ResInsight/ApplicationLibCode/ReservoirDataModel/RigTexturedSection.h
jonjenssen 2e01f4a31d
Basic seismic support (#10010)
Add basic seismic section support to eclipse and geomech views.
2023-03-24 15:36:10 +01:00

89 lines
2.4 KiB
C++

/////////////////////////////////////////////////////////////////////////////////
//
// Copyright (C) 2023 Equinor ASA
//
// ResInsight is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
// for more details.
//
/////////////////////////////////////////////////////////////////////////////////
#pragma once
#include "cvfArray.h"
#include "cvfColor3.h"
#include "cvfObject.h"
#include "cvfVector3.h"
#include <memory>
#include <vector>
namespace ZGYAccess
{
class SeismicSliceData;
}
namespace cvf
{
class TextureImage;
}
class RigTexturedSectionPart
{
public:
RigTexturedSectionPart()
: isRectValid( false ){};
~RigTexturedSectionPart(){};
bool allDataValid() const { return isRectValid && ( sliceData != nullptr ) && texture.notNull(); };
public:
cvf::Vec3dArray rect;
bool isRectValid;
std::shared_ptr<ZGYAccess::SeismicSliceData> sliceData;
cvf::ref<cvf::TextureImage> texture;
};
//==================================================================================================
///
///
//==================================================================================================
class RigTexturedSection : public cvf::Object
{
public:
enum class WhatToUpdateEnum
{
UPDATE_NONE = 0,
UPDATE_TEXTURE = 1,
UPDATE_GEOMETRY = 2,
UPDATE_DATA = 3,
UPDATE_ALL = 4
};
public:
RigTexturedSection();
~RigTexturedSection() override;
void setWhatToUpdate( WhatToUpdateEnum updateInfo, int index = -1 );
bool isValid() const;
void setSectionPartRect( int index, cvf::Vec3dArray rect );
void setSectionPartData( int index, std::shared_ptr<ZGYAccess::SeismicSliceData> data );
int partsCount() const;
void resize( int size );
RigTexturedSectionPart& part( int index );
private:
std::vector<RigTexturedSectionPart> m_sectionParts;
};