mirror of
https://github.com/OPM/ResInsight.git
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164 lines
5.5 KiB
C++
164 lines
5.5 KiB
C++
//##################################################################################################
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//
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// Custom Visualization Core library
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// Copyright (C) 2011-2013 Ceetron AS
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//
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// This library may be used under the terms of either the GNU General Public License or
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// the GNU Lesser General Public License as follows:
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//
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// GNU General Public License Usage
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// This library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
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// for more details.
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//
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// GNU Lesser General Public License Usage
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// This library is free software; you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
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// for more details.
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//
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//##################################################################################################
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#include "cvfLibCore.h"
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#include "cvfLibRender.h"
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#include "cvfLibGeometry.h"
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#include "cvfLibViewing.h"
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#include "QMMainWindow.h"
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#include "QMWidget.h"
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#include <QFrame>
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#include <QHBoxLayout>
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#include <QAction>
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#include <QMenu>
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#include <QMenuBar>
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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QMMainWindow::QMMainWindow()
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{
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QFrame* mainFrame = new QFrame;
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QHBoxLayout* frameLayout = new QHBoxLayout(mainFrame);
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setCentralWidget(mainFrame);
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m_contextGroup = new cvf::OpenGLContextGroup;
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// Pass pointer to ourselves to get notified when the vizWidget is ready for use and we can load our default scene
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m_vizWidget = new QMWidget(m_contextGroup.p(), mainFrame, this);
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m_vizWidget->setFocus();
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frameLayout->addWidget(m_vizWidget);
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QMenu* menu = menuBar()->addMenu("&Scenes");
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menu->addAction("Default Scene", this, SLOT(slotCreateDefaultScene()));
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menu->addSeparator();
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menu->addAction("Clear Scene", this, SLOT(slotClearScene()));
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void QMMainWindow::handleVizWidgetIsOpenGLReady()
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{
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slotCreateDefaultScene();
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void QMMainWindow::slotCreateDefaultScene()
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{
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cvf::ref<cvf::ModelBasicList> model = new cvf::ModelBasicList;
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const bool useShaders = true;
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CVF_ASSERT(m_contextGroup->isContextGroupInitialized());
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cvf::ShaderProgramGenerator spGen("SimpleHeadlight", cvf::ShaderSourceProvider::instance());
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spGen.configureStandardHeadlightColor();
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cvf::ref<cvf::ShaderProgram> shaderProg = spGen.generate();
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{
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cvf::GeometryBuilderDrawableGeo builder;
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cvf::GeometryUtils::createSphere(2, 10, 10, &builder);
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cvf::ref<cvf::Effect> eff = new cvf::Effect;
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if (useShaders)
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{
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eff->setShaderProgram(shaderProg.p());
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eff->setUniform(new cvf::UniformFloat("u_color", cvf::Color4f(cvf::Color3::GREEN)));
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}
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else
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{
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eff->setRenderState(new cvf::RenderStateMaterial_FF(cvf::Color3::BLUE));
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}
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cvf::ref<cvf::Part> part = new cvf::Part;
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part->setName("MySphere");
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part->setDrawable(0, builder.drawableGeo().p());
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part->setEffect(eff.p());
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model->addPart(part.p());
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}
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{
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cvf::GeometryBuilderDrawableGeo builder;
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cvf::GeometryUtils::createBox(cvf::Vec3f(5, 0, 0), 2, 3, 4, &builder);
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cvf::ref<cvf::Effect> eff = new cvf::Effect;
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if (useShaders)
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{
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eff->setShaderProgram(shaderProg.p());
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eff->setUniform(new cvf::UniformFloat("u_color", cvf::Color4f(cvf::Color3::YELLOW)));
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}
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else
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{
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eff->setRenderState(new cvf::RenderStateMaterial_FF(cvf::Color3::RED));
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}
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cvf::ref<cvf::Part> part = new cvf::Part;
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part->setName("MyBox");
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part->setDrawable(0, builder.drawableGeo().p());
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part->setEffect(eff.p());
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model->addPart(part.p());
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}
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model->updateBoundingBoxesRecursive();
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cvf::ref<cvf::Scene> scene = new cvf::Scene;
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scene->addModel(model.p());
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CVF_ASSERT(m_vizWidget);
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m_vizWidget->setScene(scene.p());
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void QMMainWindow::slotClearScene()
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{
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CVF_ASSERT(m_vizWidget);
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m_vizWidget->setScene(NULL);
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}
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