ResInsight/ApplicationLibCode/ReservoirDataModel/RigCellFaceGeometryTools.h
2021-01-11 15:27:45 +01:00

62 lines
3.0 KiB
C++

/////////////////////////////////////////////////////////////////////////////////
//
// Copyright (C) 2020 Equinor ASA
//
// ResInsight is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
// for more details.
//
/////////////////////////////////////////////////////////////////////////////////
#pragma once
#include "RigFault.h"
#include "RigNncConnection.h"
#include "cvfCollection.h"
#include "cvfStructGrid.h"
#include "cvfVector3.h"
#include <deque>
#include <set>
#include <utility>
#include <vector>
class RigActiveCellInfo;
class RigCell;
class RigMainGrid;
//==================================================================================================
///
//==================================================================================================
class RigCellFaceGeometryTools
{
public:
static cvf::StructGridInterface::FaceType calculateCellFaceOverlap( const RigCell& c1,
const RigCell& c2,
const RigMainGrid& mainGrid,
std::vector<size_t>* connectionPolygon,
std::vector<cvf::Vec3d>* connectionIntersections );
static RigConnectionContainer computeOtherNncs( const RigMainGrid* mainGrid,
const RigConnectionContainer& nativeConnections,
const RigActiveCellInfo* activeCellInfo,
bool includeInactiveCells );
static void extractConnectionsForFace( const RigFault::FaultFace& face,
const RigMainGrid* mainGrid,
const std::set<std::pair<unsigned, unsigned>>& nativeCellPairs,
RigConnectionContainer& connections );
static std::vector<cvf::Vec3f> extractPolygon( const std::vector<cvf::Vec3d>& nativeNodes,
const std::vector<size_t>& connectionPolygon,
const std::vector<cvf::Vec3d>& connectionIntersections );
};