ResInsight/ApplicationCode/ModelVisualization/Intersections/RivIntersectionPartMgr.cpp
2018-10-17 13:52:48 +02:00

999 lines
40 KiB
C++

/////////////////////////////////////////////////////////////////////////////////
//
// Copyright (C) Statoil ASA
// Copyright (C) Ceetron Solutions AS
//
// ResInsight is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
// for more details.
//
/////////////////////////////////////////////////////////////////////////////////
#include "RivIntersectionPartMgr.h"
#include "RiaApplication.h"
#include "RiaOffshoreSphericalCoords.h"
#include "RiaPreferences.h"
#include "RigCaseCellResultsData.h"
#include "RigFemPartCollection.h"
#include "RigFemPartResultsCollection.h"
#include "RigGeoMechCaseData.h"
#include "RigResultAccessor.h"
#include "RigResultAccessorFactory.h"
#include "Rim2dIntersectionView.h"
#include "RimEclipseCase.h"
#include "RimEclipseCellColors.h"
#include "RimEclipseView.h"
#include "RimFaultInView.h"
#include "RimFaultInViewCollection.h"
#include "RimGeoMechCase.h"
#include "RimGeoMechCellColors.h"
#include "RimGeoMechView.h"
#include "RimIntersection.h"
#include "RimRegularLegendConfig.h"
#include "RimSimWellInView.h"
#include "RimSimWellInViewCollection.h"
#include "RimTernaryLegendConfig.h"
#include "RimWellPath.h"
#include "RimWellPathCollection.h"
#include "RiuGeoMechXfTensorResultAccessor.h"
#include "RivHexGridIntersectionTools.h"
#include "RivIntersectionGeometryGenerator.h"
#include "RivIntersectionSourceInfo.h"
#include "RivMeshLinesSourceInfo.h"
#include "RivObjectSourceInfo.h"
#include "RivPartPriority.h"
#include "RivPipeGeometryGenerator.h"
#include "RivResultToTextureMapper.h"
#include "RivScalarMapperUtils.h"
#include "RivSimWellPipeSourceInfo.h"
#include "RivTernaryScalarMapper.h"
#include "RivTernaryTextureCoordsCreator.h"
#include "RivWellPathSourceInfo.h"
#include "cafTensor3.h"
#include "cvfDrawableGeo.h"
#include "cvfDrawableText.h"
#include "cvfGeometryTools.h"
#include "cvfModelBasicList.h"
#include "cvfPart.h"
#include "cvfPrimitiveSetDirect.h"
#include "cvfRenderStateDepth.h"
#include "cvfRenderStatePoint.h"
#include "cvfRenderState_FF.h"
#include "cvfStructGridGeometryGenerator.h"
#include "cvfTransform.h"
#include "cvfqtUtils.h"
#include <functional>
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
RivIntersectionPartMgr::RivIntersectionPartMgr(RimIntersection* rimCrossSection, bool isFlattened)
: m_rimCrossSection(rimCrossSection)
, m_isFlattened(isFlattened)
{
CVF_ASSERT(m_rimCrossSection);
m_crossSectionFacesTextureCoords = new cvf::Vec2fArray;
cvf::Vec3d flattenedPolylineStartPoint;
std::vector<std::vector<cvf::Vec3d>> polyLines = m_rimCrossSection->polyLines(&flattenedPolylineStartPoint);
if (polyLines.size() > 0)
{
cvf::Vec3d direction = m_rimCrossSection->extrusionDirection();
cvf::ref<RivIntersectionHexGridInterface> hexGrid = createHexGridInterface();
m_crossSectionGenerator = new RivIntersectionGeometryGenerator(
m_rimCrossSection, polyLines, direction, hexGrid.p(), m_isFlattened, flattenedPolylineStartPoint);
}
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivIntersectionPartMgr::applySingleColorEffect()
{
if (m_crossSectionGenerator.isNull()) return;
caf::SurfaceEffectGenerator geometryEffgen(cvf::Color3f::OLIVE, caf::PO_1);
cvf::ref<cvf::Effect> geometryOnlyEffect = geometryEffgen.generateCachedEffect();
if (m_crossSectionFaces.notNull())
{
m_crossSectionFaces->setEffect(geometryOnlyEffect.p());
}
// Update mesh colors as well, in case of change
