mirror of
https://github.com/OPM/ResInsight.git
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2e01f4a31d
Add basic seismic section support to eclipse and geomech views.
76 lines
2.5 KiB
C++
76 lines
2.5 KiB
C++
/////////////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) 2018 equinor ASA
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//
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// ResInsight is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
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// for more details.
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//
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/////////////////////////////////////////////////////////////////////////////////
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#pragma once
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#include "cvfAssert.h"
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#include "cvfObject.h"
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#include "cvfVector3.h"
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#include "cafPdmObject.h"
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#include "cafPdmPointer.h"
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#include <vector>
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namespace cvf
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{
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class BoundingBox;
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class Part;
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class ModelBasicList;
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class Transform;
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class Font;
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} // namespace cvf
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namespace caf
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{
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class DisplayCoordTransform;
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}
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class Rim3dView;
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class RimPolylinesDataInterface;
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class RigPolyLinesData;
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class RivPolylinePartMgr : public cvf::Object
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{
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public:
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RivPolylinePartMgr( Rim3dView* view, RimPolylinesDataInterface* polylines, caf::PdmObject* collection );
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~RivPolylinePartMgr() override;
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void appendDynamicGeometryPartsToModel( cvf::ModelBasicList* model,
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const caf::DisplayCoordTransform* displayXf,
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const cvf::BoundingBox& boundingBox );
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private:
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bool isPolylinesInBoundingBox( std::vector<std::vector<cvf::Vec3d>> polyline, const cvf::BoundingBox& boundingBox );
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void buildPolylineParts( const caf::DisplayCoordTransform* displayXf, const cvf::BoundingBox& boundingBox );
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std::vector<std::vector<cvf::Vec3d>> getPolylinesPointsInDomain( RigPolyLinesData* lineDef );
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std::vector<std::vector<cvf::Vec3d>> transformPolylinesPointsToDisplay( const std::vector<std::vector<cvf::Vec3d>>& pointsInDomain,
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const caf::DisplayCoordTransform* displayXf );
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bool collectionVisible();
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void clearAllGeometry();
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RimPolylinesDataInterface* m_polylineInterface;
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caf::PdmObject* m_viewCollection;
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caf::PdmPointer<Rim3dView> m_rimView;
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cvf::ref<cvf::Part> m_linePart;
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cvf::ref<cvf::Part> m_spherePart;
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};
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