mirror of
https://github.com/OPM/ResInsight.git
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57 lines
2.2 KiB
C++
57 lines
2.2 KiB
C++
/////////////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) 2022- Equinor ASA
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//
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// ResInsight is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
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// for more details.
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//
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/////////////////////////////////////////////////////////////////////////////////
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#include "RiuQwtLegendOverlayContentFrame.h"
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#include <QPainter>
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#include <QTextDocument>
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#include <QVBoxLayout>
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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RiuQwtLegendOverlayContentFrame::RiuQwtLegendOverlayContentFrame( QWidget* parent )
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: RiuAbstractOverlayContentFrame( parent )
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{
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QVBoxLayout* layout = new QVBoxLayout( this );
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layout->setContentsMargins( 4, 4, 4, 4 );
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RiuQwtLegendOverlayContentFrame::setLegend( QwtLegend* legend )
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{
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m_legend = legend;
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layout()->addWidget( legend );
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legend->adjustSize();
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RiuQwtLegendOverlayContentFrame::renderTo( QPainter* painter, const QRect& targetRect )
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{
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painter->save();
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painter->translate( targetRect.topLeft() + QPoint( contentsMargins().left(), contentsMargins().top() ) );
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QRegion sourceRegion = visibleRegion();
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render( painter, QPoint(), sourceRegion );
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painter->restore();
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}
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