RiaPreferences* prefs = RiaApplication::instance()->preferences();
if (m_crossSectionGridLines.notNull())
{
cvf::ref<cvf::Effect> eff;
caf::MeshEffectGenerator CrossSectionEffGen(prefs->defaultGridLineColors());
eff = CrossSectionEffGen.generateCachedEffect();
m_crossSectionGridLines->setEffect(eff.p());
}
if (m_crossSectionFaultGridLines.notNull())
{
cvf::ref<cvf::Effect> eff;
caf::MeshEffectGenerator CrossSectionEffGen(prefs->defaultFaultGridLineColors());
eff = CrossSectionEffGen.generateCachedEffect();
m_crossSectionFaultGridLines->setEffect(eff.p());
}
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivIntersectionPartMgr::updateCellResultColor(size_t timeStepIndex,
const cvf::ScalarMapper* scalarColorMapper,
const RivTernaryScalarMapper* ternaryColorMapper)
{
CVF_ASSERT(scalarColorMapper);
if (m_crossSectionGenerator.isNull()) return;
if (!m_crossSectionGenerator->isAnyGeometryPresent()) return;
RimEclipseView* eclipseView = nullptr;
m_rimCrossSection->firstAncestorOrThisOfType(eclipseView);
if (eclipseView)
{
RimEclipseCellColors* cellResultColors = eclipseView->cellResult();
CVF_ASSERT(cellResultColors);
CVF_ASSERT(ternaryColorMapper);
// CrossSections
if (m_crossSectionFaces.notNull())
{
if (cellResultColors->isTernarySaturationSelected())
{
RivTernaryTextureCoordsCreator texturer(cellResultColors, ternaryColorMapper, timeStepIndex);
texturer.createTextureCoords(m_crossSectionFacesTextureCoords.p(),
m_crossSectionGenerator->triangleToCellIndex());
RivScalarMapperUtils::applyTernaryTextureResultsToPart(m_crossSectionFaces.p(),
m_crossSectionFacesTextureCoords.p(),
ternaryColorMapper,
1.0,
caf::FC_NONE,
eclipseView->isLightingDisabled());
}
else
{
CVF_ASSERT(m_crossSectionGenerator.notNull());
cvf::ref<RigResultAccessor> resultAccessor;
if (RiaDefines::isPerCellFaceResult(cellResultColors->resultVariable()))
{
resultAccessor = new RigHugeValResultAccessor;
}
else
{
resultAccessor = RigResultAccessorFactory::createFromResultDefinition(
cellResultColors->reservoirView()->eclipseCase()->eclipseCaseData(), 0, timeStepIndex, cellResultColors);
}
RivIntersectionPartMgr::calculateEclipseTextureCoordinates(m_crossSectionFacesTextureCoords.p(),
m_crossSectionGenerator->triangleToCellIndex(),
resultAccessor.p(),
scalarColorMapper);
RivScalarMapperUtils::applyTextureResultsToPart(m_crossSectionFaces.p(),
m_crossSectionFacesTextureCoords.p(),
scalarColorMapper,
1.0,
caf::FC_NONE,
eclipseView->isLightingDisabled());
}
}
}
RimGeoMechView* geoView;
m_rimCrossSection->firstAncestorOrThisOfType(geoView);
if (geoView)
{
RimGeoMechCellColors* cellResultColors = geoView->cellResult();
RigGeoMechCaseData* caseData = cellResultColors->ownerCaseData();
if (!caseData) return;
RigFemResultAddress resVarAddress = cellResultColors->resultAddress();
if (resVarAddress.resultPosType == RIG_ELEMENT)
{
const std::vector<float>& resultValues =
caseData->femPartResults()->resultValues(resVarAddress, 0, (int)timeStepIndex);
const std::vector<size_t>& triangleToCellIdx = m_crossSectionGenerator->triangleToCellIndex();
RivIntersectionPartMgr::calculateElementBasedGeoMechTextureCoords(
m_crossSectionFacesTextureCoords.p(), resultValues, triangleToCellIdx, scalarColorMapper);
}
else if (resVarAddress.resultPosType == RIG_ELEMENT_NODAL_FACE)
{
// Special direction sensitive result calculation
const cvf::Vec3fArray* triangelVxes = m_crossSectionGenerator->triangleVxes();
if (resVarAddress.componentName == "Pazi" || resVarAddress.componentName == "Pinc")
