mirror of
https://github.com/OPM/ResInsight.git
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From the View menu, add Store and Apply User Defined View Show Apply User Defined View in the View toolbar Rename Look Down -> Top View and Look Up -> Bottom View Update keyboard shortcuts to new naming
103 lines
4.2 KiB
C++
103 lines
4.2 KiB
C++
/////////////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) 2025 Equinor ASA
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//
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// ResInsight is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
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// for more details.
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//
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/////////////////////////////////////////////////////////////////////////////////
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#include "RicApplyUserDefinedCameraFeature.h"
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#include "RicStoreUserDefinedCameraFeature.h"
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#include "RiaApplication.h"
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#include "RimGridView.h"
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#include "RiuViewer.h"
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#include "cvfCamera.h"
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#include <QAction>
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#include <QSettings>
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CAF_CMD_SOURCE_INIT( RicApplyUserDefinedCameraFeature, "RicApplyUserDefinedCameraFeature" );
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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bool RicApplyUserDefinedCameraFeature::isCommandEnabled() const
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{
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if ( !RicStoreUserDefinedCameraFeature::activeCamera() ) return false;
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cvf::Vec3d eye = cvf::Vec3d::UNDEFINED;
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cvf::Vec3d vrp = cvf::Vec3d::UNDEFINED;
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cvf::Vec3d up = cvf::Vec3d::UNDEFINED;
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readCameraFromSettings( eye, vrp, up );
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if ( eye.isUndefined() || vrp.isUndefined() || up.isUndefined() ) return false;
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return true;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RicApplyUserDefinedCameraFeature::onActionTriggered( bool isChecked )
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{
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if ( auto camera = RicStoreUserDefinedCameraFeature::activeCamera() )
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{
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cvf::Vec3d eye = cvf::Vec3d::UNDEFINED;
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cvf::Vec3d vrp = cvf::Vec3d::UNDEFINED;
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cvf::Vec3d up = cvf::Vec3d::UNDEFINED;
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readCameraFromSettings( eye, vrp, up );
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if ( eye.isUndefined() || vrp.isUndefined() || up.isUndefined() ) return;
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RicStoreUserDefinedCameraFeature::activeCamera()->setFromLookAt( eye, vrp, up );
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RiaApplication::instance()->activeReservoirView()->updateDisplayModelForCurrentTimeStepAndRedraw();
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}
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RicApplyUserDefinedCameraFeature::setupActionLook( QAction* actionToSetup )
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{
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actionToSetup->setText( "User Defined View" );
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actionToSetup->setToolTip( "User Defined View (Ctrl+Alt+U)" );
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actionToSetup->setIcon( QIcon( ":/user-defined-view.svg" ) );
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applyShortcutWithHintToAction( actionToSetup, QKeySequence( tr( "Ctrl+Alt+U" ) ) );
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RicApplyUserDefinedCameraFeature::readCameraFromSettings( cvf::Vec3d& eye, cvf::Vec3d& vrp, cvf::Vec3d& up )
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{
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eye = cvf::Vec3d::UNDEFINED;
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vrp = cvf::Vec3d::UNDEFINED;
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up = cvf::Vec3d::UNDEFINED;
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QSettings settings;
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settings.beginGroup( RicStoreUserDefinedCameraFeature::groupName() );
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QVariant eyeVariant = settings.value( RicStoreUserDefinedCameraFeature::eyeName() );
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QVariant vrpVariant = settings.value( RicStoreUserDefinedCameraFeature::viewReferencePointName() );
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QVariant upVariant = settings.value( RicStoreUserDefinedCameraFeature::upName() );
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if ( eyeVariant.isNull() || vrpVariant.isNull() || upVariant.isNull() ) return;
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caf::PdmValueFieldSpecialization<cvf::Vec3d>::setFromVariant( eyeVariant, eye );
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caf::PdmValueFieldSpecialization<cvf::Vec3d>::setFromVariant( vrpVariant, vrp );
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caf::PdmValueFieldSpecialization<cvf::Vec3d>::setFromVariant( upVariant, up );
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}
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