ResInsight/ApplicationCode/ReservoirDataModel/RigWellLogExtractionTools.h
2015-10-14 15:20:50 +02:00

190 lines
7.5 KiB
C++

/////////////////////////////////////////////////////////////////////////////////
//
// Copyright (C) Statoil ASA
// Copyright (C) Ceetron Solutions AS
//
// ResInsight is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
// for more details.
//
/////////////////////////////////////////////////////////////////////////////////
#pragma once
#include "cvfBoundingBox.h"
#include "cvfGeometryTools.h"
#include "cvfStructGrid.h"
//==================================================================================================
/// Internal class for intersection point info
//==================================================================================================
struct HexIntersectionInfo
{
public:
HexIntersectionInfo( cvf::Vec3d intersectionPoint,
bool isIntersectionEntering,
cvf::StructGridInterface::FaceType face,
size_t hexIndex)
: m_intersectionPoint(intersectionPoint),
m_isIntersectionEntering(isIntersectionEntering),
m_face(face),
m_hexIndex(hexIndex) {}
cvf::Vec3d m_intersectionPoint;
bool m_isIntersectionEntering;
cvf::StructGridInterface::FaceType m_face;
size_t m_hexIndex;
};
//--------------------------------------------------------------------------------------------------
/// Specialized Line - Hex intersection
//--------------------------------------------------------------------------------------------------
struct RigHexIntersector
{
static int lineHexCellIntersection(const cvf::Vec3d p1, const cvf::Vec3d p2, const cvf::Vec3d hexCorners[8], const size_t hexIndex,
std::vector<HexIntersectionInfo>* intersections)
{
CVF_ASSERT(intersections != NULL);
int intersectionCount = 0;
for (int face = 0; face < 6 ; ++face)
{
cvf::ubyte faceVertexIndices[4];
cvf::StructGridInterface::cellFaceVertexIndices(static_cast<cvf::StructGridInterface::FaceType>(face), faceVertexIndices);
cvf::Vec3d intersection;
bool isEntering = false;
cvf::Vec3d faceCenter = cvf::GeometryTools::computeFaceCenter(hexCorners[faceVertexIndices[0]], hexCorners[faceVertexIndices[1]], hexCorners[faceVertexIndices[2]], hexCorners[faceVertexIndices[3]]);
for (int i = 0; i < 4; ++i)
{
int next = i < 3 ? i+1 : 0;
int intsStatus = cvf::GeometryTools::intersectLineSegmentTriangle(p1, p2,
hexCorners[faceVertexIndices[i]],
hexCorners[faceVertexIndices[next]],
faceCenter,
&intersection,
&isEntering);
if (intsStatus == 1)
{
intersectionCount++;
intersections->push_back(HexIntersectionInfo(intersection,
isEntering,
static_cast<cvf::StructGridInterface::FaceType>(face), hexIndex));
}
}
}
return intersectionCount;
}
static bool isEqualDepth(double d1, double d2)
{
double depthDiff = d1 - d2;
const double tolerance = 0.1;// Meters To handle inaccuracies across faults
return (fabs(depthDiff) < tolerance); // Equal depth
}
};
//==================================================================================================
/// Class used to sort the intersections along the wellpath,
/// Use as key in a map
/// Sorting according to MD first, then Cell Idx, then Leaving before entering cell
//==================================================================================================
struct RigMDCellIdxEnterLeaveKey
{
RigMDCellIdxEnterLeaveKey(double md, size_t cellIdx, bool entering): measuredDepth(md), hexIndex(cellIdx), isEnteringCell(entering){}
double measuredDepth;
size_t hexIndex;
bool isEnteringCell; // As opposed to leaving.
bool isLeavingCell() const { return !isEnteringCell;}
bool operator < (const RigMDCellIdxEnterLeaveKey& other) const
{
if (RigHexIntersector::isEqualDepth(measuredDepth, other.measuredDepth))
{
if (hexIndex == other.hexIndex)
{
if (isEnteringCell == other.isEnteringCell)
{
// Completely equal: intersections at cell edges or corners or edges of the face triangles
return false;
}
return !isEnteringCell; // Sort Leaving cell before (less than) entering cell
}
return (hexIndex < other.hexIndex);
}
// The depths are not equal
return (measuredDepth < other.measuredDepth);
}
};
//==================================================================================================
/// Class used to sort the intersections along the wellpath,
/// Use as key in a map
/// Sorting according to MD first,then Leaving before entering cell, then Cell Idx,
//==================================================================================================
struct RigMDEnterLeaveCellIdxKey
{
RigMDEnterLeaveCellIdxKey(double md, bool entering, size_t cellIdx ): measuredDepth(md), hexIndex(cellIdx), isEnteringCell(entering){}
double measuredDepth;
bool isEnteringCell; // As opposed to leaving.
bool isLeavingCell() const { return !isEnteringCell;}
size_t hexIndex;
bool operator < (const RigMDEnterLeaveCellIdxKey& other) const
{
if (RigHexIntersector::isEqualDepth(measuredDepth, other.measuredDepth))
{
if (isEnteringCell == other.isEnteringCell)
{
if (hexIndex == other.hexIndex)
{
// Completely equal: intersections at cell edges or corners or edges of the face triangles
return false;
}
return (hexIndex < other.hexIndex);
}
return isLeavingCell(); // Sort Leaving cell before (less than) entering cell
}
// The depths are not equal
return (measuredDepth < other.measuredDepth);
}
static bool isProperCellEnterLeavePair(const RigMDEnterLeaveCellIdxKey& key1, const RigMDEnterLeaveCellIdxKey& key2 )
{
return ( key1.hexIndex == key2.hexIndex
&& key1.isEnteringCell && key2.isLeavingCell()
&& !RigHexIntersector::isEqualDepth(key1.measuredDepth, key2.measuredDepth));
}
};