{
RivIntersectionPartMgr::calculatePlaneAngleTextureCoords(
m_crossSectionFacesTextureCoords.p(), triangelVxes, resVarAddress, scalarColorMapper);
}
else
{
const std::vector<RivIntersectionVertexWeights>& vertexWeights =
m_crossSectionGenerator->triangleVxToCellCornerInterpolationWeights();
RivIntersectionPartMgr::calculateGeoMechTensorXfTextureCoords(m_crossSectionFacesTextureCoords.p(),
triangelVxes,
vertexWeights,
caseData,
resVarAddress,
(int)timeStepIndex,
scalarColorMapper);
}
}
else
{
// Do a "Hack" to show elm nodal and not nodal POR results
if (resVarAddress.resultPosType == RIG_NODAL && resVarAddress.fieldName == "POR-Bar")
resVarAddress.resultPosType = RIG_ELEMENT_NODAL;
const std::vector<float>& resultValues =
caseData->femPartResults()->resultValues(resVarAddress, 0, (int)timeStepIndex);
RigFemPart* femPart = caseData->femParts()->part(0);
bool isElementNodalResult = !(resVarAddress.resultPosType == RIG_NODAL);
const std::vector<RivIntersectionVertexWeights>& vertexWeights =
m_crossSectionGenerator->triangleVxToCellCornerInterpolationWeights();
RivIntersectionPartMgr::calculateNodeOrElementNodeBasedGeoMechTextureCoords(m_crossSectionFacesTextureCoords.p(),
vertexWeights,
resultValues,
isElementNodalResult,
femPart,
scalarColorMapper);
}
RivScalarMapperUtils::applyTextureResultsToPart(m_crossSectionFaces.p(),
m_crossSectionFacesTextureCoords.p(),
scalarColorMapper,
1.0,
caf::FC_NONE,
geoView->isLightingDisabled());
}
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivIntersectionPartMgr::calculateNodeOrElementNodeBasedGeoMechTextureCoords(
cvf::Vec2fArray* textureCoords,
const std::vector<RivIntersectionVertexWeights>& vertexWeights,
const std::vector<float>& resultValues,
bool isElementNodalResult,
const RigFemPart* femPart,
const cvf::ScalarMapper* mapper)
{
textureCoords->resize(vertexWeights.size());
if (resultValues.size() == 0)
{
textureCoords->setAll(cvf::Vec2f(0.0, 1.0f));
}
else
{
cvf::Vec2f* rawPtr = textureCoords->ptr();
int vxCount = static_cast<int>(vertexWeights.size());
#pragma omp parallel for schedule(dynamic)
for (int triangleVxIdx = 0; triangleVxIdx < vxCount; ++triangleVxIdx)
{
float resValue = 0;
int weightCount = vertexWeights[triangleVxIdx].size();
for (int wIdx = 0; wIdx < weightCount; ++wIdx)
{
size_t resIdx;
if (isElementNodalResult)
{
resIdx = vertexWeights[triangleVxIdx].vxId(wIdx);
}
else
{
resIdx = femPart->nodeIdxFromElementNodeResultIdx(vertexWeights[triangleVxIdx].vxId(wIdx));
}
resValue += resultValues[resIdx] * vertexWeights[triangleVxIdx].weight(wIdx);
}
if (resValue == HUGE_VAL || resValue != resValue) // a != a is true for NAN's
{
rawPtr[triangleVxIdx][1] = 1.0f;
}
else
{
rawPtr[triangleVxIdx] = mapper->mapToTextureCoord(resValue);
}
}
}
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivIntersectionPartMgr::calculateElementBasedGeoMechTextureCoords(cvf::Vec2fArray* textureCoords,
const std::vector<float>& resultValues,
const std::vector<size_t>& triangleToCellIdx,
const cvf::ScalarMapper* mapper)
{
textureCoords->resize(triangleToCellIdx.size() * 3);
if (resultValues.size() == 0)
{
textureCoords->setAll(cvf::Vec2f(0.0, 1.0f));
}
else
{
cvf::Vec2f* rawPtr = textureCoords->ptr();
for (size_t triangleIdx = 0; triangleIdx < triangleToCellIdx.size(); triangleIdx++)
{
size_t resIdx = triangleToCellIdx[triangleIdx];
float resValue = resultValues[resIdx];
size_t triangleVxIdx = triangleIdx * 3;
if (resValue == HUGE_VAL || resValue != resValue) // a != a is true for NAN's
{
