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https://github.com/OPM/ResInsight.git
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f8c5cf389f
* Set column width to 140 * Use c++20 * Remove redundant virtual
82 lines
3.4 KiB
C++
82 lines
3.4 KiB
C++
/////////////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) 2021 Equinor ASA
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//
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// ResInsight is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
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// for more details.
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//
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/////////////////////////////////////////////////////////////////////////////////
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#include "gtest/gtest.h"
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#include "RigSurfaceResampler.h"
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#include "cvfObject.h"
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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TEST( RigSurfaceResamplerTests, sameFlatGeometry )
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{
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cvf::ref<RigSurface> targetSurface = cvf::make_ref<RigSurface>();
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cvf::ref<RigSurface> surface = cvf::make_ref<RigSurface>();
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// Make single triangle, and assign to both surfaces
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double z = 2.0;
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std::vector<cvf::Vec3d> vertices = { cvf::Vec3d( -1.0, -1.0, z ), cvf::Vec3d( 1.0, -1.0, z ), cvf::Vec3d( -1.0, 1.0, z ) };
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std::vector<unsigned int> indices = { 2, 1, 0 };
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targetSurface->setTriangleData( indices, vertices );
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surface->setTriangleData( indices, vertices );
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cvf::ref<RigSurface> resampledSurface = RigSurfaceResampler::resampleSurface( targetSurface, surface );
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ASSERT_EQ( resampledSurface->triangleIndices().size(), targetSurface->triangleIndices().size() );
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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TEST( RigSurfaceResamplerTests, flatGeometryLargerSource )
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{
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cvf::ref<RigSurface> targetSurface = cvf::make_ref<RigSurface>();
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cvf::ref<RigSurface> surface = cvf::make_ref<RigSurface>();
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// Make two triangle: target smaller than the surface
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std::vector<unsigned int> indices = { 2, 1, 0 };
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std::vector<cvf::Vec3d> targetVertices = { cvf::Vec3d( -1.0, -1.0, 1.0 ), cvf::Vec3d( 1.0, -1.0, 1.0 ), cvf::Vec3d( -1.0, 1.0, 1.0 ) };
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targetSurface->setTriangleData( indices, targetVertices );
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std::vector<cvf::Vec3d> surfaceVertices = { cvf::Vec3d( -2.0, -2.0, 2.0 ), cvf::Vec3d( 2.0, -2.0, 2.0 ), cvf::Vec3d( -2.0, 2.0, 2.0 ) };
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surface->setTriangleData( indices, surfaceVertices );
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cvf::ref<RigSurface> resampledSurface = RigSurfaceResampler::resampleSurface( targetSurface, surface );
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ASSERT_EQ( resampledSurface->triangleIndices().size(), targetSurface->triangleIndices().size() );
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cvf::Vec3d r1 = resampledSurface->vertices()[0];
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ASSERT_EQ( r1.x(), -1.0 );
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ASSERT_EQ( r1.y(), -1.0 );
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ASSERT_EQ( r1.z(), 2.0 );
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cvf::Vec3d r2 = resampledSurface->vertices()[1];
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ASSERT_EQ( r2.x(), 1.0 );
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ASSERT_EQ( r2.y(), -1.0 );
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ASSERT_EQ( r2.z(), 2.0 );
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cvf::Vec3d r3 = resampledSurface->vertices()[2];
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ASSERT_EQ( r3.x(), -1.0 );
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ASSERT_EQ( r3.y(), 1.0 );
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ASSERT_EQ( r3.z(), 2.0 );
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}
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