mirror of
https://github.com/OPM/ResInsight.git
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236 lines
8.7 KiB
C++
236 lines
8.7 KiB
C++
/////////////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) 2016- Statoil ASA
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//
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// ResInsight is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
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// for more details.
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//
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/////////////////////////////////////////////////////////////////////////////////
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#include "RivWellSpheresPartMgr.h"
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#include "RiaGuiApplication.h"
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#include "RigMainGrid.h"
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#include "Well/RigSimWellData.h"
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#include "Well/RigWellResultFrame.h"
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#include "Well/RigWellResultPoint.h"
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#include "RimEclipseCase.h"
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#include "RimEclipseView.h"
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#include "RimSimWellInView.h"
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#include "RimSimWellInViewCollection.h"
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#include "RiuViewer.h"
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#include "cafDisplayCoordTransform.h"
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#include "cafEffectGenerator.h"
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#include "cafPdmFieldCvfColor.h"
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#include "cafPdmFieldCvfMat4d.h"
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#include "cvfDrawableGeo.h"
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#include "cvfDrawableVectors.h"
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#include "cvfGeometryBuilderFaceList.h"
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#include "cvfGeometryBuilderTriangles.h"
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#include "cvfGeometryUtils.h"
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#include "cvfModelBasicList.h"
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#include "cvfObject.h"
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#include "cvfOpenGLResourceManager.h"
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#include "cvfPart.h"
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#include "cvfShaderProgram.h"
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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RivWellSpheresPartMgr::RivWellSpheresPartMgr( RimEclipseView* reservoirView, RimSimWellInView* well )
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{
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m_rimReservoirView = reservoirView;
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m_rimWell = well;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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RivWellSpheresPartMgr::~RivWellSpheresPartMgr()
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{
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RivWellSpheresPartMgr::appendDynamicGeometryPartsToModel( cvf::ModelBasicList* model, size_t frameIndex )
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{
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if ( m_rimReservoirView.isNull() ) return;
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if ( !m_rimReservoirView->eclipseCase() ) return;
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if ( !m_rimReservoirView->eclipseCase()->eclipseCaseData() ) return;
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const RigMainGrid* mainGrid = m_rimReservoirView->mainGrid();
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CVF_ASSERT( mainGrid );
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RigSimWellData* rigWellResult = m_rimWell->simWellData();
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if ( !rigWellResult ) return;
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if ( !rigWellResult->hasWellResult( frameIndex ) ) return;
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const RigWellResultFrame* wellResultFrame = rigWellResult->wellResultFrame( frameIndex );
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std::vector<std::pair<cvf::Vec3f, cvf::Color3f>> centerColorPairs;
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for ( const RigWellResultBranch& wellResultBranch : wellResultFrame->wellResultBranches() )
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{
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for ( const RigWellResultPoint& wellResultPoint : wellResultBranch.branchResultPoints() )
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{
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size_t gridIndex = wellResultPoint.gridIndex();
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if ( gridIndex >= mainGrid->gridCount() ) continue;
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const RigGridBase* rigGrid = mainGrid->gridByIndex( gridIndex );
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size_t gridCellIndex = wellResultPoint.cellIndex();
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if ( gridCellIndex >= rigGrid->cellCount() ) continue;
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const RigCell& rigCell = rigGrid->cell( gridCellIndex );
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cvf::Vec3d center = rigCell.center();
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cvf::ref<caf::DisplayCoordTransform> transForm = m_rimReservoirView->displayCoordTransform();
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cvf::Vec3d displayCoord = transForm->transformToDisplayCoord( center );
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cvf::Color3f color = wellCellColor( wellResultFrame, wellResultPoint );
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centerColorPairs.push_back( std::make_pair( cvf::Vec3f( displayCoord ), color ) );
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}
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}
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if ( !centerColorPairs.empty() )
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{
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cvf::ref<cvf::Part> part = createPart( centerColorPairs, wellResultFrame->isOpen() );
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model->addPart( part.p() );
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}
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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cvf::ref<cvf::Part> RivWellSpheresPartMgr::createPart( std::vector<std::pair<cvf::Vec3f, cvf::Color3f>>& centerColorPairs, bool isWellOpen )
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{
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cvf::ref<cvf::Vec3fArray> vertices = new cvf::Vec3fArray;
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cvf::ref<cvf::Vec3fArray> vecRes = new cvf::Vec3fArray;
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cvf::ref<cvf::Color3fArray> colors = new cvf::Color3fArray;