rawPtr[triangleVxIdx][1] = 1.0f;
rawPtr[triangleVxIdx + 1][1] = 1.0f;
rawPtr[triangleVxIdx + 2][1] = 1.0f;
}
else
{
rawPtr[triangleVxIdx] = mapper->mapToTextureCoord(resValue);
rawPtr[triangleVxIdx + 1] = mapper->mapToTextureCoord(resValue);
rawPtr[triangleVxIdx + 2] = mapper->mapToTextureCoord(resValue);
}
}
}
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivIntersectionPartMgr::calculateGeoMechTensorXfTextureCoords(cvf::Vec2fArray* textureCoords,
const cvf::Vec3fArray* triangelVertices,
const std::vector<RivIntersectionVertexWeights>& vertexWeights,
RigGeoMechCaseData* caseData,
const RigFemResultAddress& resVarAddress,
int timeStepIdx,
const cvf::ScalarMapper* mapper)
{
RiuGeoMechXfTensorResultAccessor accessor(caseData->femPartResults(), resVarAddress, timeStepIdx);
textureCoords->resize(vertexWeights.size());
cvf::Vec2f* rawPtr = textureCoords->ptr();
int vxCount = static_cast<int>(vertexWeights.size());
int triCount = vxCount / 3;
#pragma omp parallel for schedule(dynamic)
for (int triangleIdx = 0; triangleIdx < triCount; ++triangleIdx)
{
int triangleVxStartIdx = triangleIdx * 3;
float values[3];
accessor.calculateInterpolatedValue(
&((*triangelVertices)[triangleVxStartIdx]), &(vertexWeights[triangleVxStartIdx]), values);
rawPtr[triangleVxStartIdx + 0] =
(values[0] != std::numeric_limits<float>::infinity()) ? mapper->mapToTextureCoord(values[0]) : cvf::Vec2f(0.0f, 1.0f);
rawPtr[triangleVxStartIdx + 1] =
(values[1] != std::numeric_limits<float>::infinity()) ? mapper->mapToTextureCoord(values[1]) : cvf::Vec2f(0.0f, 1.0f);
rawPtr[triangleVxStartIdx + 2] =
(values[2] != std::numeric_limits<float>::infinity()) ? mapper->mapToTextureCoord(values[2]) : cvf::Vec2f(0.0f, 1.0f);
}
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivIntersectionPartMgr::calculatePlaneAngleTextureCoords(cvf::Vec2fArray* textureCoords,
const cvf::Vec3fArray* triangelVertices,
const RigFemResultAddress& resVarAddress,
const cvf::ScalarMapper* mapper)
{
textureCoords->resize(triangelVertices->size());
cvf::Vec2f* rawPtr = textureCoords->ptr();
int vxCount = static_cast<int>(triangelVertices->size());
int triCount = vxCount / 3;
std::function<float(const RiaOffshoreSphericalCoords&)> operation;
if (resVarAddress.componentName == "Pazi")
{
operation = [](const RiaOffshoreSphericalCoords& sphCoord) { return (float)sphCoord.azi(); };
}
else if (resVarAddress.componentName == "Pinc")
{
operation = [](const RiaOffshoreSphericalCoords& sphCoord) { return (float)sphCoord.inc(); };
}
#pragma omp parallel for schedule(dynamic)
for (int triangleIdx = 0; triangleIdx < triCount; ++triangleIdx)
{
int triangleVxStartIdx = triangleIdx * 3;
const cvf::Vec3f* triangle = &((*triangelVertices)[triangleVxStartIdx]);
cvf::Mat3f rotMx =
cvf::GeometryTools::computePlaneHorizontalRotationMx(triangle[1] - triangle[0], triangle[2] - triangle[0]);
RiaOffshoreSphericalCoords sphCoord(
cvf::Vec3f(rotMx.rowCol(0, 2), rotMx.rowCol(1, 2), rotMx.rowCol(2, 2))); // Use Ez from the matrix as plane normal
float angle = cvf::Math::toDegrees(operation(sphCoord));
cvf::Vec2f texCoord =
(angle != std::numeric_limits<float>::infinity()) ? mapper->mapToTextureCoord(angle) : cvf::Vec2f(0.0f, 1.0f);
rawPtr[triangleVxStartIdx + 0] = texCoord;
rawPtr[triangleVxStartIdx + 1] = texCoord;
rawPtr[triangleVxStartIdx + 2] = texCoord;
}
}
//--------------------------------------------------------------------------------------------------
/// Calculates the texture coordinates in a "nearly" one dimensional texture.
