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f8c5cf389f
* Set column width to 140 * Use c++20 * Remove redundant virtual
244 lines
12 KiB
C++
244 lines
12 KiB
C++
/////////////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) Statoil ASA
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// Copyright (C) Ceetron Solutions AS
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//
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// ResInsight is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
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// for more details.
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//
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/////////////////////////////////////////////////////////////////////////////////
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#pragma once
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#include "cvfArray.h"
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#include "cvfArrayWrapperConst.h"
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#include "cvfMatrix3.h"
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#include "cvfMatrix4.h"
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#include <list>
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#include <map>
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namespace cvf
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{
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class EdgeSplitStorage;
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template <typename IndexType>
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class EdgeIntersectStorage;
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class GeometryTools
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{
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public:
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static cvf::Vec3d computeFaceCenter( const cvf::Vec3d& v0, const cvf::Vec3d& v1, const cvf::Vec3d& v2, const cvf::Vec3d& v3 );
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static cvf::Vec3d computeTriangleCenter( const cvf::Vec3d& v0, const cvf::Vec3d& v1, const cvf::Vec3d& v2 );
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template <typename Vec3Type>
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static Vec3Type computePolygonCenter( const std::vector<Vec3Type>& polygon );
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static cvf::Mat3f computePlaneHorizontalRotationMx( const cvf::Vec3f& inPlaneVec0, const cvf::Vec3f& inPlaneVec1 );
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static cvf::Vec3d projectPointOnLine( const cvf::Vec3d& p1, const cvf::Vec3d& p2, const cvf::Vec3d& p3, double* normalizedIntersection );
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static double linePointSquareDist( const cvf::Vec3d& p1, const cvf::Vec3d& p2, const cvf::Vec3d& p3 );
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static int intersectLineSegmentTriangle( const cvf::Vec3d& p0,
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const cvf::Vec3d& p1,
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const cvf::Vec3d& t0,
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const cvf::Vec3d& t1,
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const cvf::Vec3d& t2,
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cvf::Vec3d* intersectionPoint,
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bool* isLineDirDotNormalNegative );
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static cvf::Vec3d barycentricCoords( const cvf::Vec3d& t0, const cvf::Vec3d& t1, const cvf::Vec3d& t2, const cvf::Vec3d& p );
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static cvf::Vec4d
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barycentricCoords( const cvf::Vec3d& v0, const cvf::Vec3d& v1, const cvf::Vec3d& v2, const cvf::Vec3d& v3, const cvf::Vec3d& p );
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template <typename DataType>
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static DataType interpolateQuad( const cvf::Vec3d& v1,
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DataType s1,
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const cvf::Vec3d& v2,
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DataType s2,
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const cvf::Vec3d& v3,
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DataType s3,
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const cvf::Vec3d& v4,
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DataType s4,
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const cvf::Vec3d& point );
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static int findClosestAxis( const cvf::Vec3d& vec );
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static double getAngle( const cvf::Vec3d& positiveNormalAxis, const cvf::Vec3d& v1, const cvf::Vec3d& v2 );
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static double getAngle( const cvf::Vec3d& v1, const cvf::Vec3d& v2 );
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static double signedAreaPlanarPolygon( const cvf::Vec3d& planeNormal, const std::vector<cvf::Vec3d>& polygon );
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static cvf::Vec3d polygonAreaNormal3D( const std::vector<cvf::Vec3d>& polygon );
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static cvf::Vec3f polygonAreaNormal3D( const std::vector<cvf::Vec3f>& polygon );
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static float polygonArea( const std::vector<cvf::Vec3f>& polygon );
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static double polygonArea( const std::vector<cvf::Vec3d>& polygon );
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enum IntersectionStatus
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{
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NO_INTERSECTION,
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LINES_INTERSECT_OUTSIDE,
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LINES_TOUCH,
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LINES_CROSSES,
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LINES_OVERLAP
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};
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static void addMidEdgeNodes( std::list<std::pair<cvf::uint, bool>>* polygon,
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const cvf::Vec3dArray& nodes,
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EdgeSplitStorage& edgeSplitStorage,
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std::vector<cvf::Vec3d>* createdVertexes );
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template <typename VerticeArrayType, typename IndexType>
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static bool insertVertexInPolygon( std::vector<IndexType>* polygon,
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ArrayWrapperConst<VerticeArrayType, cvf::Vec3d> nodeCoords,
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IndexType vertexIndex,
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double tolerance );
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static IntersectionStatus inPlaneLineIntersect3D( const cvf::Vec3d& planeNormal,
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const cvf::Vec3d& p1,
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const cvf::Vec3d& p2,
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const cvf::Vec3d& p3,
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const cvf::Vec3d& p4,
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cvf::Vec3d* intersectionPoint,
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double* fractionAlongLine1,
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double* fractionAlongLine2,
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double tolerance = 1e-6 );
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template <typename VerticeArrayType, typename PolygonArrayType, typename IndexType>
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static bool isPointTouchingIndexedPolygon( const cvf::Vec3d& polygonNormal,
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ArrayWrapperConst<VerticeArrayType, cvf::Vec3d> vertices,
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ArrayWrapperConst<PolygonArrayType, IndexType> indices,
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const cvf::Vec3d& point,
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int* touchedEdgeIndex,
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double tolerance = 1e-6 );
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template <typename VerticeArrayType, typename IndexType>
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static bool calculateOverlapPolygonOfTwoQuads( std::vector<IndexType>* polygon,
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std::vector<cvf::Vec3d>* createdVertexes,
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EdgeIntersectStorage<IndexType>* edgeIntersectionStorage,
