ResInsight/Fwk
Jacob Støren 0eace5579a #168 Fixed shader based light in parallel projection
Added the light position as a uniform in the standard light model shader snippet in the effect generator.
Set the uniform default value on the shader program where ever it is used.
Added an override global uniform set on the viewer to control the light position, and to set it far behind camera when in parallel projection.
2016-08-16 10:58:07 +02:00
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AppFwk #168 Fixed shader based light in parallel projection 2016-08-16 10:58:07 +02:00
VizFwk #168 Added hacklish control over Fixed Function default light. 2016-08-15 14:26:44 +02:00
CMakeLists.txt [Fwk] Updated headers and added unit tests, fixed minor issues related to text stream operator overload 2015-11-26 14:22:51 +01:00