ResInsight/ApplicationLibCode/ReservoirDataModel/RigTesselatorTools.cpp
Magne Sjaastad f8c5cf389f
clang-format: Set column width to 140
* Set column width to 140
* Use c++20
* Remove redundant virtual
2023-02-26 10:48:40 +01:00

93 lines
2.9 KiB
C++

/////////////////////////////////////////////////////////////////////////////////
//
// Copyright (C) 2017 Statoil ASA
//
// ResInsight is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
// for more details.
//
/////////////////////////////////////////////////////////////////////////////////
#include "RigTesselatorTools.h"
#include "cvfMath.h"
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
RigEllipsisTesselator::RigEllipsisTesselator( size_t numSlices )
{
computeCirclePoints( numSlices );
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RigEllipsisTesselator::tesselateEllipsis( float a, float b, std::vector<cvf::uint>* triangleIndices, std::vector<cvf::Vec3f>* nodeCoords )
{
// See http://mathworld.wolfram.com/Ellipse.html
for ( auto v : m_circlePoints )
{
v.x() = v.x() * a;
v.y() = v.y() * b;
nodeCoords->push_back( v );
}
*triangleIndices = m_circleConnectivities;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RigEllipsisTesselator::computeCirclePoints( size_t numSlices )
{
// Based on GeometryUtils::generatePointsOnCircle
double da = 2 * cvf::PI_D / numSlices;
cvf::Vec3f point = cvf::Vec3f::ZERO;
// Center of circle
m_circlePoints.push_back( point );
for ( size_t i = 0; i < numSlices; i++ )
{
// Precompute this one (A = i*da;)
double sinA = cvf::Math::sin( i * da );
double cosA = cvf::Math::cos( i * da );
point.x() = static_cast<float>( -sinA );
point.y() = static_cast<float>( cosA );
m_circlePoints.push_back( point );
}
for ( cvf::uint i = 0; i < static_cast<cvf::uint>( numSlices ); i++ )
{
// Center
m_circleConnectivities.push_back( 0 );
m_circleConnectivities.push_back( i + 1 );
if ( i == ( numSlices - 1 ) )
{
// Connect the last slice to the first slice
m_circleConnectivities.push_back( 1 );
}
else
{
m_circleConnectivities.push_back( i + 2 );
}
}
}