ResInsight/Fwk/VizFwk/TestApps/Win32/Win32SnippetRunner/Win32OpenGLContext.cpp

203 lines
6.0 KiB
C++

//##################################################################################################
//
// Custom Visualization Core library
// Copyright (C) 2011-2013 Ceetron AS
//
// This library may be used under the terms of either the GNU General Public License or
// the GNU Lesser General Public License as follows:
//
// GNU General Public License Usage
// This library is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
// for more details.
//
// GNU Lesser General Public License Usage
// This library is free software; you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
// for more details.
//
//##################################################################################################
#include "stdafx.h"
#include "Win32OpenGLContext.h"
//==================================================================================================
//
// Win32OpenGLContext
//
// Currently only suitable for a single global OpenGL context
//
//==================================================================================================
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
Win32OpenGLContext::Win32OpenGLContext(OpenGLContextGroup* contextGroup)
: cvf::OpenGLContext(contextGroup)
{
m_hWnd = NULL;
m_hDC = NULL;
m_hRC = NULL;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
Win32OpenGLContext::~Win32OpenGLContext()
{
CVF_ASSERT(m_hWnd == NULL);
CVF_ASSERT(m_hDC == NULL);
CVF_ASSERT(m_hRC == NULL);
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
bool Win32OpenGLContext::createHardwareContext(HWND hWnd)
{
CVF_ASSERT(m_hWnd == NULL);
CVF_ASSERT(m_hDC == NULL);
CVF_ASSERT(m_hRC == NULL);
PIXELFORMATDESCRIPTOR pfd;
memset(&pfd, 0, sizeof(pfd));
pfd.nSize = sizeof(pfd);
pfd.nVersion = 1;
pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;
pfd.iPixelType = PFD_TYPE_RGBA;
pfd.cColorBits = 32;
HDC hDC = ::GetDC(hWnd);
int pf = ChoosePixelFormat(hDC, &pfd);
if (pf == 0)
{
Trace::show("ChoosePixelFormat() failed: Cannot find a suitable pixel format");
return false;
}
if (SetPixelFormat(hDC, pf, &pfd) == FALSE)
{
Trace::show("SetPixelFormat() failed: Cannot set format specified.");
return false;
}
DescribePixelFormat(hDC, pf, sizeof(PIXELFORMATDESCRIPTOR), &pfd);
HGLRC hRC = wglCreateContext(hDC);
if (!hRC)
{
Trace::show("wglCreateContext() failed: Creation of rendering context failed.");
return false;
}
wglMakeCurrent(hDC, hRC);
m_hWnd = hWnd;
m_hDC = hDC;
m_hRC = hRC;
cvf::OpenGLContextGroup* ownerContextGroup = group();
CVF_ASSERT(ownerContextGroup);
if (ownerContextGroup->initializeContextGroup(this))
{
return true;
}
else
{
return false;
}
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void Win32OpenGLContext::shutdownContext()
{
// Clears up resources and removes us from our group
cvf::OpenGLContextGroup* ownerContextGroup = group();
CVF_ASSERT(ownerContextGroup);
makeCurrent();
ownerContextGroup->contextAboutToBeShutdown(this);
if (m_hRC)
{
wglMakeCurrent(NULL, NULL);
wglDeleteContext(m_hRC);
m_hRC = NULL;
}
if (m_hWnd)
{
if (m_hDC)
{
::ReleaseDC(m_hWnd, m_hDC);
m_hDC = NULL;
}
m_hWnd = NULL;
}
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void Win32OpenGLContext::makeCurrent()
{
if (m_hDC && m_hRC)
{
HGLRC currRCBefore = wglGetCurrentContext();
if (currRCBefore != m_hRC)
{
wglMakeCurrent(m_hDC, m_hRC);
HGLRC currRCAfter = wglGetCurrentContext();
CVF_ASSERT(currRCAfter = m_hRC);
CVF_UNUSED(currRCAfter);
}
}
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
bool Win32OpenGLContext::isCurrent() const
{
if (m_hDC && m_hRC)
{
HGLRC currRC = wglGetCurrentContext();
if (currRC == m_hRC)
{
return true;
}
}
return false;
}