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80 lines
2.8 KiB
C++
80 lines
2.8 KiB
C++
//##################################################################################################
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//
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// Custom Visualization Core library
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// Copyright (C) 2011-2013 Ceetron AS
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//
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// This library may be used under the terms of either the GNU General Public License or
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// the GNU Lesser General Public License as follows:
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//
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// GNU General Public License Usage
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// This library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
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// for more details.
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//
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// GNU Lesser General Public License Usage
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// This library is free software; you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
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// for more details.
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//
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//##################################################################################################
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#pragma once
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#include "cvfCollection.h"
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#include "cvfPart.h"
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#include "cvfShader.h"
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#include "cvfUniformSet.h"
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#include "cvfTexture.h"
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#include "cvfSampler.h"
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#include "cvfRendering.h"
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#include "cvfRenderStateSet.h"
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namespace cvf
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{
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//==================================================================================================
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//
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// SingleQuadRenderingGenerator
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//
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//==================================================================================================
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class SingleQuadRenderingGenerator
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{
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public:
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SingleQuadRenderingGenerator(const String& renderingName = String());
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void addTexture(Texture* texture, Sampler* sampler, String samplerUniformName);
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void addFragmentShaderCode(String shaderCode);
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void setRenderState(RenderState* renderState);
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void setUniform(Uniform* uniform);
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ref<Rendering> generate();
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private:
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String m_renderingName;
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Collection<Texture> m_textures;
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Collection<Sampler> m_samplers;
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std::vector<String> m_samplerNames;
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std::vector<String> m_fragShadersCode;
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RenderStateSet m_renderStateSet;
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UniformSet m_uniformSet;
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};
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} // cvf
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