/// Undefined values are coded with a y-texturecoordinate value of 1.0 instead of the normal 0.5
//--------------------------------------------------------------------------------------------------
void RivIntersectionPartMgr::calculateEclipseTextureCoordinates(cvf::Vec2fArray* textureCoords,
const std::vector<size_t>& triangleToCellIdxMap,
const RigResultAccessor* resultAccessor,
const cvf::ScalarMapper* mapper)
{
if (!resultAccessor) return;
size_t numVertices = triangleToCellIdxMap.size() * 3;
textureCoords->resize(numVertices);
cvf::Vec2f* rawPtr = textureCoords->ptr();
int triangleCount = static_cast<int>(triangleToCellIdxMap.size());
#pragma omp parallel for
for (int tIdx = 0; tIdx < triangleCount; tIdx++)
{
double cellScalarValue = resultAccessor->cellScalarGlobIdx(triangleToCellIdxMap[tIdx]);
cvf::Vec2f texCoord = mapper->mapToTextureCoord(cellScalarValue);
if (cellScalarValue == HUGE_VAL || cellScalarValue != cellScalarValue) // a != a is true for NAN's
{
texCoord[1] = 1.0f;
}
size_t j;
for (j = 0; j < 3; j++)
{
rawPtr[tIdx * 3 + j] = texCoord;
}
}
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivIntersectionPartMgr::generatePartGeometry()
{
if (m_crossSectionGenerator.isNull()) return;
bool useBufferObjects = true;
// Surface geometry
{
cvf::ref<cvf::DrawableGeo> geo = m_crossSectionGenerator->generateSurface();
if (geo.notNull())
{
geo->computeNormals();
if (useBufferObjects)
{
geo->setRenderMode(cvf::DrawableGeo::BUFFER_OBJECT);
}
cvf::ref<cvf::Part> part = new cvf::Part;
part->setName("Cross Section");
part->setDrawable(geo.p());
// Set mapping from triangle face index to cell index
cvf::ref<RivIntersectionSourceInfo> si = new RivIntersectionSourceInfo(m_crossSectionGenerator.p());
part->setSourceInfo(si.p());
part->updateBoundingBox();
part->setEnableMask(intersectionCellFaceBit);
part->setPriority(RivPartPriority::PartType::Intersection);
m_crossSectionFaces = part;
}
}
// Cell Mesh geometry
{
cvf::ref<cvf::DrawableGeo> geoMesh = m_crossSectionGenerator->createMeshDrawable();
if (geoMesh.notNull())
{
if (useBufferObjects)
{
geoMesh->setRenderMode(cvf::DrawableGeo::BUFFER_OBJECT);
}
cvf::ref<cvf::Part> part = new cvf::Part;
part->setName("Cross Section mesh");
part->setDrawable(geoMesh.p());
part->updateBoundingBox();
part->setEnableMask(intersectionCellMeshBit);
part->setPriority(RivPartPriority::PartType::MeshLines);
part->setSourceInfo(new RivMeshLinesSourceInfo(m_rimCrossSection));
m_crossSectionGridLines = part;
}
}
// Fault Mesh geometry
{
cvf::ref<cvf::DrawableGeo> geoMesh = m_crossSectionGenerator->createFaultMeshDrawable();
if (geoMesh.notNull())
{
if (useBufferObjects)
{
geoMesh->setRenderMode(cvf::DrawableGeo::BUFFER_OBJECT);
}
cvf::ref<cvf::Part> part = new cvf::Part;
part->setName("Cross Section faultmesh");
part->setDrawable(geoMesh.p());
part->updateBoundingBox();
part->setEnableMask(intersectionFaultMeshBit);
part->setPriority(RivPartPriority::PartType::FaultMeshLines);
part->setSourceInfo(new RivMeshLinesSourceInfo(m_rimCrossSection));
m_crossSectionFaultGridLines = part;
}
}
createPolyLineParts(useBufferObjects);
createExtrusionDirParts(useBufferObjects);
if (m_isFlattened) createFaultLabelParts(m_crossSectionGenerator->faultMeshLabelAndAnchorPositions());
applySingleColorEffect();
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivIntersectionPartMgr::createFaultLabelParts(const std::vector<std::pair<QString, cvf::Vec3d>>& labelAndAnchors)
{
m_faultMeshLabels = nullptr;
m_faultMeshLabelLines = nullptr;
if (!labelAndAnchors.size()) return;
RimEclipseView* eclipseView = nullptr;
