Files
ResInsight/Fwk/VizFwk/Tests/SnippetsBasis/snipLargeSphereModel.cpp
sigurdp bbebebadd5 Added complete VizFwk
Added the complete VizFwk from the ResInsight branch in Perforce as of
changelist 190.
2013-11-01 08:49:42 +01:00

92 lines
3.0 KiB
C++

//##################################################################################################
//
// Custom Visualization Core library
// Copyright (C) 2011-2013 Ceetron AS
//
// This library may be used under the terms of either the GNU General Public License or
// the GNU Lesser General Public License as follows:
//
// GNU General Public License Usage
// This library is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
// for more details.
//
// GNU Lesser General Public License Usage
// This library is free software; you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
// for more details.
//
//##################################################################################################
#include "cvfLibCore.h"
#include "cvfLibGeometry.h"
#include "cvfLibRender.h"
#include "cvfLibViewing.h"
#include "snipLargeSphereModel.h"
namespace snip {
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
bool LargeSphereModel::onInitialize()
{
ref<DrawableGeo> geo1 = new DrawableGeo;
{
GeometryBuilderFaceList builder;
GeometryUtils::createSphere(2, 2000, 2000, &builder);
ref<Vec3fArray> vertices = builder.vertices();
ref<UIntArray> faceList = builder.faceList();
geo1->setVertexArray(vertices.p());
geo1->setFromFaceList(*faceList);
geo1->computeNormals();
}
ref<Part> part1 = new Part;
part1->setDrawable(geo1.p());
ref<Effect> eff1 = new Effect;
eff1->setRenderState(new RenderStateMaterial_FF(Color3f(1, 0, 0)));
part1->setEffect(eff1.p());
ref<ModelBasicList> myModel = new ModelBasicList;
myModel->addPart(part1.p());
myModel->updateBoundingBoxesRecursive();
m_renderSequence->rendering(0)->scene()->addModel(myModel.p());
BoundingBox bb = myModel->boundingBox();
if (bb.isValid())
{
m_camera->fitView(bb, Vec3d::Y_AXIS, Vec3d::Z_AXIS);
}
return true;
}
} // namespace snip