ResInsight/ApplicationLibCode/ModelVisualization/RivTernaryScalarMapper.cpp
2021-02-22 18:06:18 +01:00

132 lines
4.8 KiB
C++

/////////////////////////////////////////////////////////////////////////////////
//
// Copyright (C) Statoil ASA
// Copyright (C) Ceetron Solutions AS
//
// ResInsight is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
// for more details.
//
/////////////////////////////////////////////////////////////////////////////////
#include "RivTernaryScalarMapper.h"
#include "cvfTextureImage.h"
#include <algorithm>
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
RivTernaryScalarMapper::RivTernaryScalarMapper( const cvf::Color3f& undefScalarColor )
: m_undefScalarColor( undefScalarColor )
, m_textureSize( 128, 256 )
{
setTernaryRanges( 0.0, 1.0, 0.0, 1.0 );
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
cvf::Vec2f RivTernaryScalarMapper::mapToTextureCoord( double soil, double sgas, bool isTransparent ) const
{
// Clamp the float texture coordinate to avoid edge issues when looking up the texture coordinate
// The issue was detected on Linux, no similar issues has been seen on Windows
double edgeClampDelta = 0.001;
double soilNormalized = ( soil - m_rangeMinSoil ) * m_soilFactor;
soilNormalized = std::clamp( soilNormalized, edgeClampDelta, 1.0 - edgeClampDelta );
double sgasNormalized = ( sgas - m_rangeMinSgas ) * m_sgasFactor;
sgasNormalized = std::clamp( sgasNormalized, edgeClampDelta, 1.0 - soilNormalized );
sgasNormalized /= 2.0;
if ( isTransparent )
{
sgasNormalized += 0.5;
}
cvf::Vec2f texCoord( static_cast<float>( soilNormalized ), static_cast<float>( sgasNormalized ) );
return texCoord;
}
//--------------------------------------------------------------------------------------------------
/// F *
/// * *
/// * *
/// * * Texture in this region is assigned the given opacity level
/// * *
/// D *********** E
/// C * SGAS
/// * *
/// * * Texture in this region is opaque
/// * *
/// * *
/// A *********** B
/// SWAT SOIL
//--------------------------------------------------------------------------------------------------
bool RivTernaryScalarMapper::updateTexture( cvf::TextureImage* image, float opacityLevel ) const
{
CVF_ASSERT( image );
image->allocate( m_textureSize.x(), m_textureSize.y() );
image->fill( cvf::Color4ub( cvf::Color3ub( m_undefScalarColor ) ) );
cvf::uint halfTextureHeight = m_textureSize.y() / 2;
// Create texture
float xStride = static_cast<float>( 1.0f / m_textureSize.x() );
float yStride = static_cast<float>( 1.0f / halfTextureHeight );
float sgas_red = 0.0f;
for ( cvf::uint yPos = 0; yPos < halfTextureHeight; yPos++ )
{
float soil_green = 0.0f;
for ( cvf::uint xPos = 0; xPos < m_textureSize.x() - yPos; xPos++ )
{
float swat_blue = 1.0f - sgas_red - soil_green;
cvf::Color3f floatCol( sgas_red, soil_green, swat_blue );
cvf::ubyte rByteCol = floatCol.rByte();
cvf::ubyte gByteCol = floatCol.gByte();
cvf::ubyte bByteCol = floatCol.bByte();
const cvf::Color4ub clr( rByteCol, gByteCol, bByteCol, 255 );
image->setPixel( xPos, yPos, clr );
// Set opacity
const cvf::Color4ub clrOpacity( rByteCol, gByteCol, bByteCol, static_cast<cvf::ubyte>( 255 * opacityLevel ) );
image->setPixel( xPos, yPos + halfTextureHeight, clrOpacity );
soil_green += xStride;
}
sgas_red += yStride;
}
return true;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivTernaryScalarMapper::setTernaryRanges( double soilLower, double soilUpper, double sgasLower, double sgasUpper )
{
m_rangeMinSoil = soilLower;
m_rangeMaxSoil = soilUpper;
m_soilFactor = 1.0 / ( soilUpper - soilLower );
m_rangeMinSgas = sgasLower;
m_rangeMaxSgas = sgasUpper;
m_sgasFactor = 1.0 / ( sgasUpper - sgasLower );
}