mirror of
https://github.com/OPM/ResInsight.git
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25361ad796
Allow polygon line filter with only one point, for both eclipse and geomech
96 lines
5.3 KiB
C++
96 lines
5.3 KiB
C++
/////////////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) 2017 Statoil ASA
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//
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// ResInsight is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
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// for more details.
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//
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/////////////////////////////////////////////////////////////////////////////////
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#pragma once
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#include "cvfVector3.h"
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#include "cvfBoundingBox.h"
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#include "cvfPlane.h"
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#include <array>
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#include <list>
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#include <vector>
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class RigCellGeometryTools
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{
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public:
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static double calculateCellVolume( const std::array<cvf::Vec3d, 8>& hexCorners );
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static bool estimateHexOverlapWithBoundingBox( const std::array<cvf::Vec3d, 8>& hexCorners,
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const cvf::BoundingBox& boundingBox2dExtrusion,
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std::array<cvf::Vec3d, 8>* overlapCorners,
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cvf::BoundingBox* overlapBoundingBox );
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static void createPolygonFromLineSegments( std::list<std::pair<cvf::Vec3d, cvf::Vec3d>>& intersectionLineSegments,
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std::vector<std::vector<cvf::Vec3d>>& polygons,
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double tolerance = 1.0e-4 );
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static void simplifyPolygon( std::vector<cvf::Vec3d>* vertices, double epsilon );
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static void findCellLocalXYZ( const std::array<cvf::Vec3d, 8>& hexCorners,
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cvf::Vec3d& localXdirection,
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cvf::Vec3d& localYdirection,
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cvf::Vec3d& localZdirection );
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static double polygonLengthInLocalXdirWeightedByArea( const std::vector<cvf::Vec3d>& polygon2d );
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static std::vector<std::vector<cvf::Vec3d>> intersectionWithPolygons( const std::vector<cvf::Vec3d>& polygon1,
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const std::vector<std::vector<cvf::Vec3d>>& polygonToIntersectWith );
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static std::vector<std::vector<cvf::Vec3d>> intersectionWithPolygon( const std::vector<cvf::Vec3d>& polygon1,
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const std::vector<cvf::Vec3d>& polygon2 );
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static std::vector<std::vector<cvf::Vec3d>> subtractPolygons( const std::vector<cvf::Vec3d>& sourcePolygon,
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const std::vector<std::vector<cvf::Vec3d>>& polygonsToSubtract );
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static std::vector<std::vector<cvf::Vec3d>> subtractPolygon( const std::vector<cvf::Vec3d>& sourcePolygon,
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const std::vector<cvf::Vec3d>& polygonToSubtract );
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enum ZInterpolationType
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{
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INTERPOLATE_LINE_Z,
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USE_HUGEVAL,
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USE_ZERO
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};
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static std::vector<std::vector<cvf::Vec3d>> clipPolylineByPolygon( const std::vector<cvf::Vec3d>& polyLine,
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const std::vector<cvf::Vec3d>& polygon,
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ZInterpolationType interpolType = USE_ZERO );
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static std::pair<cvf::Vec3d, cvf::Vec3d>
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getLineThroughBoundingBox( const cvf::Vec3d& lineDirection, const cvf::BoundingBox& polygonBBox, const cvf::Vec3d& pointOnLine );
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static double getLengthOfPolygonAlongLine( const std::pair<cvf::Vec3d, cvf::Vec3d>& line, const std::vector<cvf::Vec3d>& polygon );
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static std::vector<cvf::Vec3d> unionOfPolygons( const std::vector<std::vector<cvf::Vec3d>>& polygons );
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// *** the 2D methods only looks at the X and Y coordinates of the input points ***
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static bool pointInsidePolygon2D( const cvf::Vec3d point, const std::vector<cvf::Vec3d>& polygon );
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static bool pointInsideCellNegK2D( const cvf::Vec3d& point, const std::array<cvf::Vec3d, 8>& cellCorners );
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static std::pair<bool, cvf::Vec2d>
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lineLineIntersection2D( const cvf::Vec3d a1, const cvf::Vec3d b1, const cvf::Vec3d a2, const cvf::Vec3d b2 );
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static bool lineIntersectsLine2D( const cvf::Vec3d a1, const cvf::Vec3d b1, const cvf::Vec3d a2, const cvf::Vec3d b2 );
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static bool lineIntersectsPolygon2D( const cvf::Vec3d a, const cvf::Vec3d b, const std::vector<cvf::Vec3d>& polygon );
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static bool polylineIntersectsCellNegK2D( const std::vector<cvf::Vec3d>& polyline, const std::array<cvf::Vec3d, 8>& cellCorners );
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private:
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static std::vector<cvf::Vec3d> ajustPolygonToAvoidIntersectionsAtVertex( const std::vector<cvf::Vec3d>& polyLine,
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const std::vector<cvf::Vec3d>& polygon );
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static double isLeftOfLine2D( const cvf::Vec3d& point1, const cvf::Vec3d& point2, const cvf::Vec3d& point3 );
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};
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