ResInsight/ApplicationLibCode/ModelVisualization/RivWellConnectionFactorGeometryGenerator.cpp
Magne Sjaastad f8c5cf389f
clang-format: Set column width to 140
* Set column width to 140
* Use c++20
* Remove redundant virtual
2023-02-26 10:48:40 +01:00

341 lines
11 KiB
C++

/////////////////////////////////////////////////////////////////////////////////
//
// Copyright (C) 2018- Equinor ASA
//
// ResInsight is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
// for more details.
//
/////////////////////////////////////////////////////////////////////////////////
#include "RivWellConnectionFactorGeometryGenerator.h"
#include "cafEffectGenerator.h"
#include "cvfArray.h"
#include "cvfDrawableGeo.h"
#include "cvfGeometryTools.h"
#include "cvfPart.h"
#include "cvfPrimitiveSetIndexedUInt.h"
#include "cvfScalarMapper.h"
#include <cmath> // Needed for HUGE_VAL on Linux
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
RivWellConnectionFactorGeometryGenerator::RivWellConnectionFactorGeometryGenerator( std::vector<CompletionVizData>& completionVizData,
float radius )
: m_completionVizData( completionVizData )
, m_radius( radius )
, m_trianglesPerConnection( 0 )
{
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
RivWellConnectionFactorGeometryGenerator::~RivWellConnectionFactorGeometryGenerator()
{
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
cvf::ref<cvf::Part> RivWellConnectionFactorGeometryGenerator::createSurfacePart( const cvf::ScalarMapper* scalarMapper, bool disableLighting )
{
if ( !scalarMapper ) return nullptr;
cvf::ref<cvf::DrawableGeo> drawable = createSurfaceGeometry();
if ( drawable.notNull() )
{
cvf::ref<cvf::Part> part = new cvf::Part;
part->setName( "RivWellConnectionFactorGeometryGenerator" );
part->setDrawable( drawable.p() );
// Compute texture coords
cvf::ref<cvf::Vec2fArray> textureCoords = new cvf::Vec2fArray();
{
textureCoords->reserve( drawable->vertexArray()->size() );
size_t verticesPerItem = drawable->vertexArray()->size() / m_completionVizData.size();
textureCoords->setAll( cvf::Vec2f( 0.5f, 1.0f ) );
for ( const auto& item : m_completionVizData )
{
cvf::Vec2f textureCoord = cvf::Vec2f( 0.5f, 1.0f );
if ( item.m_connectionFactor != HUGE_VAL )
{
textureCoord = scalarMapper->mapToTextureCoord( item.m_connectionFactor );
}
for ( size_t i = 0; i < verticesPerItem; i++ )
{
textureCoords->add( textureCoord );
}
}
}
drawable->setTextureCoordArray( textureCoords.p() );
caf::ScalarMapperEffectGenerator effGen( scalarMapper, caf::PO_1 );
effGen.disableLighting( disableLighting );
cvf::ref<cvf::Effect> eff = effGen.generateCachedEffect();
part->setEffect( eff.p() );
return part;
}
return nullptr;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
cvf::ref<cvf::DrawableGeo> RivWellConnectionFactorGeometryGenerator::createSurfaceGeometry()
{
std::vector<cvf::Vec3f> verticesForOneObject;
std::vector<cvf::uint> indicesForOneObject;
RivWellConnectionFactorGeometryGenerator::createSimplifiedStarGeometry( &verticesForOneObject, &indicesForOneObject, m_radius, m_radius * 0.3f );
m_trianglesPerConnection = indicesForOneObject.size() / 3;
cvf::ref<cvf::Vec3fArray> vertices = new cvf::Vec3fArray;
cvf::ref<cvf::UIntArray> indices = new cvf::UIntArray;
auto indexCount = m_completionVizData.size() * indicesForOneObject.size();
auto vertexCount = m_completionVizData.size() * verticesForOneObject.size();
indices->reserve( indexCount );
vertices->reserve( vertexCount );
for ( const auto& item : m_completionVizData )
{
auto rotMatrix = cvf::Mat4f( cvf::GeometryTools::rotationMatrixBetweenVectors( cvf::Vec3d::Y_AXIS, item.m_direction ) );
cvf::uint indexOffset = static_cast<cvf::uint>( vertices->size() );
for ( const auto& v : verticesForOneObject )
{
auto rotatedPoint = v.getTransformedPoint( rotMatrix );
vertices->add( cvf::Vec3f( item.m_anchor ) + rotatedPoint );
}
for ( const auto& i : indicesForOneObject )
{
indices->add( i + indexOffset );
}
}
cvf::ref<cvf::DrawableGeo> drawable = new cvf::DrawableGeo();
drawable->setVertexArray( vertices.p() );
drawable->addPrimitiveSet( new cvf::PrimitiveSetIndexedUInt( cvf::PT_TRIANGLES, indices.p() ) );
drawable->computeNormals();
