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https://github.com/OPM/ResInsight.git
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154 lines
5.8 KiB
C++
154 lines
5.8 KiB
C++
/////////////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) 2022- Equinor ASA
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//
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// ResInsight is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
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// for more details.
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//
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/////////////////////////////////////////////////////////////////////////////////
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#include "RiuPlotAxis.h"
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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RiuPlotAxis::RiuPlotAxis()
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: m_axis( RiaDefines::PlotAxis::PLOT_AXIS_LEFT )
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, m_index( 0 )
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{
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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RiuPlotAxis::RiuPlotAxis( RiaDefines::PlotAxis axis )
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: m_axis( axis )
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, m_index( 0 )
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{
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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RiuPlotAxis::RiuPlotAxis( RiaDefines::PlotAxis axis, int index )
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: m_axis( axis )
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, m_index( index )
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{
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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RiuPlotAxis::~RiuPlotAxis()
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{
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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RiuPlotAxis RiuPlotAxis::defaultLeft()
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{
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return RiuPlotAxis( RiaDefines::PlotAxis::PLOT_AXIS_LEFT );
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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RiuPlotAxis RiuPlotAxis::defaultRight()
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{
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return RiuPlotAxis( RiaDefines::PlotAxis::PLOT_AXIS_RIGHT );
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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RiuPlotAxis RiuPlotAxis::defaultTop()
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{
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return RiuPlotAxis( RiaDefines::PlotAxis::PLOT_AXIS_TOP );
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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RiuPlotAxis RiuPlotAxis::defaultBottom()
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{
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return RiuPlotAxis( RiaDefines::PlotAxis::PLOT_AXIS_BOTTOM );
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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RiuPlotAxis RiuPlotAxis::defaultBottomForSummaryVectors()
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{
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// Time axis is using index 0, so we need to use index 1 for the bottom axis
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return RiuPlotAxis( RiaDefines::PlotAxis::PLOT_AXIS_BOTTOM, 1 );
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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RiaDefines::PlotAxis RiuPlotAxis::axis() const
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{
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return m_axis;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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bool RiuPlotAxis::isHorizontal() const
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{
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return m_axis == RiaDefines::PlotAxis::PLOT_AXIS_BOTTOM || m_axis == RiaDefines::PlotAxis::PLOT_AXIS_TOP;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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bool RiuPlotAxis::isVertical() const
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{
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return m_axis == RiaDefines::PlotAxis::PLOT_AXIS_LEFT || m_axis == RiaDefines::PlotAxis::PLOT_AXIS_RIGHT;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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int RiuPlotAxis::index() const
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{
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return m_index;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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bool RiuPlotAxis::operator<( const RiuPlotAxis& rhs ) const
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{
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if ( m_axis != rhs.m_axis )
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return m_axis < rhs.m_axis;
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else
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return m_index < rhs.m_index;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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bool RiuPlotAxis::operator==( const RiuPlotAxis& rhs ) const
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{
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return m_axis == rhs.m_axis && m_index == rhs.m_index;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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bool RiuPlotAxis::operator!=( const RiuPlotAxis& rhs ) const
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{
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return !( *this == rhs );
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}
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