m_rimCrossSection->firstAncestorOrThisOfType(eclipseView);
RimFaultInViewCollection* faultInViewColl = eclipseView->faultCollection();
if (!(eclipseView && faultInViewColl->showFaultLabel())) return;
cvf::Color3f defWellLabelColor = faultInViewColl->faultLabelColor();
cvf::Font* font = RiaApplication::instance()->customFont();
std::vector<cvf::Vec3f> lineVertices;
cvf::ref<cvf::DrawableText> drawableText = new cvf::DrawableText;
{
drawableText->setFont(font);
drawableText->setCheckPosVisible(false);
drawableText->setDrawBorder(false);
drawableText->setDrawBackground(false);
drawableText->setVerticalAlignment(cvf::TextDrawer::BASELINE);
drawableText->setTextColor(defWellLabelColor);
}
cvf::BoundingBox bb = m_crossSectionFaces->boundingBox();
double labelZOffset = bb.extent().z() / 10;
int visibleFaultNameCount = 0;
for (const auto& labelAndAnchorPair : labelAndAnchors)
{
RimFaultInView* fault = faultInViewColl->findFaultByName(labelAndAnchorPair.first);
if (!(fault && fault->showFault())) continue;
cvf::String cvfString = cvfqt::Utils::toString(labelAndAnchorPair.first);
cvf::Vec3f textCoord(labelAndAnchorPair.second);
textCoord.z() += labelZOffset;
drawableText->addText(cvfString, textCoord);
lineVertices.push_back(cvf::Vec3f(labelAndAnchorPair.second));
lineVertices.push_back(textCoord);
visibleFaultNameCount++;
}
if (visibleFaultNameCount == 0) return;
// Labels part
{
cvf::ref<cvf::Part> part = new cvf::Part;
part->setName("Fault mesh label : text ");
part->setDrawable(drawableText.p());
cvf::ref<cvf::Effect> eff = new cvf::Effect;
part->setEffect(eff.p());
part->setPriority(RivPartPriority::PartType::Text);
part->updateBoundingBox();
m_faultMeshLabels = part;
}
// Lines to labels part
{
cvf::ref<cvf::Vec3fArray> vertices = new cvf::Vec3fArray;
vertices->assign(lineVertices);
cvf::ref<cvf::DrawableGeo> geo = new cvf::DrawableGeo;
geo->setVertexArray(vertices.p());
cvf::ref<cvf::PrimitiveSetDirect> primSet = new cvf::PrimitiveSetDirect(cvf::PT_LINES);
primSet->setStartIndex(0);
primSet->setIndexCount(vertices->size());
geo->addPrimitiveSet(primSet.p());
cvf::ref<cvf::Part> part = new cvf::Part;
part->setName("Anchor lines for fault mesh labels");
part->setDrawable(geo.p());
part->updateBoundingBox();
caf::MeshEffectGenerator gen(RiaApplication::instance()->preferences()->defaultFaultGridLineColors());
cvf::ref<cvf::Effect> eff = gen.generateCachedEffect();
part->setEffect(eff.p());
m_faultMeshLabelLines = part;
}
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivIntersectionPartMgr::createPolyLineParts(bool useBufferObjects)
{
// Highlight line
m_highlightLineAlongPolyline = nullptr;
m_highlightPointsForPolyline = nullptr;
if (m_rimCrossSection->type == RimIntersection::CS_POLYLINE || m_rimCrossSection->type == RimIntersection::CS_AZIMUTHLINE)
{
{
cvf::ref<cvf::DrawableGeo> polylineGeo = m_crossSectionGenerator->createLineAlongPolylineDrawable();
if (polylineGeo.notNull())
{
if (useBufferObjects)
{
polylineGeo->setRenderMode(cvf::DrawableGeo::BUFFER_OBJECT);
}
cvf::ref<cvf::Part> part = new cvf::Part;
part->setName("Cross Section Polyline");
part->setDrawable(polylineGeo.p());
part->updateBoundingBox();
part->setPriority(RivPartPriority::PartType::Highlight);
// Always show this part, also when mesh is turned off
// part->setEnableMask(meshFaultBit);
cvf::ref<cvf::Effect> eff;
caf::MeshEffectGenerator lineEffGen(cvf::Color3::MAGENTA);
eff = lineEffGen.generateUnCachedEffect();
cvf::ref<cvf::RenderStateDepth> depth = new cvf::RenderStateDepth;
depth->enableDepthTest(false);
eff->setRenderState(depth.p());
