mirror of
https://github.com/OPM/ResInsight.git
synced 2025-01-01 03:37:15 -06:00
f8c5cf389f
* Set column width to 140 * Use c++20 * Remove redundant virtual
341 lines
11 KiB
C++
341 lines
11 KiB
C++
/////////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// Copyright (C) 2018- Equinor ASA
|
|
//
|
|
// ResInsight is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, either version 3 of the License, or
|
|
// (at your option) any later version.
|
|
//
|
|
// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
|
|
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
|
// FITNESS FOR A PARTICULAR PURPOSE.
|
|
//
|
|
// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
|
|
// for more details.
|
|
//
|
|
/////////////////////////////////////////////////////////////////////////////////
|
|
|
|
#include "RivWellConnectionFactorGeometryGenerator.h"
|
|
|
|
#include "cafEffectGenerator.h"
|
|
#include "cvfArray.h"
|
|
#include "cvfDrawableGeo.h"
|
|
#include "cvfGeometryTools.h"
|
|
#include "cvfPart.h"
|
|
#include "cvfPrimitiveSetIndexedUInt.h"
|
|
#include "cvfScalarMapper.h"
|
|
|
|
#include <cmath> // Needed for HUGE_VAL on Linux
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
///
|
|
//--------------------------------------------------------------------------------------------------
|
|
RivWellConnectionFactorGeometryGenerator::RivWellConnectionFactorGeometryGenerator( std::vector<CompletionVizData>& completionVizData,
|
|
float radius )
|
|
: m_completionVizData( completionVizData )
|
|
, m_radius( radius )
|
|
, m_trianglesPerConnection( 0 )
|
|
{
|
|
}
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
///
|
|
//--------------------------------------------------------------------------------------------------
|
|
RivWellConnectionFactorGeometryGenerator::~RivWellConnectionFactorGeometryGenerator()
|
|
{
|
|
}
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
///
|
|
//--------------------------------------------------------------------------------------------------
|
|
cvf::ref<cvf::Part> RivWellConnectionFactorGeometryGenerator::createSurfacePart( const cvf::ScalarMapper* scalarMapper, bool disableLighting )
|
|
{
|
|
if ( !scalarMapper ) return nullptr;
|
|
|
|
cvf::ref<cvf::DrawableGeo> drawable = createSurfaceGeometry();
|
|
if ( drawable.notNull() )
|
|
{
|
|
cvf::ref<cvf::Part> part = new cvf::Part;
|
|
part->setName( "RivWellConnectionFactorGeometryGenerator" );
|
|
part->setDrawable( drawable.p() );
|
|
|
|
// Compute texture coords
|
|
cvf::ref<cvf::Vec2fArray> textureCoords = new cvf::Vec2fArray();
|
|
{
|
|
textureCoords->reserve( drawable->vertexArray()->size() );
|
|
size_t verticesPerItem = drawable->vertexArray()->size() / m_completionVizData.size();
|
|
|
|
textureCoords->setAll( cvf::Vec2f( 0.5f, 1.0f ) );
|
|
|
|
for ( const auto& item : m_completionVizData )
|
|
{
|
|
cvf::Vec2f textureCoord = cvf::Vec2f( 0.5f, 1.0f );
|
|
if ( item.m_connectionFactor != HUGE_VAL )
|
|
{
|
|
textureCoord = scalarMapper->mapToTextureCoord( item.m_connectionFactor );
|
|
}
|
|
|
|
for ( size_t i = 0; i < verticesPerItem; i++ )
|
|
{
|
|
textureCoords->add( textureCoord );
|
|
}
|
|
}
|
|
}
|
|
|
|
drawable->setTextureCoordArray( textureCoords.p() );
|
|
|
|
caf::ScalarMapperEffectGenerator effGen( scalarMapper, caf::PO_1 );
|
|
effGen.disableLighting( disableLighting );
|
|
|
|
cvf::ref<cvf::Effect> eff = effGen.generateCachedEffect();
|
|
part->setEffect( eff.p() );
|
|
|
|
return part;
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
///
|
|
