ResInsight/ApplicationLibCode/ReservoirDataModel/RigTracerPoint.cpp
jonjenssen 9bd0a9ebac
Streamlines: New generator and UI usability improvements (#7424)
Co-authored-by: jonjenssen <jonjenssen@users.noreply.github.com>
Co-authored-by: Magne Sjaastad <magne.sjaastad@ceetronsolutions.com>
2021-02-25 16:38:56 +01:00

78 lines
2.8 KiB
C++

/////////////////////////////////////////////////////////////////////////////////
//
// Copyright (C) 2020 - Equinor ASA
//
// ResInsight is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
// for more details.
//
/////////////////////////////////////////////////////////////////////////////////
#include "RigTracerPoint.h"
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
RigTracerPoint::RigTracerPoint( cvf::Vec3d position, cvf::Vec3d direction, RiaDefines::PhaseType phase )
: m_position( position )
, m_direction( direction )
, m_phaseType( phase )
{
m_absValue = m_direction.length();
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
RigTracerPoint::~RigTracerPoint()
{
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
const cvf::Vec3d& RigTracerPoint::position() const
{
return m_position;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
const cvf::Vec3d& RigTracerPoint::direction() const
{
return m_direction;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
double RigTracerPoint::absValue() const
{
return m_absValue;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
RiaDefines::PhaseType RigTracerPoint::phaseType() const
{
return m_phaseType;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RigTracerPoint::reverse()
{
m_direction *= -1.0;
}