ResInsight/ApplicationLibCode/UserInterface/RiuQwtLegendOverlayContentFrame.cpp
2023-08-07 13:38:27 +02:00

57 lines
2.2 KiB
C++

/////////////////////////////////////////////////////////////////////////////////
//
// Copyright (C) 2022- Equinor ASA
//
// ResInsight is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
// for more details.
//
/////////////////////////////////////////////////////////////////////////////////
#include "RiuQwtLegendOverlayContentFrame.h"
#include <QPainter>
#include <QTextDocument>
#include <QVBoxLayout>
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
RiuQwtLegendOverlayContentFrame::RiuQwtLegendOverlayContentFrame( QWidget* parent )
: RiuAbstractOverlayContentFrame( parent )
{
QVBoxLayout* layout = new QVBoxLayout( this );
layout->setContentsMargins( 4, 4, 4, 4 );
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RiuQwtLegendOverlayContentFrame::setLegend( QwtLegend* legend )
{
m_legend = legend;
layout()->addWidget( legend );
legend->adjustSize();
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RiuQwtLegendOverlayContentFrame::renderTo( QPainter* painter, const QRect& targetRect )
{
painter->save();
painter->translate( targetRect.topLeft() + QPoint( contentsMargins().left(), contentsMargins().top() ) );
QRegion sourceRegion = visibleRegion();
render( painter, QPoint(), sourceRegion );
painter->restore();
}