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https://github.com/OPM/ResInsight.git
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184 lines
7.7 KiB
C++
184 lines
7.7 KiB
C++
/////////////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) 2017 Statoil ASA
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//
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// ResInsight is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
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// for more details.
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//
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/////////////////////////////////////////////////////////////////////////////////
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#include "RigCellGeometryTools.h"
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#include "cvfStructGrid.h"
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#include "cvfGeometryTools.h"
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#include "cafHexGridIntersectionTools\cafHexGridIntersectionTools.h"
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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RigCellGeometryTools::RigCellGeometryTools()
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{
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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RigCellGeometryTools::~RigCellGeometryTools()
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{
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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bool RigCellGeometryTools::planeHexCellIntersection(cvf::Vec3d * hexCorners, cvf::Plane fracturePlane, std::list<std::pair<cvf::Vec3d, cvf::Vec3d > > & intersectionLineSegments)
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{
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bool isCellIntersected = false;
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for (int face = 0; face < 6; ++face)
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{
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cvf::ubyte faceVertexIndices[4];
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cvf::StructGridInterface::cellFaceVertexIndices(static_cast<cvf::StructGridInterface::FaceType>(face), faceVertexIndices);
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cvf::Vec3d faceCenter = cvf::GeometryTools::computeFaceCenter(hexCorners[faceVertexIndices[0]], hexCorners[faceVertexIndices[1]], hexCorners[faceVertexIndices[2]], hexCorners[faceVertexIndices[3]]);
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for (int i = 0; i < 4; i++)
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{
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int next = i < 3 ? i + 1 : 0;
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caf::HexGridIntersectionTools::ClipVx triangleIntersectionPoint1;
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caf::HexGridIntersectionTools::ClipVx triangleIntersectionPoint2;
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bool isMostVxesOnPositiveSideOfP1 = false;
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bool isIntersectingPlane = caf::HexGridIntersectionTools::planeTriangleIntersection(fracturePlane,
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hexCorners[faceVertexIndices[i]], 0,
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hexCorners[faceVertexIndices[next]], 1,
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faceCenter, 2,
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&triangleIntersectionPoint1, &triangleIntersectionPoint2, &isMostVxesOnPositiveSideOfP1);
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if (isIntersectingPlane)
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{
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isCellIntersected = true;
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intersectionLineSegments.push_back({ triangleIntersectionPoint1.vx, triangleIntersectionPoint2.vx });
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}
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}
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} return isCellIntersected;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RigCellGeometryTools::createPolygonFromLineSegments(std::list<std::pair<cvf::Vec3d, cvf::Vec3d>> &intersectionLineSegments, std::vector<std::vector<cvf::Vec3d>> &polygons)
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{
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bool startNewPolygon = true;
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while (!intersectionLineSegments.empty())
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{
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if (startNewPolygon)
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{
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std::vector<cvf::Vec3d> polygon;
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//Add first line segments to polygon and remove from list
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std::pair<cvf::Vec3d, cvf::Vec3d > linesegment = intersectionLineSegments.front();
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polygon.push_back(linesegment.first);
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polygon.push_back(linesegment.second);
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intersectionLineSegments.remove(linesegment);
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polygons.push_back(polygon);
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startNewPolygon = false;
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}
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std::vector<cvf::Vec3d>& polygon = polygons.back();
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//Search remaining list for next point...
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bool isFound = false;
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float tolerance = 0.0001f;
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for (std::list<std::pair<cvf::Vec3d, cvf::Vec3d > >::iterator lIt = intersectionLineSegments.begin(); lIt != intersectionLineSegments.end(); lIt++)
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{
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cvf::Vec3d lineSegmentStart = lIt->first;
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cvf::Vec3d lineSegmentEnd = lIt->second;
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cvf::Vec3d polygonEnd = polygon.back();
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if (((lineSegmentStart - polygonEnd).lengthSquared() < tolerance*tolerance))
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{
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polygon.push_back(lIt->second);
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intersectionLineSegments.erase(lIt);
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isFound = true;
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break;
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}
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if (((lineSegmentEnd - polygonEnd).lengthSquared() < tolerance*tolerance))
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{
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polygon.push_back(lIt->first);
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intersectionLineSegments.erase(lIt);
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isFound = true;
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break;
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}
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}
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if (isFound)
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{
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continue;
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}
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else
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{
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startNewPolygon = true;
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}
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}
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RigCellGeometryTools::findCellLocalXYZ(cvf::Vec3d * hexCorners, cvf::Vec3d &localXdirection, cvf::Vec3d &localYdirection, cvf::Vec3d &localZdirection)
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{
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cvf::ubyte faceVertexIndices[4];
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cvf::StructGridInterface::FaceEnum face;
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face = cvf::StructGridInterface::NEG_I;
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cvf::StructGridInterface::cellFaceVertexIndices(face, faceVertexIndices);
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cvf::Vec3d faceCenterNegI = cvf::GeometryTools::computeFaceCenter(hexCorners[faceVertexIndices[0]], hexCorners[faceVertexIndices[1]], hexCorners[faceVertexIndices[2]], hexCorners[faceVertexIndices[3]]);
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//TODO: Should we use face centroids instead of face centers?
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face = cvf::StructGridInterface::POS_I;
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cvf::StructGridInterface::cellFaceVertexIndices(face, faceVertexIndices);
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cvf::Vec3d faceCenterPosI = cvf::GeometryTools::computeFaceCenter(hexCorners[faceVertexIndices[0]], hexCorners[faceVertexIndices[1]], hexCorners[faceVertexIndices[2]], hexCorners[faceVertexIndices[3]]);
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face = cvf::StructGridInterface::NEG_J;
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cvf::StructGridInterface::cellFaceVertexIndices(face, faceVertexIndices);
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cvf::Vec3d faceCenterNegJ = cvf::GeometryTools::computeFaceCenter(hexCorners[faceVertexIndices[0]], hexCorners[faceVertexIndices[1]], hexCorners[faceVertexIndices[2]], hexCorners[faceVertexIndices[3]]);
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face = cvf::StructGridInterface::POS_J;
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cvf::StructGridInterface::cellFaceVertexIndices(face, faceVertexIndices);
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cvf::Vec3d faceCenterPosJ = cvf::GeometryTools::computeFaceCenter(hexCorners[faceVertexIndices[0]], hexCorners[faceVertexIndices[1]], hexCorners[faceVertexIndices[2]], hexCorners[faceVertexIndices[3]]);
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cvf::Vec3d faceCenterCenterVectorI = faceCenterPosI - faceCenterNegI;
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cvf::Vec3d faceCenterCenterVectorJ = faceCenterPosJ - faceCenterNegJ;
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localZdirection.cross(faceCenterCenterVectorI, faceCenterCenterVectorJ);
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localZdirection.normalize();
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cvf::Vec3d crossPoductJZ;
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crossPoductJZ.cross(faceCenterCenterVectorJ, localZdirection);
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localXdirection = faceCenterCenterVectorI + crossPoductJZ;
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localXdirection.normalize();
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cvf::Vec3d crossPoductIZ;
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crossPoductIZ.cross(faceCenterCenterVectorI, localZdirection);
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localYdirection = faceCenterCenterVectorJ - crossPoductIZ;
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localYdirection.normalize();
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}
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