//--------------------------------------------------------------------------------------------------
|
|
cvf::ref<cvf::DrawableGeo> RivWellConnectionFactorGeometryGenerator::createSurfaceGeometry()
|
|
{
|
|
std::vector<cvf::Vec3f> verticesForOneObject;
|
|
std::vector<cvf::uint> indicesForOneObject;
|
|
|
|
RivWellConnectionFactorGeometryGenerator::createSimplifiedStarGeometry( &verticesForOneObject, &indicesForOneObject, m_radius, m_radius * 0.3f );
|
|
|
|
m_trianglesPerConnection = indicesForOneObject.size() / 3;
|
|
|
|
cvf::ref<cvf::Vec3fArray> vertices = new cvf::Vec3fArray;
|
|
cvf::ref<cvf::UIntArray> indices = new cvf::UIntArray;
|
|
|
|
auto indexCount = m_completionVizData.size() * indicesForOneObject.size();
|
|
auto vertexCount = m_completionVizData.size() * verticesForOneObject.size();
|
|
indices->reserve( indexCount );
|
|
vertices->reserve( vertexCount );
|
|
|
|
for ( const auto& item : m_completionVizData )
|
|
{
|
|
auto rotMatrix = cvf::Mat4f( cvf::GeometryTools::rotationMatrixBetweenVectors( cvf::Vec3d::Y_AXIS, item.m_direction ) );
|
|
|
|
cvf::uint indexOffset = static_cast<cvf::uint>( vertices->size() );
|
|
|
|
for ( const auto& v : verticesForOneObject )
|
|
{
|
|
auto rotatedPoint = v.getTransformedPoint( rotMatrix );
|
|
|
|
vertices->add( cvf::Vec3f( item.m_anchor ) + rotatedPoint );
|
|
}
|
|
|
|
for ( const auto& i : indicesForOneObject )
|
|
{
|
|
indices->add( i + indexOffset );
|
|
}
|
|
}
|
|
|
|
cvf::ref<cvf::DrawableGeo> drawable = new cvf::DrawableGeo();
|
|
drawable->setVertexArray( vertices.p() );
|
|
|
|
drawable->addPrimitiveSet( new cvf::PrimitiveSetIndexedUInt( cvf::PT_TRIANGLES, indices.p() ) );
|
|
drawable->computeNormals();
|
|
|
|
return drawable;
|
|
}
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
///
|
|
//--------------------------------------------------------------------------------------------------
|
|
double RivWellConnectionFactorGeometryGenerator::connectionFactor( cvf::uint triangleIndex ) const
|
|
{
|
|
size_t connectionIndex = mapFromTriangleToConnectionIndex( triangleIndex );
|
|
|
|
return m_completionVizData[connectionIndex].m_connectionFactor;
|
|
}
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
///
|
|
//--------------------------------------------------------------------------------------------------
|
|
size_t RivWellConnectionFactorGeometryGenerator::globalCellIndexFromTriangleIndex( cvf::uint triangleIndex ) const
|
|
{
|
|
size_t connectionIndex = mapFromTriangleToConnectionIndex( triangleIndex );
|
|
|
|
return m_completionVizData[connectionIndex].m_globalCellIndex;
|
|
}
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
///
|
|
//--------------------------------------------------------------------------------------------------
|
|
size_t RivWellConnectionFactorGeometryGenerator::mapFromTriangleToConnectionIndex( cvf::uint triangleIndex ) const
|
|
{
|
|
if ( m_trianglesPerConnection == 0 ) return 0;
|
|
|
|
size_t connectionIndex = triangleIndex / m_trianglesPerConnection;
|
|
|
|
return connectionIndex;
|
|
}
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
///
|
|
//--------------------------------------------------------------------------------------------------
|
|
void RivWellConnectionFactorGeometryGenerator::createStarGeometry( std::vector<cvf::Vec3f>* vertices,
|
|
std::vector<cvf::uint>* indices,
|
|
float radius,
|
|
float thickness )
|
|
{
|
|
auto p0 = cvf::Vec3f::Z_AXIS * radius;
|
|
auto p2 = cvf::Vec3f::X_AXIS * -radius;
|
|
auto p4 = -p0;
|
|
auto p6 = -p2;
|
|
|
|
float innerFactor = 5.0f;
|
|
|
|
auto p1 = ( p0 + p2 ) / innerFactor;
