mirror of
https://github.com/OPM/ResInsight.git
synced 2025-01-03 20:57:39 -06:00
05aceef936
* Make sure all contourmap copies are getting the correct case set for cell filters when creating/copying maps. * Rewrite polyline part manager to be more generic, not just linked to annotations. * Add new partmgr for cell filters to draw polygon filter outlines in both eclipse and geomech views * Show lines/spheres for polygon filter outline * Add color edit for line and spheres * Add support for z plane lock in poygon filter outline * Add new flags for enabling filter and/or polyline display * Add K range filter to polygon filter * Enable picking automatically when creating a new polygon filter
74 lines
2.4 KiB
C++
74 lines
2.4 KiB
C++
/////////////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) 2018 equinor ASA
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//
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// ResInsight is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
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// for more details.
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//
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/////////////////////////////////////////////////////////////////////////////////
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#pragma once
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#include "cvfColor3.h"
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#include "cvfObject.h"
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#include "cvfVector3.h"
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#include <vector>
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//==================================================================================================
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///
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///
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//==================================================================================================
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class RigPolyLinesData : public cvf::Object
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{
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public:
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RigPolyLinesData();
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~RigPolyLinesData() override;
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const std::vector<std::vector<cvf::Vec3d>>& polyLines() const;
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void setPolyLines( const std::vector<std::vector<cvf::Vec3d>>& polyLines );
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void setPolyLine( const std::vector<cvf::Vec3d>& polyline );
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void addPolyLine( const std::vector<cvf::Vec3d>& polyline );
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void setVisibility( bool showLines, bool showSpheres );
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void setLineAppearance( int lineThickness, cvf::Color3f color, bool closePolyline );
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void setSphereAppearance( double radiusFactor, cvf::Color3f color );
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void setZPlaneLock( bool lockToZ, double lockZValue );
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bool showLines() const;
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bool showSpheres() const;
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int lineThickness() const;
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bool closePolyline() const;
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cvf::Color3f lineColor() const;
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cvf::Color3f sphereColor() const;
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double sphereRadiusFactor() const;
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double lockedZValue() const;
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bool lockToZPlane() const;
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private:
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std::vector<std::vector<cvf::Vec3d>> m_polylines;
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bool m_showLines;
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int m_lineThickness;
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bool m_closePolyline;
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bool m_showSpheres;
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double m_sphereRadiusFactor;
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bool m_lockToZPlane;
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double m_lockedZValue;
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cvf::Color3f m_lineColor;
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cvf::Color3f m_sphereColor;
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};
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