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https://github.com/OPM/ResInsight.git
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* Improve handling of MD at first target * When sea level well target is disabled, update MD of first target * Show well target spheres by default, allow toggling of spheres * Activate well target modifiers when clicking on well targets * Remove selection update causing an unstable 3D view * Improve display and handling of multiple locations * Add special 3D target for tie in well target * Add slider to tie in MD input field * Show MD in well path target table * Delete all well path laterals when deleting a well path * Python : Add lateral to parent well * Python : Add perforation interval
64 lines
1.7 KiB
C++
64 lines
1.7 KiB
C++
/////////////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) 2018- Equinor ASA
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//
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// ResInsight is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
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// for more details.
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//
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/////////////////////////////////////////////////////////////////////////////////
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#pragma once
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#include "Ric3dObjectEditorHandle.h"
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#include "cvfObject.h"
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#include "cvfVector3.h"
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#include <QPointer>
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class RicPointTangentManipulator;
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class RimWellPathTarget;
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namespace cvf
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{
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class ModelBasicList;
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}
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class QString;
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class RicWellTarget3dEditor : public Ric3dObjectEditorHandle
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{
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CAF_PDM_UI_3D_OBJECT_EDITOR_HEADER_INIT;
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Q_OBJECT
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public:
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RicWellTarget3dEditor();
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~RicWellTarget3dEditor() override;
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protected:
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void configureAndUpdateUi( const QString& uiConfigName ) override;
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void cleanupBeforeSettingPdmObject() override;
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private slots:
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void slotUpdated( const cvf::Vec3d& origin, const cvf::Vec3d& tangent );
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void slotSelectedIn3D();
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void slotDragFinished();
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private:
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void removeAllFieldEditors();
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static void updateTargetWithDeltaChange( RimWellPathTarget* target, const cvf::Vec3d& delta );
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private:
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QPointer<RicPointTangentManipulator> m_manipulator;
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cvf::ref<cvf::ModelBasicList> m_cvfModel;
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};
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