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RigConnectionContainer was a thin wrapper around std::vector<RigConnection> with no added value beyond push_back/reserve/remove_duplicates. Replace it everywhere with std::vector<RigConnection> and inline the remaining container-merge and deduplication logic at their single call sites.
109 lines
4.3 KiB
C++
109 lines
4.3 KiB
C++
/////////////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) 2020 Equinor ASA
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//
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// ResInsight is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
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// for more details.
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//
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/////////////////////////////////////////////////////////////////////////////////
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#include "RigNncConnection.h"
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#include "cafAssert.h"
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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RigConnection::RigConnection()
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: m_c1GlobIdx( cvf::UNDEFINED_UINT )
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, m_c2GlobIdx( cvf::UNDEFINED_UINT )
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, m_c1Face( static_cast<unsigned char>( cvf::StructGridInterface::NO_FACE ) )
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{
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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RigConnection::RigConnection( unsigned c1GlobIdx, unsigned c2GlobIdx, cvf::StructGridInterface::FaceType c1Face, std::vector<cvf::Vec3f> polygon )
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: m_c1GlobIdx( c1GlobIdx )
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, m_c2GlobIdx( c2GlobIdx )
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, m_c1Face( static_cast<unsigned char>( c1Face ) )
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, m_polygon( std::move( polygon ) )
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{
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if ( c1GlobIdx >= c2GlobIdx )
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{
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// Ensure the smallest cell index is the first index
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m_c1GlobIdx = c2GlobIdx;
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m_c2GlobIdx = c1GlobIdx;
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if ( c1Face != cvf::StructGridInterface::FaceType::NO_FACE )
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{
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// The face type is related to cell 1, so use opposite face
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m_c1Face = cvf::StructGridInterface::oppositeFace( c1Face );
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}
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}
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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RigConnection::RigConnection( size_t c1GlobIdx, size_t c2GlobIdx, cvf::StructGridInterface::FaceType c1Face, std::vector<cvf::Vec3f> polygon )
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: m_c1GlobIdx( static_cast<unsigned>( c1GlobIdx ) )
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, m_c2GlobIdx( static_cast<unsigned>( c2GlobIdx ) )
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, m_c1Face( static_cast<unsigned char>( c1Face ) )
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, m_polygon( std::move( polygon ) )
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{
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CAF_ASSERT( c1GlobIdx < std::numeric_limits<unsigned>::max() && c2GlobIdx < std::numeric_limits<unsigned>::max() );
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if ( c1GlobIdx >= c2GlobIdx )
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{
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// Ensure the smallest cell index is the first index
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m_c1GlobIdx = static_cast<unsigned>( c2GlobIdx );
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m_c2GlobIdx = static_cast<unsigned>( c1GlobIdx );
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if ( c1Face != cvf::StructGridInterface::FaceType::NO_FACE )
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{
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// The face type is related to cell 1, so use opposite face
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m_c1Face = cvf::StructGridInterface::oppositeFace( c1Face );
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}
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}
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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bool RigConnection::hasCommonArea() const
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{
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return !m_polygon.empty();
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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bool RigConnection::operator==( const RigConnection& rhs ) const
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{
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return m_c1GlobIdx == rhs.m_c1GlobIdx && m_c2GlobIdx == rhs.m_c2GlobIdx;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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bool RigConnection::operator<( const RigConnection& other ) const
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{
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if ( m_c1GlobIdx != other.m_c1GlobIdx )
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{
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return m_c1GlobIdx < other.m_c1GlobIdx;
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}
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return ( m_c2GlobIdx < other.m_c2GlobIdx );
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}
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