mirror of
https://github.com/OPM/ResInsight.git
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62 lines
3.0 KiB
C++
62 lines
3.0 KiB
C++
/////////////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) 2020 Equinor ASA
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//
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// ResInsight is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
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// for more details.
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//
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/////////////////////////////////////////////////////////////////////////////////
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#pragma once
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#include "RigFault.h"
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#include "RigNncConnection.h"
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#include "cvfCollection.h"
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#include "cvfStructGrid.h"
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#include "cvfVector3.h"
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#include <deque>
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#include <set>
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#include <utility>
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#include <vector>
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class RigActiveCellInfo;
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class RigCell;
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class RigMainGrid;
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//==================================================================================================
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///
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//==================================================================================================
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class RigCellFaceGeometryTools
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{
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public:
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static cvf::StructGridInterface::FaceType calculateCellFaceOverlap( const RigCell& c1,
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const RigCell& c2,
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const RigMainGrid& mainGrid,
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std::vector<size_t>* connectionPolygon,
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std::vector<cvf::Vec3d>* connectionIntersections );
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static RigConnectionContainer computeOtherNncs( const RigMainGrid* mainGrid,
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const RigConnectionContainer& nativeConnections,
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const RigActiveCellInfo* activeCellInfo,
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bool includeInactiveCells );
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static void extractConnectionsForFace( const RigFault::FaultFace& face,
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const RigMainGrid* mainGrid,
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const std::set<std::pair<unsigned, unsigned>>& nativeCellPairs,
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RigConnectionContainer& connections );
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static std::vector<cvf::Vec3f> extractPolygon( const std::vector<cvf::Vec3d>& nativeNodes,
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const std::vector<size_t>& connectionPolygon,
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const std::vector<cvf::Vec3d>& connectionIntersections );
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};
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