|
|
auto p3 = ( p2 + p4 ) / innerFactor;
|
|
|
|
auto p5 = -p1;
|
|
auto p7 = -p3;
|
|
|
|
auto p8 = cvf::Vec3f::Y_AXIS * thickness;
|
|
auto p9 = -p8;
|
|
|
|
vertices->push_back( p0 );
|
|
vertices->push_back( p1 );
|
|
vertices->push_back( p2 );
|
|
vertices->push_back( p3 );
|
|
vertices->push_back( p4 );
|
|
vertices->push_back( p5 );
|
|
vertices->push_back( p6 );
|
|
vertices->push_back( p7 );
|
|
vertices->push_back( p8 );
|
|
vertices->push_back( p9 );
|
|
|
|
// Top
|
|
indices->push_back( 0 );
|
|
indices->push_back( 1 );
|
|
indices->push_back( 8 );
|
|
|
|
indices->push_back( 0 );
|
|
indices->push_back( 8 );
|
|
indices->push_back( 7 );
|
|
|
|
indices->push_back( 0 );
|
|
indices->push_back( 9 );
|
|
indices->push_back( 1 );
|
|
|
|
indices->push_back( 0 );
|
|
indices->push_back( 7 );
|
|
indices->push_back( 9 );
|
|
|
|
// Left
|
|
indices->push_back( 2 );
|
|
indices->push_back( 3 );
|
|
indices->push_back( 8 );
|
|
|
|
indices->push_back( 2 );
|
|
indices->push_back( 8 );
|
|
indices->push_back( 1 );
|
|
|
|
indices->push_back( 2 );
|
|
indices->push_back( 9 );
|
|
indices->push_back( 3 );
|
|
|
|
indices->push_back( 2 );
|
|
indices->push_back( 1 );
|
|
indices->push_back( 9 );
|
|
|
|
// Bottom
|
|
indices->push_back( 4 );
|
|
indices->push_back( 5 );
|
|
indices->push_back( 8 );
|
|
|
|
indices->push_back( 4 );
|
|
indices->push_back( 8 );
|
|
indices->push_back( 3 );
|
|
|
|
indices->push_back( 4 );
|
|
indices->push_back( 9 );
|
|
indices->push_back( 5 );
|
|
|
|
indices->push_back( 4 );
|
|
indices->push_back( 3 );
|
|
indices->push_back( 9 );
|
|
|
|
// Right
|
|
indices->push_back( 6 );
|
|
indices->push_back( 7 );
|
|
indices->push_back( 8 );
|
|
|
|
indices->push_back( 6 );
|
|
indices->push_back( 8 );
|
|
indices->push_back( 5 );
|
|
|
|
indices->push_back( 6 );
|
|
indices->push_back( 9 );
|
|
indices->push_back( 7 );
|
|
|
|
indices->push_back( 6 );
|
|
indices->push_back( 5 );
|
|
indices->push_back( 9 );
|
|
}
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
///
|
|
//--------------------------------------------------------------------------------------------------
|
|
void RivWellConnectionFactorGeometryGenerator::createSimplifiedStarGeometry( std::vector<cvf::Vec3f>* vertices,
|
|
std::vector<cvf::uint>* indices,
|
|
float radius,
|
|
float thickness )
|
|
{
|
|
// Suggested improvement
|
|
// As the nodes are duplicated, it will be possible create only vertices and then use
|
|
// DrawableGeo::setFromTriangleVertexArray
|
|
|
|
auto p0 = cvf::Vec3f::Y_AXIS * thickness;
|
|
auto p1 = -p0;
|
|
auto p2 = cvf::Vec3f::Z_AXIS * radius;
|
|
|
|
auto p3 = p0;
|
|
auto p4 = p1;
|
|
auto p5 = cvf::Vec3f::X_AXIS * radius;
|
|
|
|
auto p6 = p0;
|
|
auto p7 = p1;
|
|
auto p8 = -p2;
|
|
|
|
auto p9 = p0;
|
|
auto p10 = p1;
|
|
auto p11 = -p5;
|
|
|
|
vertices->push_back( p0 );
|
|
vertices->push_back( p1 );
|
|
vertices->push_back( p2 );
|
|
vertices->push_back( p3 );
|
|
vertices->push_back( p4 );
|
|
vertices->push_back( p5 );
|
|
vertices->push_back( p6 );
|
|
vertices->push_back( p7 );
|
|
vertices->push_back( p8 );
|
|
vertices->push_back( p9 );
|
|
vertices->push_back( p10 );
|
|
vertices->push_back( p11 );
|
|
|
|
indices->push_back( 0 );
|
|
indices->push_back( 1 );
|
|
indices->push_back( 2 );
|
|
|
|
indices->push_back( 3 );
|
|
indices->push_back( 4 );
|
|
indices->push_back( 5 );
|
|
|
|
indices->push_back( 6 );
|
|
indices->push_back( 7 );
|
|
indices->push_back( 8 );
|
|
|
|
indices->push_back( 9 );
|
|
indices->push_back( 10 );
|
|
indices->push_back( 11 );
|
|
}
|