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ArrayWrapperConst<VerticeArrayType, cvf::Vec3d> nodes,
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const IndexType cv1CubeFaceIndices[4],
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const IndexType cv2CubeFaceIndices[4],
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double tolerance );
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template <typename VerticeArrayType, typename PolygonArrayType, typename IndexType>
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static void calculatePartiallyFreeCubeFacePolygon( ArrayWrapperConst<VerticeArrayType, cvf::Vec3d> nodeCoords,
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ArrayWrapperConst<PolygonArrayType, IndexType> completeFacePolygon,
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const cvf::Vec3d& faceNormal,
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const std::vector<std::vector<IndexType>*>& faceOverlapPolygons,
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const std::vector<bool>& faceOverlapPolygonWindingSameAsCubeFaceFlags,
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std::vector<IndexType>* partialFacePolygon,
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bool* m_partiallyFreeCubeFaceHasHoles );
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static cvf::Mat4d rotationMatrixBetweenVectors( const cvf::Vec3d& v1, const cvf::Vec3d& v2 );
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};
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template <typename IndexType>
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class EdgeIntersectStorage
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{
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public:
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void setVertexCount( size_t size );
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bool findIntersection( IndexType e1P1,
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IndexType e1P2,
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IndexType e2P1,
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IndexType e2P2,
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IndexType* vxIndexIntersectionPoint,
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GeometryTools::IntersectionStatus* intersectionStatus,
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double* fractionAlongEdge1,
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double* fractionAlongEdge2 );
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void addIntersection( IndexType e1P1,
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IndexType e1P2,
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IndexType e2P1,
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IndexType e2P2,
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IndexType vxIndexIntersectionPoint,
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GeometryTools::IntersectionStatus intersectionStatus,
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double fractionAlongEdge1,
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double fractionAlongEdge2 );
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private:
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struct IntersectData
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{
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IndexType intersectionPointIndex;
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GeometryTools::IntersectionStatus intersectionStatus;
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double fractionAlongEdge1;
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double fractionAlongEdge2;
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};
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void canonizeAddress( IndexType& e1P1, IndexType& e1P2, IndexType& e2P1, IndexType& e2P2, bool& flipE1, bool& flipE2, bool& flipE1E2 );
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// A map containing the intersection data. The addressing is :
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// ( when leastVxIdxEdge1 < leastVxIdxEdge2 )
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// leastVxIdxEdge1, largestVxIdxEdge1, leastVxIdxEdge2, largestVxIdxEdge2, { vxIdxIntersection, fractionAlongEdg1,
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// fractionAlonEdge2 }
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std::vector<std::map<IndexType, std::map<IndexType, std::map<IndexType, IntersectData>>>> m_edgeIntsectMap;
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};
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class EdgeSplitStorage
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{
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public:
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void setVertexCount( size_t size );
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bool findSplitPoint( size_t edgeP1Index, size_t edgeP2Index, size_t* splitPointIndex );
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void addSplitPoint( size_t edgeP1Index, size_t edgeP2Index, size_t splitPointIndex );
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private:
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void canonizeAddress( size_t& e1P1, size_t& e1P2 );
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// Least VxIdx, LargestVxIdx, VertexIdx of splitpoint
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std::vector<std::map<size_t, size_t>> m_edgeSplitMap;
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};
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class EarClipTesselator
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{
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public:
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EarClipTesselator();
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void setNormal( const cvf::Vec3d& polygonNormal );
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void setMinTriangleArea( double areaTolerance );
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void setGlobalNodeArray( const cvf::Vec3dArray& nodeCoords );
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void setPolygonIndices( const std::list<size_t>& polygon );
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void setPolygonIndices( const std::vector<size_t>& polygon );
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virtual bool calculateTriangles( std::vector<size_t>* triangles );
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protected:
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enum TriangleStatus
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{
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INVALID_TRIANGLE,
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NEAR_ZERO_AREA_TRIANGLE,
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VALID_TRIANGLE
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};
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TriangleStatus calculateTriangleStatus( std::list<size_t>::const_iterator u,
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std::list<size_t>::const_iterator v,
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std::list<size_t>::const_iterator w ) const;
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bool isPointInsideTriangle( const cvf::Vec3d& A, const cvf::Vec3d& B, const cvf::Vec3d& C, const cvf::Vec3d& P ) const;
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double calculateProjectedPolygonArea() const;
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protected:
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std::list<size_t> m_polygonIndices;
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const cvf::Vec3dArray* m_nodeCoords;
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int m_X, m_Y; // Index shift in vector to do simple 2D projection
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cvf::Vec3d m_polygonNormal;
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double m_areaTolerance;
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};
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class FanEarClipTesselator : public EarClipTesselator
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{
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public:
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FanEarClipTesselator();
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bool calculateTriangles( std::vector<size_t>* triangles ) override;
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private:
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bool isTriangleValid( size_t u, size_t v, size_t w );
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size_t m_centerNodeIndex;
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};
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} // namespace cvf
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#include "cvfGeometryTools.inl"
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