where before the call to applyOpenGl()
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///
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//==================================================================================================
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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RenderingScissor::RenderingScissor()
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: m_x(0),
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m_y(0),
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m_width(0),
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m_height(0),
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m_scissorEnabledStateToRestore(false)
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{
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m_scissorBoxToRestore[0] = 0;
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m_scissorBoxToRestore[1] = 0;
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m_scissorBoxToRestore[2] = -1;
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m_scissorBoxToRestore[3] = -1;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RenderingScissor::setScissorRectangle(int x, int y, uint width, uint height)
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{
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m_x = x;
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m_y = y;
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m_width = width;
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m_height = height;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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int RenderingScissor::x() const
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{
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return m_x;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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int RenderingScissor::y() const
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{
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return m_y;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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uint RenderingScissor::width() const
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{
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return m_width;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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uint RenderingScissor::height() const
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{
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return m_height;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RenderingScissor::applyOpenGL(OpenGLContext* oglContext, Viewport::ClearMode clearMode, const Color4f& clearColor)
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{
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CVF_CHECK_OGL(oglContext);
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m_scissorEnabledStateToRestore = glIsEnabled(GL_SCISSOR_TEST);
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glGetIntegerv(GL_SCISSOR_BOX, m_scissorBoxToRestore);
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glScissor(static_cast<GLsizei>(m_x),
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static_cast<GLsizei>(m_y),
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static_cast<GLsizei>(m_width),
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static_cast<GLsizei>(m_height));
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glEnable(GL_SCISSOR_TEST);
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GLbitfield clearFlags = Viewport::clearFlagsOpenGL(clearMode);
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if (clearFlags != 0)
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{
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if ( clearFlags & GL_COLOR_BUFFER_BIT )
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{
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glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
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glClearColor(clearColor.r(), clearColor.g(), clearColor.b(), clearColor.a());
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}
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if ( clearFlags & GL_DEPTH_BUFFER_BIT )
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{
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glDepthMask(GL_TRUE);
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glClearDepth(1.0f);
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}
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if ( clearFlags & GL_STENCIL_BUFFER_BIT )
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{
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glStencilMask(0xffffffff);
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glClearStencil(0);
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}
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glClear(clearFlags);
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}
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CVF_CHECK_OGL(oglContext);
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RenderingScissor::unApplyOpenGL(OpenGLContext* oglContext)
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{
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if ( m_scissorEnabledStateToRestore )
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{
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glEnable(GL_SCISSOR_TEST);
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}
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else
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{
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glDisable(GL_SCISSOR_TEST);
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}
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glScissor(m_scissorBoxToRestore[0],
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m_scissorBoxToRestore[1],
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m_scissorBoxToRestore[2],
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m_scissorBoxToRestore[3]);
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CVF_CHECK_OGL(oglContext);
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}
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} |