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https://github.com/OPM/ResInsight.git
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95 lines
3.4 KiB
C++
95 lines
3.4 KiB
C++
/////////////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) 2020- Equinor ASA
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//
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// ResInsight is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
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// for more details.
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//
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/////////////////////////////////////////////////////////////////////////////////
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#include "RigSurface.h"
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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RigSurface::RigSurface()
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{
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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RigSurface::~RigSurface()
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{
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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const std::vector<unsigned>& RigSurface::triangleIndices()
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{
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return m_triangleIndices;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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const std::vector<cvf::Vec3d>& RigSurface::vertices()
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{
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return m_vertices;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RigSurface::setTriangleData( const std::vector<unsigned>& tringleIndices, const std::vector<cvf::Vec3d>& vertices )
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{
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m_triangleIndices = tringleIndices;
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m_vertices = vertices;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RigSurface::addVerticeResult( const QString resultName, const std::vector<float>& resultValues )
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{
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m_verticeResults[resultName] = resultValues;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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std::vector<float> RigSurface::propertyValues( const QString& propertyName ) const
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{
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auto it = m_verticeResults.find( propertyName );
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if ( it != m_verticeResults.end() )
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{
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return it->second;
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}
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return {};
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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std::vector<QString> RigSurface::propertyNames() const
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{
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std::vector<QString> names;
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for ( const auto& propertyResult : m_verticeResults )
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{
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names.push_back( propertyResult.first );
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}
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return names;
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}
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