part->setEffect(eff.p());
m_highlightLineAlongPolyline = part;
}
}
cvf::ref<cvf::DrawableGeo> polylinePointsGeo = m_crossSectionGenerator->createPointsFromPolylineDrawable();
if (polylinePointsGeo.notNull())
{
if (useBufferObjects)
{
polylinePointsGeo->setRenderMode(cvf::DrawableGeo::BUFFER_OBJECT);
}
cvf::ref<cvf::Part> part = new cvf::Part;
part->setName("Cross Section Polyline");
part->setDrawable(polylinePointsGeo.p());
part->updateBoundingBox();
part->setPriority(RivPartPriority::PartType::Highlight);
// Always show this part, also when mesh is turned off
// part->setEnableMask(meshFaultBit);
cvf::ref<cvf::Effect> eff;
caf::MeshEffectGenerator lineEffGen(cvf::Color3::MAGENTA);
eff = lineEffGen.generateUnCachedEffect();
cvf::ref<cvf::RenderStateDepth> depth = new cvf::RenderStateDepth;
depth->enableDepthTest(false);
eff->setRenderState(depth.p());
cvf::ref<cvf::RenderStatePoint> pointRendState = new cvf::RenderStatePoint(cvf::RenderStatePoint::FIXED_SIZE);
pointRendState->setSize(5.0f);
eff->setRenderState(pointRendState.p());
part->setEffect(eff.p());
m_highlightPointsForPolyline = part;
}
}
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivIntersectionPartMgr::createExtrusionDirParts(bool useBufferObjects)
{
m_highlightLineAlongExtrusionDir = nullptr;
m_highlightPointsForExtrusionDir = nullptr;
if (m_rimCrossSection->direction() == RimIntersection::CS_TWO_POINTS)
{
{
cvf::ref<cvf::DrawableGeo> polylineGeo = m_crossSectionGenerator->createLineAlongExtrusionLineDrawable(
m_rimCrossSection->polyLinesForExtrusionDirection());
if (polylineGeo.notNull())
{
if (useBufferObjects)
{
polylineGeo->setRenderMode(cvf::DrawableGeo::BUFFER_OBJECT);
}
cvf::ref<cvf::Part> part = new cvf::Part;
part->setName("Cross Section Polyline");
part->setDrawable(polylineGeo.p());
part->updateBoundingBox();
part->setPriority(RivPartPriority::PartType::Highlight);
// Always show this part, also when mesh is turned off
// part->setEnableMask(meshFaultBit);
cvf::ref<cvf::Effect> eff;
caf::MeshEffectGenerator lineEffGen(cvf::Color3::MAGENTA);
eff = lineEffGen.generateUnCachedEffect();
cvf::ref<cvf::RenderStateDepth> depth = new cvf::RenderStateDepth;
depth->enableDepthTest(false);
eff->setRenderState(depth.p());
part->setEffect(eff.p());
m_highlightLineAlongExtrusionDir = part;
}
}
cvf::ref<cvf::DrawableGeo> polylinePointsGeo =
m_crossSectionGenerator->createPointsFromExtrusionLineDrawable(m_rimCrossSection->polyLinesForExtrusionDirection());
if (polylinePointsGeo.notNull())
{
if (useBufferObjects)
{
polylinePointsGeo->setRenderMode(cvf::DrawableGeo::BUFFER_OBJECT);
}
cvf::ref<cvf::Part> part = new cvf::Part;
part->setName("Cross Section Polyline");
part->setDrawable(polylinePointsGeo.p());
part->updateBoundingBox();
part->setPriority(RivPartPriority::PartType::Highlight);
// Always show this part, also when mesh is turned off
// part->setEnableMask(meshFaultBit);
cvf::ref<cvf::Effect> eff;
caf::MeshEffectGenerator lineEffGen(cvf::Color3::MAGENTA);
eff = lineEffGen.generateUnCachedEffect();
cvf::ref<cvf::RenderStateDepth> depth = new cvf::RenderStateDepth;
depth->enableDepthTest(false);
eff->setRenderState(depth.p());
cvf::ref<cvf::RenderStatePoint> pointRendState = new cvf::RenderStatePoint(cvf::RenderStatePoint::FIXED_SIZE);
pointRendState->setSize(5.0f);
eff->setRenderState(pointRendState.p());
part->setEffect(eff.p());
m_highlightPointsForExtrusionDir = part;
}
}
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivIntersectionPartMgr::appendNativeCrossSectionFacesToModel(cvf::ModelBasicList* model, cvf::Transform* scaleTransform)
{
