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030688cff6
* Avoid ambiguous definition during unity build on Windows * Add missing include * Add Qt6 to expressionparser * Add Qt6 to nightcharts * Replace forward define of QStringList with include <QStringList> * Use toMSecsSinceEpoch * Use setContentsMargins
73 lines
3.3 KiB
C++
73 lines
3.3 KiB
C++
/////////////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) 2017 Statoil ASA
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//
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// ResInsight is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
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// for more details.
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//
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/////////////////////////////////////////////////////////////////////////////////
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#pragma once
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#include "cvfPlane.h"
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#include "cvfStructGrid.h"
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#include "cvfVector3.h"
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#include <array>
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#include <list>
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//==================================================================================================
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/// Internal class for intersection point info
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//==================================================================================================
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struct HexIntersectionInfo
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{
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public:
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HexIntersectionInfo( cvf::Vec3d intersectionPoint, bool isIntersectionEntering, cvf::StructGridInterface::FaceType face, size_t hexIndex )
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: m_intersectionPoint( intersectionPoint )
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, m_isIntersectionEntering( isIntersectionEntering )
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, m_face( face )
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, m_hexIndex( hexIndex )
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{
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}
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cvf::Vec3d m_intersectionPoint;
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bool m_isIntersectionEntering;
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cvf::StructGridInterface::FaceType m_face;
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size_t m_hexIndex;
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};
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bool operator<( const HexIntersectionInfo& hi1, const HexIntersectionInfo& hi2 );
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//--------------------------------------------------------------------------------------------------
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/// Specialized Line - Hex intersection
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//--------------------------------------------------------------------------------------------------
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struct RigHexIntersectionTools
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{
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static int lineHexCellIntersection( const cvf::Vec3d p1,
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const cvf::Vec3d p2,
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const cvf::Vec3d hexCorners[8],
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const size_t hexIndex,
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std::vector<HexIntersectionInfo>* intersections );
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static bool lineIntersectsHexCell( const cvf::Vec3d p1, const cvf::Vec3d p2, const cvf::Vec3d hexCorners[8] );
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static bool isPointInCell( const cvf::Vec3d point, const cvf::Vec3d hexCorners[8] );
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static bool planeHexCellIntersection( cvf::Vec3d* hexCorners,
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const cvf::Plane& fracturePlane,
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std::list<std::pair<cvf::Vec3d, cvf::Vec3d>>& intersectionLineSegments );
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static bool planeHexIntersectionPolygons( std::array<cvf::Vec3d, 8> hexCorners,
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cvf::Mat4d transformMatrixForPlane,
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std::vector<std::vector<cvf::Vec3d>>& polygons );
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};
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