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e006fe52c9
Enable filters in 2d intersection view. Controlled by "Use Cell Filters for Intersections" setting in Intersection Collection properties
123 lines
4.5 KiB
C++
123 lines
4.5 KiB
C++
/////////////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) 2018- Equinor ASA
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//
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// ResInsight is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
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// for more details.
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//
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/////////////////////////////////////////////////////////////////////////////////
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#include "Rim2dIntersectionViewCollection.h"
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#include "Rim2dIntersectionView.h"
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#include "RimCase.h"
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#include "RimExtrudedCurveIntersection.h"
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#include "RimGridView.h"
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CAF_PDM_SOURCE_INIT( Rim2dIntersectionViewCollection, "Intersection2dViewCollection" );
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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Rim2dIntersectionViewCollection::Rim2dIntersectionViewCollection()
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{
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CAF_PDM_InitObject( "2D Intersection Views", ":/CrossSection16x16.png" );
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CAF_PDM_InitFieldNoDefault( &m_intersectionViews, "IntersectionViews", "Intersection Views", ":/CrossSection16x16.png" );
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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Rim2dIntersectionViewCollection::~Rim2dIntersectionViewCollection()
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{
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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std::vector<Rim2dIntersectionView*> Rim2dIntersectionViewCollection::views()
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{
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return m_intersectionViews.childrenByType();
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void Rim2dIntersectionViewCollection::syncFromExistingIntersections( bool doUpdate )
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{
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auto parentCase = firstAncestorOrThisOfTypeAsserted<RimCase>();
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std::vector<RimExtrudedCurveIntersection*> allOrderedIntersectionsInCase =
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parentCase->descendantsIncludingThisOfType<RimExtrudedCurveIntersection>();
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// Delete views without a valid intersection
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for ( Rim2dIntersectionView* iv : m_intersectionViews )
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{
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if ( iv && !iv->intersection() )
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{
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delete iv;
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}
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}
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// Clean up the container by removing nullptr's
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m_intersectionViews.removeChild( nullptr );
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// Build map from intersection to view
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std::map<RimExtrudedCurveIntersection*, Rim2dIntersectionView*> intersectionToViewMap;
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for ( Rim2dIntersectionView* iv : m_intersectionViews )
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{
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CVF_ASSERT( iv && iv->intersection() );
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intersectionToViewMap[iv->intersection()] = iv;
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}
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m_intersectionViews.clearWithoutDelete(); // Not deleting the views. The are managed by the map
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// Insert the old views in correct order, and create new views as we go
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for ( RimExtrudedCurveIntersection* intersection : allOrderedIntersectionsInCase )
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{
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auto view = intersection->firstAncestorOrThisOfType<RimGridView>();
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auto it = intersectionToViewMap.find( intersection );
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if ( it == intersectionToViewMap.end() )
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{
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Rim2dIntersectionView* newView = new Rim2dIntersectionView();
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if ( view )
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{
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newView->setCurrentTimeStep( view->currentTimeStep() );
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view->cellVisibilityChanged.connect( newView, &Rim2dIntersectionView::onCellVisibilityChanged );
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}
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newView->setIntersection( intersection );
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m_intersectionViews.push_back( newView );
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}
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else
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{
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view->cellVisibilityChanged.disconnect( it->second );
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m_intersectionViews.push_back( it->second );
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view->cellVisibilityChanged.connect( it->second, &Rim2dIntersectionView::onCellVisibilityChanged );
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}
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}
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if ( doUpdate ) updateConnectedEditors();
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auto rimCase = firstAncestorOrThisOfType<RimCase>();
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if ( rimCase ) rimCase->updateConnectedEditors();
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}
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