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* Include all libraries in APP_FWK_LIBRARIES * Several fixes detected by Static Code Analysis * Remove unused code * Add .clang.tidy * Use QElapsedTimer * Use horizontalAdvance * Avoid | between enum of different classes * Avoid illegal character * Renaming and reorder of constructor initialization
86 lines
2.7 KiB
C++
86 lines
2.7 KiB
C++
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#pragma once
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#include "cafTitledOverlayFrame.h"
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#include "cvfArray.h"
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#include "cvfBase.h"
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#include "cvfCamera.h"
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#include "cvfOverlayItem.h"
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#include "cvfRect.h"
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#include "cvfString.h"
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namespace cvf
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{
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class Font;
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class ShaderProgram;
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class MatrixState;
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class TextDrawer;
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} // namespace cvf
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namespace caf
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{
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class CategoryMapper;
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//==================================================================================================
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//
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//
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//==================================================================================================
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class CategoryLegend : public caf::TitledOverlayFrame
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{
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public:
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CategoryLegend( cvf::Font* font, const CategoryMapper* categoryMapper );
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~CategoryLegend() override;
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size_t categoryCount() const;
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cvf::Vec2ui preferredSize() override;
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protected:
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void render( cvf::OpenGLContext* oglContext, const cvf::Vec2i& position, const cvf::Vec2ui& size ) override;
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void renderSoftware( cvf::OpenGLContext* oglContext, const cvf::Vec2i& position, const cvf::Vec2ui& size ) override;
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bool pick( int oglXCoord, int oglYCoord, const cvf::Vec2i& position, const cvf::Vec2ui& size ) override;
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struct OverlayColorLegendLayoutInfo
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{
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OverlayColorLegendLayoutInfo( const cvf::Vec2ui& setSize )
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{
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charHeight = 0.0f;
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lineSpacing = 0.0f;
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margins = cvf::Vec2f::ZERO;
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tickStartX = 0.0f;
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tickMidX = 0.0f;
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tickEndX = 0.0f;
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tickTextLeadSpace = 0.0f;
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overallLegendSize = setSize;
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}
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float charHeight;
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float lineSpacing;
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cvf::Vec2f margins;
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float tickStartX, tickMidX, tickEndX;
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float tickTextLeadSpace;
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cvf::Rectf colorBarRect;
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cvf::Vec2ui overallLegendSize;
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};
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void layoutInfo( OverlayColorLegendLayoutInfo* layout );
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void renderGeneric( cvf::OpenGLContext* oglContext, const cvf::Vec2i& position, const cvf::Vec2ui& size, bool software );
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void setupTextDrawer( cvf::TextDrawer* textDrawer, const OverlayColorLegendLayoutInfo* layout );
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void renderLegendUsingShaders( cvf::OpenGLContext* oglContext,
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OverlayColorLegendLayoutInfo* layout,
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const cvf::MatrixState& matrixState );
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void renderLegendImmediateMode( cvf::OpenGLContext* oglContext, OverlayColorLegendLayoutInfo* layout );
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protected:
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std::vector<bool> m_visibleCategoryLabels; // Skip labels ending up on top of previous visible label
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OverlayColorLegendLayoutInfo m_layout;
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cvf::ref<cvf::TextDrawer> m_textDrawer;
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cvf::cref<CategoryMapper> m_categoryMapper;
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};
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} // namespace caf
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