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size_t numVecs = centerColorPairs.size();
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vertices->reserve( numVecs );
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vecRes->reserve( numVecs );
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colors->reserve( numVecs );
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for ( auto centerColorPair : centerColorPairs )
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{
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vertices->add( centerColorPair.first );
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vecRes->add( cvf::Vec3f::X_AXIS );
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colors->add( centerColorPair.second );
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}
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cvf::ref<cvf::DrawableVectors> vectorDrawable;
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if ( RiaGuiApplication::instance()->useShaders() )
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{
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// NOTE: Drawable vectors must be rendered using shaders when the rest of the application is rendered using
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// shaders Drawing vectors using fixed function when rest of the application uses shaders causes visual
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// artifacts
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vectorDrawable = new cvf::DrawableVectors( "u_transformationMatrix", "u_color" );
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}
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else
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{
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vectorDrawable = new cvf::DrawableVectors();
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}
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vectorDrawable->setVectors( vertices.p(), vecRes.p() );
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vectorDrawable->setColors( colors.p() );
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cvf::GeometryBuilderTriangles builder;
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double characteristicCellSize = m_rimReservoirView->mainGrid()->characteristicIJCellSize();
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double cellRadius = m_rimReservoirView->wellCollection()->spheresScaleFactor() * characteristicCellSize;
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if ( isWellOpen )
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{
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// Increase radius to make sure open connection are slightly larger than closed connections
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cellRadius = 1.1 * cellRadius;
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}
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cvf::GeometryUtils::createSphere( cellRadius, 15, 15, &builder );
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vectorDrawable->setGlyph( builder.trianglesUShort().p(), builder.vertices().p() );
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cvf::ref<cvf::Part> part = new cvf::Part;
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part->setName( "RivWellSpheresPartMgr" );
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part->setDrawable( vectorDrawable.p() );
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cvf::ref<cvf::Effect> eff = new cvf::Effect;
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if ( RiaGuiApplication::instance()->useShaders() )
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{
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if ( m_rimReservoirView->viewer() )
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{
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cvf::ref<cvf::OpenGLContext> oglContext = m_rimReservoirView->viewer()->cvfOpenGLContext();
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if ( oglContext.notNull() )
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{
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cvf::OpenGLResourceManager* resourceManager = oglContext->resourceManager();
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cvf::ref<cvf::ShaderProgram> vectorProgram = resourceManager->getLinkedVectorDrawerShaderProgram( oglContext.p() );
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eff->setShaderProgram( vectorProgram.p() );
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}
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}
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}
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part->setEffect( eff.p() );
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return part;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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cvf::Color3f RivWellSpheresPartMgr::wellCellColor( const RigWellResultFrame* wellResultFrame, const RigWellResultPoint& wellResultPoint )
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{
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// Colours should be synchronized with RivWellPipesPartMgr::updatePipeResultColor
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cvf::Color3f cellColor( cvf::Color3f::GRAY );
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RimSimWellInViewCollection* wellColl = nullptr;
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if ( m_rimWell )
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{
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wellColl = m_rimWell->firstAncestorOrThisOfType<RimSimWellInViewCollection>();
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}
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if ( wellColl )
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{
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if ( wellResultPoint.isOpen() )
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{
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switch ( wellResultFrame->productionType() )
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{
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case RiaDefines::WellProductionType::PRODUCER:
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cellColor = cvf::Color3f::GREEN;
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break;
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case RiaDefines::WellProductionType::OIL_INJECTOR:
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cellColor = cvf::Color3f::RED;
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break;
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case RiaDefines::WellProductionType::GAS_INJECTOR:
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cellColor = cvf::Color3f::RED;
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break;
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case RiaDefines::WellProductionType::WATER_INJECTOR:
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cellColor = cvf::Color3f::BLUE;
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break;
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}
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}
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}
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return cellColor;
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}
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