ResInsight/Fwk/VizFwk/TestApps/Qt/QtSnippetRunner/QSRStdInclude.h
Sigurd Pettersen ce9a65ee41
VizFwk housekeeping (#11026)
Housekeeping in VizFwk in preparation for introducing support for QOpenGLWidget and Qt6

* Adjusted unit tests to changes in source code
* Use Qt5 as default and removed copying of Qt DLLs
* Removed support for Qt4
* Removed the CVF_OPENGL_ES define. If we ever want to re-introduce support fro OpenGLES/Angle it should be handled differently.
*Added include of <locale.h>
* Added target for running Glsl2Include in order to build cvfShaderSourceStrings.h
* Removed all usage of CVF_USING_CMAKE
* Removed visual studio project files
2024-01-09 14:38:57 +01:00

41 lines
894 B
C

#pragma once
#include "cvfLibCore.h"
#include "cvfLibRender.h"
#include "cvfLibGeometry.h"
#include "cvfLibViewing.h"
#include "cvfOpenGL.h"
#include "cvfuTestSnippet.h"
#include "cvfuSnippetFactory.h"
#include "cvfuInputEvents.h"
#include <QtCore>
#include <QMouseEvent>
// Introduce name of commonly used classes (that are unlikely to create clashes) from the cvf namespace.
// We allow the use of using-declarations in this include file since its sole usage is as a precompiled header file.
using cvf::ref;
using cvf::Vec3f;
using cvf::Vec3d;
using cvf::Color3f;
using cvf::String;
using cvf::Collection;
using cvf::Array;
using cvf::Vec3fArray;
using cvf::Vec3dArray;
using cvf::FloatArray;
using cvf::DoubleArray;
using cvf::Part;
using cvf::Drawable;
using cvf::DrawableGeo;
using cvf::Model;
using cvf::Scene;
using cvf::Rendering;
using cvf::Camera;
using cvf::RenderSequence;