ResInsight/Fwk/VizFwk/TestApps/Qt/QtTestBenchOpenGLWidget/QTBSceneFactory.h
2024-01-14 21:28:15 +01:00

65 lines
2.6 KiB
C++

//##################################################################################################
//
// Custom Visualization Core library
// Copyright (C) 2011-2013 Ceetron AS
//
// This library may be used under the terms of either the GNU General Public License or
// the GNU Lesser General Public License as follows:
//
// GNU General Public License Usage
// This library is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
// for more details.
//
// GNU Lesser General Public License Usage
// This library is free software; you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
// for more details.
//
//##################################################################################################
#include "cvfBase.h"
#include "cvfObject.h"
#include "cvfScene.h"
#include "cvfOpenGLContext.h"
//==================================================================================================
//
//
//
//==================================================================================================
class QTBSceneFactory
{
public:
QTBSceneFactory(bool useShaders);
cvf::ref<cvf::Scene> createTestScene(const cvf::OpenGLCapabilities& capabilities) const;
private:
cvf::ref<cvf::Part> createTexturedPart(const cvf::OpenGLCapabilities& capabilities) const;
cvf::ref<cvf::Part> createDrawableTextPart(const cvf::OpenGLCapabilities& capabilities) const;
static cvf::ref<cvf::DrawableGeo> createQuadGeoWithTexCoords(const cvf::Vec3f& origin, const cvf::Vec3f& u, const cvf::Vec3f& v);
static cvf::ref<cvf::TextureImage> create4x4ColoredImage();
private:
bool m_useShaders;
};