return drawable;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
double RivWellConnectionFactorGeometryGenerator::connectionFactor( cvf::uint triangleIndex ) const
{
size_t connectionIndex = mapFromTriangleToConnectionIndex( triangleIndex );
return m_completionVizData[connectionIndex].m_connectionFactor;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
size_t RivWellConnectionFactorGeometryGenerator::globalCellIndexFromTriangleIndex( cvf::uint triangleIndex ) const
{
size_t connectionIndex = mapFromTriangleToConnectionIndex( triangleIndex );
return m_completionVizData[connectionIndex].m_globalCellIndex;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
size_t RivWellConnectionFactorGeometryGenerator::mapFromTriangleToConnectionIndex( cvf::uint triangleIndex ) const
{
if ( m_trianglesPerConnection == 0 ) return 0;
size_t connectionIndex = triangleIndex / m_trianglesPerConnection;
return connectionIndex;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivWellConnectionFactorGeometryGenerator::createStarGeometry( std::vector<cvf::Vec3f>* vertices,
std::vector<cvf::uint>* indices,
float radius,
float thickness )
{
auto p0 = cvf::Vec3f::Z_AXIS * radius;
auto p2 = cvf::Vec3f::X_AXIS * -radius;
auto p4 = -p0;
auto p6 = -p2;
float innerFactor = 5.0f;
auto p1 = ( p0 + p2 ) / innerFactor;
auto p3 = ( p2 + p4 ) / innerFactor;
auto p5 = -p1;
auto p7 = -p3;
auto p8 = cvf::Vec3f::Y_AXIS * thickness;
auto p9 = -p8;
vertices->push_back( p0 );
vertices->push_back( p1 );
vertices->push_back( p2 );
vertices->push_back( p3 );
vertices->push_back( p4 );
vertices->push_back( p5 );
vertices->push_back( p6 );
vertices->push_back( p7 );
vertices->push_back( p8 );
vertices->push_back( p9 );
// Top
indices->push_back( 0 );
indices->push_back( 1 );
indices->push_back( 8 );
indices->push_back( 0 );
indices->push_back( 8 );
indices->push_back( 7 );
indices->push_back( 0 );
indices->push_back( 9 );
indices->push_back( 1 );
indices->push_back( 0 );
indices->push_back( 7 );
indices->push_back( 9 );
// Left
indices->push_back( 2 );
indices->push_back( 3 );
indices->push_back( 8 );
indices->push_back( 2 );
indices->push_back( 8 );
indices->push_back( 1 );
indices->push_back( 2 );
indices->push_back( 9 );
indices->push_back( 3 );
indices->push_back( 2 );
indices->push_back( 1 );
indices->push_back( 9 );
// Bottom
indices->push_back( 4 );
indices->push_back( 5 );
indices->push_back( 8 );
indices->push_back( 4 );
indices->push_back( 8 );
indices->push_back( 3 );
indices->push_back( 4 );
indices->push_back( 9 );
indices->push_back( 5 );
indices->push_back( 4 );
indices->push_back( 3 );
indices->push_back( 9 );
// Right
indices->push_back( 6 );
indices->push_back( 7 );
indices->push_back( 8 );
indices->push_back( 6 );
indices->push_back( 8 );
indices->push_back( 5 );
indices->push_back( 6 );
indices->push_back( 9 );
indices->push_back( 7 );
indices->push_back( 6 );
indices->push_back( 5 );
indices->push_back( 9 );
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivWellConnectionFactorGeometryGenerator::createSimplifiedStarGeometry( std::vector<cvf::Vec3f>* vertices,
std::vector<cvf::uint>* indices,
float radius,
float thickness )
{
// Suggested improvement
// As the nodes are duplicated, it will be possible create only vertices and then use
// DrawableGeo::setFromTriangleVertexArray
auto p0 = cvf::Vec3f::Y_AXIS * thickness;
auto p1 = -p0;
auto p2 = cvf::Vec3f::Z_AXIS * radius;
auto p3 = p0;
auto p4 = p1;
auto p5 = cvf::Vec3f::X_AXIS * radius;
auto p6 = p0;
auto p7 = p1;
auto p8 = -p2;
auto p9 = p0;
auto p10 = p1;
auto p11 = -p5;
vertices->push_back( p0 );
vertices->push_back( p1 );
vertices->push_back( p2 );
vertices->push_back( p3 );
vertices->push_back( p4 );
vertices->push_back( p5 );
vertices->push_back( p6 );
vertices->push_back( p7 );
vertices->push_back( p8 );
vertices->push_back( p9 );
vertices->push_back( p10 );
vertices->push_back( p11 );
indices->push_back( 0 );
indices->push_back( 1 );
indices->push_back( 2 );
indices->push_back( 3 );
indices->push_back( 4 );
indices->push_back( 5 );
indices->push_back( 6 );
indices->push_back( 7 );
indices->push_back( 8 );
indices->push_back( 9 );
indices->push_back( 10 );
indices->push_back( 11 );
}