ResInsight/ApplicationLibCode/ModelVisualization/RivTernaryTextureCoordsCreator.h
2021-01-11 15:27:45 +01:00

73 lines
3.3 KiB
C++

/////////////////////////////////////////////////////////////////////////////////
//
// Copyright (C) Statoil ASA
// Copyright (C) Ceetron Solutions AS
//
// ResInsight is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
// for more details.
//
/////////////////////////////////////////////////////////////////////////////////
#pragma once
#include "RigTernaryResultAccessor.h"
#include "RivTernaryResultToTextureMapper.h"
#include "cvfArray.h"
#include "cvfObject.h"
class RimEclipseResultDefinition;
class RimTernaryLegendConfig;
class RimSimWellInViewCollection;
namespace cvf
{
class StructGridQuadToCellFaceMapper;
}
//==================================================================================================
///
//==================================================================================================
class RivTernaryTextureCoordsCreator
{
public:
RivTernaryTextureCoordsCreator( const RimEclipseResultDefinition* cellResultColors,
RimTernaryLegendConfig* ternaryLegendConfig,
RimSimWellInViewCollection* simWellInViewCollection,
size_t timeStepIndex,
size_t gridIndex,
const cvf::StructGridQuadToCellFaceMapper* quadMapper );
RivTernaryTextureCoordsCreator( const RimEclipseResultDefinition* cellResultColors,
const RivTernaryScalarMapper* ternaryColorMapper,
size_t timeStepIndex );
void createTextureCoords( cvf::Vec2fArray* quadTextureCoords );
void createTextureCoords( cvf::Vec2fArray* triTextureCoords, const std::vector<size_t>& triangleToCellIdx );
private:
static void createTextureCoords( cvf::Vec2fArray* quadTextureCoords,
const cvf::StructGridQuadToCellFaceMapper* quadMapper,
const RigTernaryResultAccessor* resultAccessor,
const RivTernaryResultToTextureMapper* texMapper );
static void createTextureCoords( cvf::Vec2fArray* triTextureCoords,
const std::vector<size_t>& triangleToCellIdx,
const RigTernaryResultAccessor* resultAccessor,
const RivTernaryResultToTextureMapper* texMapper );
private:
cvf::cref<cvf::StructGridQuadToCellFaceMapper> m_quadMapper;
cvf::ref<RigTernaryResultAccessor> m_resultAccessor;
cvf::ref<RivTernaryResultToTextureMapper> m_texMapper;
};