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https://github.com/OPM/ResInsight.git
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141 lines
5.1 KiB
C++
141 lines
5.1 KiB
C++
/////////////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) 2019- Equinor ASA
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//
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// ResInsight is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
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// for more details.
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//
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/////////////////////////////////////////////////////////////////////////////////
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#include "RivDiskGeometryGenerator.h"
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#include "cvfArray.h"
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#include "cvfBase.h"
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#include "cvfMath.h"
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#include "cvfGeometryBuilder.h"
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#include "cvfGeometryUtils.h"
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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RivDiskGeometryGenerator::RivDiskGeometryGenerator()
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: m_relativeRadius( 0.085f )
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, m_relativeLength( 0.25f )
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, m_numSlices( 20 )
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{
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RivDiskGeometryGenerator::setRelativeRadius( float relativeRadius )
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{
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m_relativeRadius = relativeRadius;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RivDiskGeometryGenerator::setRelativeLength( float relativeLength )
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{
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m_relativeLength = relativeLength;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RivDiskGeometryGenerator::setNumSlices( unsigned int numSlices )
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{
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m_numSlices = numSlices;
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}
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//--------------------------------------------------------------------------------------------------
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/// Create a disc centered at origin with its normal along positive z-axis
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///
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/// \param radius Outer radius of the disc
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/// \param numSlices The number of subdivisions around the z-axis. Must be >= 4
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/// \param builder Geometry builder to use when creating geometry
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///
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/// Creates a disc on the z = 0 plane, centered at origin and with its surface normal pointing
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/// along the positive z-axis.
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///
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/// The disk is subdivided around the z axis into numSlices (as in pizza slices).
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///
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/// Each slice is a triangle which does not share any vertices with other slices. This
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/// is the main different between cvf::GeometryUtils::createDisc. This method generates 3x
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/// more vertices, but the result is easier to use if you need to color each slice separately.
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///
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/// The sourceNodes that will be produced by this method:
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///
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/// The following triangle connectivities will be produced:
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/// (0,1,2) (3,4,5) (6,7,8) ...
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//--------------------------------------------------------------------------------------------------
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void createDisc( double radius, size_t numSlices, cvf::GeometryBuilder* builder )
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{
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CVF_ASSERT( numSlices >= 4 );
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CVF_ASSERT( builder );
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double da = 2 * cvf::PI_D / numSlices;
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// Find the start point on the circle for each slice
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cvf::Vec3fArray points;
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points.reserve( numSlices );
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for ( size_t i = 0; i < numSlices; i++ )
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{
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// Precompute this one (A = i*da;)
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double sinA = cvf::Math::sin( i * da );
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double cosA = cvf::Math::cos( i * da );
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cvf::Vec3f point = cvf::Vec3f::ZERO;
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point.x() = static_cast<float>( -sinA * radius );
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point.y() = static_cast<float>( cosA * radius );
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points.add( point );
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}
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// Create independent vertices per slice
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cvf::Vec3fArray verts;
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verts.reserve( numSlices * 3 );
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for ( size_t i = 0; i < numSlices; i++ )
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{
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verts.add( cvf::Vec3f::ZERO );
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verts.add( points[i] );
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if ( i == numSlices - 1 )
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{
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// Last slice complete the circle.
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verts.add( points[0] );
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}
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else
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verts.add( points[i + 1] );
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}
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cvf::uint baseNodeIdx = builder->addVertices( verts );
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// Build the triangles for each slice
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for ( cvf::uint i = 0; i < static_cast<cvf::uint>( numSlices ); i++ )
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{
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cvf::uint v1 = baseNodeIdx + ( i * 3 ) + 0;
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cvf::uint v2 = baseNodeIdx + ( i * 3 ) + 1;
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cvf::uint v3 = baseNodeIdx + ( i * 3 ) + 2;
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builder->addTriangle( v1, v2, v3 );
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}
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RivDiskGeometryGenerator::generate( cvf::GeometryBuilder* builder )
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{
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createDisc( m_relativeRadius, m_numSlices, builder );
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}
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