ResInsight/Fwk/VizFwk/TestApps/Qt/QtMinimal_deprecated/QMMainWindow_deprecated.cpp
2024-01-10 10:25:37 +01:00

155 lines
5.3 KiB
C++

//##################################################################################################
//
// Custom Visualization Core library
// Copyright (C) 2011-2013 Ceetron AS
//
// This library may be used under the terms of either the GNU General Public License or
// the GNU Lesser General Public License as follows:
//
// GNU General Public License Usage
// This library is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
// for more details.
//
// GNU Lesser General Public License Usage
// This library is free software; you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
// for more details.
//
//##################################################################################################
#include "cvfLibCore.h"
#include "cvfLibRender.h"
#include "cvfLibGeometry.h"
#include "cvfLibViewing.h"
#include "QMMainWindow_deprecated.h"
#include "QMWidget_deprecated.h"
#include <QFrame>
#include <QHBoxLayout>
#include <QAction>
#include <QMenu>
#include <QMenuBar>
using cvf::ref;
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
QMMainWindow_deprecated::QMMainWindow_deprecated()
{
QFrame* mainFrame = new QFrame;
QHBoxLayout* frameLayout = new QHBoxLayout(mainFrame);
setCentralWidget(mainFrame);
m_contextGroup = new cvf::OpenGLContextGroup;
m_vizWidget = new QMWidget_deprecated(m_contextGroup.p(), mainFrame);
m_vizWidget->setFocus();
frameLayout->addWidget(m_vizWidget);
m_createDefaultSceneAction = new QAction("Default Scene", this);
m_clearSceneAction = new QAction("Clear Scene", this);
connect(m_createDefaultSceneAction, SIGNAL(triggered()), SLOT(slotCreateDefaultScene()));
connect(m_clearSceneAction, SIGNAL(triggered()), SLOT(slotClearScene()));
QMenu* menu = menuBar()->addMenu("&Scenes");
menu->addAction(m_createDefaultSceneAction);
menu->addSeparator();
menu->addAction(m_clearSceneAction);
slotCreateDefaultScene();
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void QMMainWindow_deprecated::slotCreateDefaultScene()
{
ref<cvf::ModelBasicList> model = new cvf::ModelBasicList;
{
cvf::GeometryBuilderDrawableGeo builder;
cvf::GeometryUtils::createSphere(2, 10, 10, &builder);
ref<cvf::Effect> eff = new cvf::Effect;
eff->setRenderState(new cvf::RenderStateMaterial_FF(cvf::Color3::BLUE));
ref<cvf::Part> part = new cvf::Part;
part->setName("MySphere");
part->setDrawable(0, builder.drawableGeo().p());
part->setEffect(eff.p());
model->addPart(part.p());
}
{
cvf::GeometryBuilderDrawableGeo builder;
cvf::GeometryUtils::createBox(cvf::Vec3f(5, 0, 0), 2, 3, 4, &builder);
ref<cvf::Effect> eff = new cvf::Effect;
eff->setRenderState(new cvf::RenderStateMaterial_FF(cvf::Color3::RED));
ref<cvf::Part> part = new cvf::Part;
part->setName("MyBox");
part->setDrawable(0, builder.drawableGeo().p());
part->setEffect(eff.p());
model->addPart(part.p());
}
model->updateBoundingBoxesRecursive();
ref<cvf::Scene> scene = new cvf::Scene;
scene->addModel(model.p());
CVF_ASSERT(m_vizWidget);
m_vizWidget->setScene(scene.p());
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void QMMainWindow_deprecated::slotClearScene()
{
CVF_ASSERT(m_vizWidget);
m_vizWidget->setScene(NULL);
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void QMMainWindow_deprecated::closeEvent(QCloseEvent* /*event*/)
{
CVF_ASSERT(m_contextGroup.notNull());
CVF_ASSERT(m_vizWidget);
// Shut down the CeeViz OpenGL context contained in the widget
// Deletes all OpenGL resources and removes context from context group
m_vizWidget->cvfShutdownOpenGLContext();
}