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https://github.com/OPM/ResInsight.git
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190 lines
7.5 KiB
C++
190 lines
7.5 KiB
C++
/////////////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) Statoil ASA
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// Copyright (C) Ceetron Solutions AS
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//
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// ResInsight is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
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// for more details.
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//
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/////////////////////////////////////////////////////////////////////////////////
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#pragma once
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#include "cvfBoundingBox.h"
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#include "cvfGeometryTools.h"
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#include "cvfStructGrid.h"
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//==================================================================================================
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/// Internal class for intersection point info
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//==================================================================================================
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struct HexIntersectionInfo
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{
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public:
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HexIntersectionInfo( cvf::Vec3d intersectionPoint,
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bool isIntersectionEntering,
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cvf::StructGridInterface::FaceType face,
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size_t hexIndex)
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: m_intersectionPoint(intersectionPoint),
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m_isIntersectionEntering(isIntersectionEntering),
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m_face(face),
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m_hexIndex(hexIndex) {}
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cvf::Vec3d m_intersectionPoint;
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bool m_isIntersectionEntering;
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cvf::StructGridInterface::FaceType m_face;
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size_t m_hexIndex;
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};
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//--------------------------------------------------------------------------------------------------
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/// Specialized Line - Hex intersection
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//--------------------------------------------------------------------------------------------------
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struct RigHexIntersector
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{
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static int lineHexCellIntersection(const cvf::Vec3d p1, const cvf::Vec3d p2, const cvf::Vec3d hexCorners[8], const size_t hexIndex,
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std::vector<HexIntersectionInfo>* intersections)
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{
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CVF_ASSERT(intersections != NULL);
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int intersectionCount = 0;
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for (int face = 0; face < 6 ; ++face)
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{
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cvf::ubyte faceVertexIndices[4];
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cvf::StructGridInterface::cellFaceVertexIndices(static_cast<cvf::StructGridInterface::FaceType>(face), faceVertexIndices);
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cvf::Vec3d intersection;
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bool isEntering = false;
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cvf::Vec3d faceCenter = cvf::GeometryTools::computeFaceCenter(hexCorners[faceVertexIndices[0]], hexCorners[faceVertexIndices[1]], hexCorners[faceVertexIndices[2]], hexCorners[faceVertexIndices[3]]);
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for (int i = 0; i < 4; ++i)
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{
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int next = i < 3 ? i+1 : 0;
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int intsStatus = cvf::GeometryTools::intersectLineSegmentTriangle(p1, p2,
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hexCorners[faceVertexIndices[i]],
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hexCorners[faceVertexIndices[next]],
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faceCenter,
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&intersection,
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&isEntering);
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if (intsStatus == 1)
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{
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intersectionCount++;
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intersections->push_back(HexIntersectionInfo(intersection,
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isEntering,
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static_cast<cvf::StructGridInterface::FaceType>(face), hexIndex));
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}
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}
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}
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return intersectionCount;
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}
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static bool isEqualDepth(double d1, double d2)
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{
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double depthDiff = d1 - d2;
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const double tolerance = 0.1;// Meters To handle inaccuracies across faults
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return (fabs(depthDiff) < tolerance); // Equal depth
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}
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};
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//==================================================================================================
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/// Class used to sort the intersections along the wellpath,
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/// Use as key in a map
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/// Sorting according to MD first, then Cell Idx, then Leaving before entering cell
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//==================================================================================================
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struct RigMDCellIdxEnterLeaveKey
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{
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RigMDCellIdxEnterLeaveKey(double md, size_t cellIdx, bool entering): measuredDepth(md), hexIndex(cellIdx), isEnteringCell(entering){}
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double measuredDepth;
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size_t hexIndex;
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bool isEnteringCell; // As opposed to leaving.
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bool isLeavingCell() const { return !isEnteringCell;}
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bool operator < (const RigMDCellIdxEnterLeaveKey& other) const
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{
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if (RigHexIntersector::isEqualDepth(measuredDepth, other.measuredDepth))
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{
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if (hexIndex == other.hexIndex)
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{
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if (isEnteringCell == other.isEnteringCell)
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{
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// Completely equal: intersections at cell edges or corners or edges of the face triangles
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return false;
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}
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return !isEnteringCell; // Sort Leaving cell before (less than) entering cell
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}
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return (hexIndex < other.hexIndex);
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}
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// The depths are not equal
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return (measuredDepth < other.measuredDepth);
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}
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};
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//==================================================================================================
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/// Class used to sort the intersections along the wellpath,
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/// Use as key in a map
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/// Sorting according to MD first,then Leaving before entering cell, then Cell Idx,
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//==================================================================================================
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struct RigMDEnterLeaveCellIdxKey
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{
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RigMDEnterLeaveCellIdxKey(double md, bool entering, size_t cellIdx ): measuredDepth(md), hexIndex(cellIdx), isEnteringCell(entering){}
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double measuredDepth;
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bool isEnteringCell; // As opposed to leaving.
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bool isLeavingCell() const { return !isEnteringCell;}
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size_t hexIndex;
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bool operator < (const RigMDEnterLeaveCellIdxKey& other) const
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{
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if (RigHexIntersector::isEqualDepth(measuredDepth, other.measuredDepth))
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{
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if (isEnteringCell == other.isEnteringCell)
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{
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if (hexIndex == other.hexIndex)
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{
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// Completely equal: intersections at cell edges or corners or edges of the face triangles
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return false;
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}
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return (hexIndex < other.hexIndex);
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}
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return isLeavingCell(); // Sort Leaving cell before (less than) entering cell
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}
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// The depths are not equal
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return (measuredDepth < other.measuredDepth);
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}
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static bool isProperCellEnterLeavePair(const RigMDEnterLeaveCellIdxKey& key1, const RigMDEnterLeaveCellIdxKey& key2 )
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{
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return ( key1.hexIndex == key2.hexIndex
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&& key1.isEnteringCell && key2.isLeavingCell()
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&& !RigHexIntersector::isEqualDepth(key1.measuredDepth, key2.measuredDepth));
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}
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};
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