ResInsight/ApplicationLibCode/ReservoirDataModel/RigPolyLinesData.h
jonjenssen 05aceef936
Polygonfilter updates2 (#7286)
* Make sure all contourmap copies are getting the correct case set for cell filters when creating/copying maps.

* Rewrite polyline part manager to be more generic, not just linked to annotations.
* Add new partmgr for cell filters to draw polygon filter outlines in both eclipse and geomech views
* Show lines/spheres for polygon filter outline
* Add color edit for line and spheres
* Add support for z plane lock in poygon filter outline
* Add new flags for enabling filter and/or polyline display

* Add K range filter to polygon filter

* Enable picking automatically when creating a new polygon filter
2021-01-26 13:08:21 +01:00

74 lines
2.4 KiB
C++

/////////////////////////////////////////////////////////////////////////////////
//
// Copyright (C) 2018 equinor ASA
//
// ResInsight is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
// for more details.
//
/////////////////////////////////////////////////////////////////////////////////
#pragma once
#include "cvfColor3.h"
#include "cvfObject.h"
#include "cvfVector3.h"
#include <vector>
//==================================================================================================
///
///
//==================================================================================================
class RigPolyLinesData : public cvf::Object
{
public:
RigPolyLinesData();
~RigPolyLinesData() override;
const std::vector<std::vector<cvf::Vec3d>>& polyLines() const;
void setPolyLines( const std::vector<std::vector<cvf::Vec3d>>& polyLines );
void setPolyLine( const std::vector<cvf::Vec3d>& polyline );
void addPolyLine( const std::vector<cvf::Vec3d>& polyline );
void setVisibility( bool showLines, bool showSpheres );
void setLineAppearance( int lineThickness, cvf::Color3f color, bool closePolyline );
void setSphereAppearance( double radiusFactor, cvf::Color3f color );
void setZPlaneLock( bool lockToZ, double lockZValue );
bool showLines() const;
bool showSpheres() const;
int lineThickness() const;
bool closePolyline() const;
cvf::Color3f lineColor() const;
cvf::Color3f sphereColor() const;
double sphereRadiusFactor() const;
double lockedZValue() const;
bool lockToZPlane() const;
private:
std::vector<std::vector<cvf::Vec3d>> m_polylines;
bool m_showLines;
int m_lineThickness;
bool m_closePolyline;
bool m_showSpheres;
double m_sphereRadiusFactor;
bool m_lockToZPlane;
double m_lockedZValue;
cvf::Color3f m_lineColor;
cvf::Color3f m_sphereColor;
};