if (m_crossSectionFaces.isNull())
{
generatePartGeometry();
}
if (m_crossSectionFaces.notNull())
{
m_crossSectionFaces->setTransform(scaleTransform);
model->addPart(m_crossSectionFaces.p());
}
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivIntersectionPartMgr::appendMeshLinePartsToModel(cvf::ModelBasicList* model, cvf::Transform* scaleTransform)
{
if (m_crossSectionGridLines.isNull())
{
generatePartGeometry();
}
if (m_crossSectionGridLines.notNull())
{
m_crossSectionGridLines->setTransform(scaleTransform);
model->addPart(m_crossSectionGridLines.p());
}
if (m_crossSectionFaultGridLines.notNull())
{
m_crossSectionFaultGridLines->setTransform(scaleTransform);
model->addPart(m_crossSectionFaultGridLines.p());
}
if (m_faultMeshLabelLines.notNull())
{
m_faultMeshLabelLines->setTransform(scaleTransform);
model->addPart(m_faultMeshLabelLines.p());
}
if (m_faultMeshLabels.notNull())
{
m_faultMeshLabels->setTransform(scaleTransform);
model->addPart(m_faultMeshLabels.p());
}
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivIntersectionPartMgr::appendPolylinePartsToModel(Rim3dView& view,
cvf::ModelBasicList* model,
cvf::Transform* scaleTransform)
{
Rim2dIntersectionView* curr2dView = dynamic_cast<Rim2dIntersectionView*>(&view);
if (m_rimCrossSection->inputPolyLineFromViewerEnabled || (curr2dView && curr2dView->showDefiningPoints()))
{
if (m_highlightLineAlongPolyline.notNull())
{
m_highlightLineAlongPolyline->setTransform(scaleTransform);
model->addPart(m_highlightLineAlongPolyline.p());
}
if (m_highlightPointsForPolyline.notNull())
{
m_highlightPointsForPolyline->setTransform(scaleTransform);
model->addPart(m_highlightPointsForPolyline.p());
}
}
if (m_rimCrossSection->inputExtrusionPointsFromViewerEnabled)
{
if (m_highlightLineAlongExtrusionDir.notNull())
{
m_highlightLineAlongExtrusionDir->setTransform(scaleTransform);
model->addPart(m_highlightLineAlongExtrusionDir.p());
}
if (m_highlightPointsForExtrusionDir.notNull())
{
m_highlightPointsForExtrusionDir->setTransform(scaleTransform);
model->addPart(m_highlightPointsForExtrusionDir.p());
}
}
if (m_rimCrossSection->inputTwoAzimuthPointsFromViewerEnabled || (curr2dView && curr2dView->showDefiningPoints()))
{
if (m_highlightLineAlongPolyline.notNull())
{
m_highlightLineAlongPolyline->setTransform(scaleTransform);
model->addPart(m_highlightLineAlongPolyline.p());
}
if (m_highlightPointsForPolyline.notNull())
{
m_highlightPointsForPolyline->setTransform(scaleTransform);
model->addPart(m_highlightPointsForPolyline.p());
}
}
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
const RimIntersection* RivIntersectionPartMgr::intersection() const
{
return m_rimCrossSection.p();
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
cvf::Mat4d RivIntersectionPartMgr::unflattenTransformMatrix(const cvf::Vec3d& intersectionPointFlat)
{
return m_crossSectionGenerator->unflattenTransformMatrix(intersectionPointFlat);
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
cvf::ref<RivIntersectionHexGridInterface> RivIntersectionPartMgr::createHexGridInterface()
{
RimEclipseView* eclipseView;
m_rimCrossSection->firstAncestorOrThisOfType(eclipseView);
if (eclipseView)
{
RigMainGrid* grid = eclipseView->mainGrid();
return new RivEclipseIntersectionGrid(grid, eclipseView->currentActiveCellInfo(), m_rimCrossSection->showInactiveCells());
}
RimGeoMechView* geoView;
m_rimCrossSection->firstAncestorOrThisOfType(geoView);
if (geoView && geoView->femParts() && geoView->femParts()->partCount())
{
RigFemPart* femPart = geoView->femParts()->part(0);
return new RivFemIntersectionGrid(femPart);
}
return nullptr;
}