mirror of
https://github.com/OPM/ResInsight.git
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203 lines
7.0 KiB
C++
203 lines
7.0 KiB
C++
/////////////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) 2019- Equinor ASA
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//
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// ResInsight is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
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// for more details.
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//
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/////////////////////////////////////////////////////////////////////////////////
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#include "RiuMdiArea.h"
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#include "RimProject.h"
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#include "RiuMainWindow.h"
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#include "RiuMdiSubWindow.h"
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#include "RiuPlotMainWindow.h"
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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RiuMdiArea::RiuMdiArea( QWidget* parent /*= nullptr*/ )
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: QMdiArea( parent )
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{
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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RiuMdiArea::~RiuMdiArea()
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{
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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RiaDefines::WindowTileMode RiuMdiArea::tileMode() const
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{
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auto proj = RimProject::current();
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if ( proj )
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{
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auto* mainWindow = dynamic_cast<RiuMainWindow*>( window() );
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if ( mainWindow ) return proj->subWindowsTileMode3DWindow();
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auto* plotMainWindow = dynamic_cast<RiuPlotMainWindow*>( window() );
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if ( plotMainWindow ) return proj->subWindowsTileModePlotWindow();
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}
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return RiaDefines::WindowTileMode::UNDEFINED;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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std::list<QMdiSubWindow*> RiuMdiArea::subWindowListSortedByPosition()
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{
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// Tile Windows so the one with the leftmost left edge gets sorted first.
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std::list<QMdiSubWindow*> windowList;
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for ( QMdiSubWindow* subWindow : subWindowList( QMdiArea::CreationOrder ) )
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{
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windowList.push_back( subWindow );
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}
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// Sort of list so we first sort by window position but retain activation order
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// for windows with the same position
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windowList.sort(
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[]( QMdiSubWindow* lhs, QMdiSubWindow* rhs )
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{
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if ( lhs->frameGeometry().topLeft().rx() == rhs->frameGeometry().topLeft().rx() )
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{
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return lhs->frameGeometry().topLeft().ry() < rhs->frameGeometry().topLeft().ry();
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}
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return lhs->frameGeometry().topLeft().rx() < rhs->frameGeometry().topLeft().rx();
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} );
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return windowList;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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std::list<QMdiSubWindow*> RiuMdiArea::subWindowListSortedByVerticalPosition()
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{
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std::list<QMdiSubWindow*> windowList;
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for ( QMdiSubWindow* subWindow : subWindowList( QMdiArea::CreationOrder ) )
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{
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windowList.push_back( subWindow );
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}
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windowList.sort(
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[]( QMdiSubWindow* lhs, QMdiSubWindow* rhs )
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{
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if ( lhs->frameGeometry().topLeft().ry() == rhs->frameGeometry().topLeft().ry() )
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{
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return lhs->frameGeometry().topLeft().rx() < rhs->frameGeometry().topLeft().rx();
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}
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return lhs->frameGeometry().topLeft().ry() < rhs->frameGeometry().topLeft().ry();
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} );
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return windowList;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RiuMdiArea::tileWindowsHorizontally()
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{
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// Make sure that all windows are windowed and not maximized
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tileSubWindows();
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QPoint position( 0, 0 );
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for ( auto* window : subWindowListSortedByPosition() )
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{
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QRect rect( 0, 0, width() / static_cast<int>( subWindowListSortedByPosition().size() ), height() );
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window->setGeometry( rect );
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window->move( position );
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position.setX( position.x() + window->width() );
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}
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RiuMdiArea::tileWindowsVertically()
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{
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// Make sure that all windows are windowed and not maximized
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tileSubWindows();
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auto windowList = subWindowListSortedByVerticalPosition();
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QPoint position( 0, 0 );
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for ( auto* window : windowList )
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{
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QRect rect( 0, 0, width(), height() / static_cast<int>( windowList.size() ) );
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window->setGeometry( rect );
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window->move( position );
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position.setY( position.y() + window->height() );
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}
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RiuMdiArea::tileWindowsDefault()
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{
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tileSubWindows();
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RiuMdiArea::resizeEvent( QResizeEvent* resizeEvent )
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{
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applyTiling();
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QMdiArea::resizeEvent( resizeEvent );
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RiuMdiArea::applyTiling()
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{
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for ( auto subWindow : subWindowList() )
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{
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auto riuWindow = dynamic_cast<RiuMdiSubWindow*>( subWindow );
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riuWindow->blockTilingChanges( true );
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}
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switch ( tileMode() )
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{
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case RiaDefines::WindowTileMode::UNDEFINED:
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break;
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case RiaDefines::WindowTileMode::DEFAULT:
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tileWindowsDefault();
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break;
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case RiaDefines::WindowTileMode::VERTICAL:
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tileWindowsVertically();
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break;
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case RiaDefines::WindowTileMode::HORIZONTAL:
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tileWindowsHorizontally();
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break;
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default:
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break;
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}
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for ( auto subWindow : subWindowList() )
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{
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auto riuWindow = dynamic_cast<RiuMdiSubWindow*>( subWindow );
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riuWindow->blockTilingChanges( false );
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}
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}
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