ResInsight/ApplicationLibCode/UserInterface/RiuMdiArea.cpp

203 lines
7.0 KiB
C++

/////////////////////////////////////////////////////////////////////////////////
//
// Copyright (C) 2019- Equinor ASA
//
// ResInsight is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
// for more details.
//
/////////////////////////////////////////////////////////////////////////////////
#include "RiuMdiArea.h"
#include "RimProject.h"
#include "RiuMainWindow.h"
#include "RiuMdiSubWindow.h"
#include "RiuPlotMainWindow.h"
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
RiuMdiArea::RiuMdiArea( QWidget* parent /*= nullptr*/ )
: QMdiArea( parent )
{
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
RiuMdiArea::~RiuMdiArea()
{
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
RiaDefines::WindowTileMode RiuMdiArea::tileMode() const
{
auto proj = RimProject::current();
if ( proj )
{
auto* mainWindow = dynamic_cast<RiuMainWindow*>( window() );
if ( mainWindow ) return proj->subWindowsTileMode3DWindow();
auto* plotMainWindow = dynamic_cast<RiuPlotMainWindow*>( window() );
if ( plotMainWindow ) return proj->subWindowsTileModePlotWindow();
}
return RiaDefines::WindowTileMode::UNDEFINED;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
std::list<QMdiSubWindow*> RiuMdiArea::subWindowListSortedByPosition()
{
// Tile Windows so the one with the leftmost left edge gets sorted first.
std::list<QMdiSubWindow*> windowList;
for ( QMdiSubWindow* subWindow : subWindowList( QMdiArea::CreationOrder ) )
{
windowList.push_back( subWindow );
}
// Sort of list so we first sort by window position but retain activation order
// for windows with the same position
windowList.sort(
[]( QMdiSubWindow* lhs, QMdiSubWindow* rhs )
{
if ( lhs->frameGeometry().topLeft().rx() == rhs->frameGeometry().topLeft().rx() )
{
return lhs->frameGeometry().topLeft().ry() < rhs->frameGeometry().topLeft().ry();
}
return lhs->frameGeometry().topLeft().rx() < rhs->frameGeometry().topLeft().rx();
} );
return windowList;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
std::list<QMdiSubWindow*> RiuMdiArea::subWindowListSortedByVerticalPosition()
{
std::list<QMdiSubWindow*> windowList;
for ( QMdiSubWindow* subWindow : subWindowList( QMdiArea::CreationOrder ) )
{
windowList.push_back( subWindow );
}
windowList.sort(
[]( QMdiSubWindow* lhs, QMdiSubWindow* rhs )
{
if ( lhs->frameGeometry().topLeft().ry() == rhs->frameGeometry().topLeft().ry() )
{
return lhs->frameGeometry().topLeft().rx() < rhs->frameGeometry().topLeft().rx();
}
return lhs->frameGeometry().topLeft().ry() < rhs->frameGeometry().topLeft().ry();
} );
return windowList;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RiuMdiArea::tileWindowsHorizontally()
{
// Make sure that all windows are windowed and not maximized
tileSubWindows();
QPoint position( 0, 0 );
for ( auto* window : subWindowListSortedByPosition() )
{
QRect rect( 0, 0, width() / static_cast<int>( subWindowListSortedByPosition().size() ), height() );
window->setGeometry( rect );
window->move( position );
position.setX( position.x() + window->width() );
}
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RiuMdiArea::tileWindowsVertically()
{
// Make sure that all windows are windowed and not maximized
tileSubWindows();
auto windowList = subWindowListSortedByVerticalPosition();
QPoint position( 0, 0 );
for ( auto* window : windowList )
{
QRect rect( 0, 0, width(), height() / static_cast<int>( windowList.size() ) );
window->setGeometry( rect );
window->move( position );
position.setY( position.y() + window->height() );
}
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RiuMdiArea::tileWindowsDefault()
{
tileSubWindows();
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RiuMdiArea::resizeEvent( QResizeEvent* resizeEvent )
{
applyTiling();
QMdiArea::resizeEvent( resizeEvent );
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RiuMdiArea::applyTiling()
{
for ( auto subWindow : subWindowList() )
{
auto riuWindow = dynamic_cast<RiuMdiSubWindow*>( subWindow );
riuWindow->blockTilingChanges( true );
}
switch ( tileMode() )
{
case RiaDefines::WindowTileMode::UNDEFINED:
break;
case RiaDefines::WindowTileMode::DEFAULT:
tileWindowsDefault();
break;
case RiaDefines::WindowTileMode::VERTICAL:
tileWindowsVertically();
break;
case RiaDefines::WindowTileMode::HORIZONTAL:
tileWindowsHorizontally();
break;
default:
break;
}
for ( auto subWindow : subWindowList() )
{
auto riuWindow = dynamic_cast<RiuMdiSubWindow*>( subWindow );
riuWindow->blockTilingChanges( false );
}
}