ResInsight/ApplicationCode/ModelVisualization/RivCrossSectionPartMgr.cpp
Magne Sjaastad 28a0e1107c Improved result accessor factory
Moved clamping of time step to zero for static results into factory
2015-12-09 11:33:08 +01:00

565 lines
22 KiB
C++

/////////////////////////////////////////////////////////////////////////////////
//
// Copyright (C) Statoil ASA
// Copyright (C) Ceetron Solutions AS
//
// ResInsight is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
// for more details.
//
/////////////////////////////////////////////////////////////////////////////////
#include "RivCrossSectionPartMgr.h"
#include "RigCaseCellResultsData.h"
#include "RigCaseData.h"
#include "RigFemPartCollection.h"
#include "RigFemPartResultsCollection.h"
#include "RigGeoMechCaseData.h"
#include "RigResultAccessor.h"
#include "RigResultAccessorFactory.h"
#include "RimCrossSection.h"
#include "RimEclipseCase.h"
#include "RimEclipseCellColors.h"
#include "RimEclipseView.h"
#include "RimGeoMechCase.h"
#include "RimGeoMechCellColors.h"
#include "RimGeoMechView.h"
#include "RimTernaryLegendConfig.h"
#include "RivCrossSectionSourceInfo.h"
#include "RivResultToTextureMapper.h"
#include "RivScalarMapperUtils.h"
#include "RivTernaryScalarMapper.h"
#include "RivTernaryTextureCoordsCreator.h"
#include "cvfDrawableGeo.h"
#include "cvfModelBasicList.h"
#include "cvfPart.h"
#include "cvfPrimitiveSetDirect.h"
#include "cvfRenderState_FF.h"
#include "cvfRenderStateDepth.h"
#include "cvfRenderStatePoint.h"
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
RivCrossSectionPartMgr::RivCrossSectionPartMgr(const RimCrossSection* rimCrossSection)
: m_rimCrossSection(rimCrossSection),
m_defaultColor(cvf::Color3::WHITE)
{
CVF_ASSERT(m_rimCrossSection);
m_crossSectionFacesTextureCoords = new cvf::Vec2fArray;
computeData();
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivCrossSectionPartMgr::applySingleColorEffect()
{
if (m_crossSectionGenerator.isNull()) return;
m_defaultColor = cvf::Color3f::OLIVE;//m_rimCrossSection->CrossSectionColor();
this->updatePartEffect();
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivCrossSectionPartMgr::updateCellResultColor(size_t timeStepIndex)
{
if (m_crossSectionGenerator.isNull()) return;
if (!m_crossSectionGenerator->isAnyGeometryPresent()) return;
RimEclipseView* eclipseView;
m_rimCrossSection->firstAnchestorOrThisOfType(eclipseView);
if (eclipseView)
{
RimEclipseCellColors* cellResultColors = eclipseView->cellResult();
CVF_ASSERT(cellResultColors);
RifReaderInterface::PorosityModelResultType porosityModel = RigCaseCellResultsData::convertFromProjectModelPorosityModel(cellResultColors->porosityModel());
RigCaseData* eclipseCase = eclipseView->eclipseCase()->reservoirData();
// CrossSections
if (m_crossSectionFaces.notNull())
{
if (cellResultColors->isTernarySaturationSelected())
{
RivTernaryTextureCoordsCreator texturer(cellResultColors, cellResultColors->ternaryLegendConfig(), timeStepIndex);
texturer.createTextureCoords(m_crossSectionFacesTextureCoords.p(), m_crossSectionGenerator->triangleToCellIndex());
const RivTernaryScalarMapper* mapper = cellResultColors->ternaryLegendConfig()->scalarMapper();
RivScalarMapperUtils::applyTernaryTextureResultsToPart(m_crossSectionFaces.p(),
m_crossSectionFacesTextureCoords.p(),
mapper,
1.0,
caf::FC_NONE,
eclipseView->isLightingDisabled());
}
else
{
CVF_ASSERT(m_crossSectionGenerator.notNull());
const cvf::ScalarMapper* mapper = cellResultColors->legendConfig()->scalarMapper();
cvf::ref<RigResultAccessor> resultAccessor;
if (RimDefines::isPerCellFaceResult(cellResultColors->resultVariable()))
{
resultAccessor = new RigHugeValResultAccessor;
}
else
{
resultAccessor = RigResultAccessorFactory::createResultAccessor(cellResultColors->reservoirView()->eclipseCase()->reservoirData(),
0,
timeStepIndex,
cellResultColors);
}
RivCrossSectionPartMgr::calculateEclipseTextureCoordinates(m_crossSectionFacesTextureCoords.p(),
m_crossSectionGenerator->triangleToCellIndex(),
resultAccessor.p(),
mapper);
RivScalarMapperUtils::applyTextureResultsToPart(m_crossSectionFaces.p(),
m_crossSectionFacesTextureCoords.p(),
mapper,
1.0,
caf::FC_NONE,
eclipseView->isLightingDisabled());
}
}
}
RimGeoMechView* geoView;
m_rimCrossSection->firstAnchestorOrThisOfType(geoView);
if (geoView)
{
RimGeoMechCellColors* cellResultColors = geoView->cellResult();
RigGeoMechCaseData* caseData = cellResultColors->ownerCaseData();
if (!caseData) return;
RigFemResultAddress resVarAddress = cellResultColors->resultAddress();
// Do a "Hack" to show elm nodal and not nodal POR results
if (resVarAddress.resultPosType == RIG_NODAL && resVarAddress.fieldName == "POR-Bar") resVarAddress.resultPosType = RIG_ELEMENT_NODAL;
const std::vector<RivVertexWeights> &vertexWeights = m_crossSectionGenerator->triangleVxToCellCornerInterpolationWeights();
const std::vector<float>& resultValues = caseData->femPartResults()->resultValues(resVarAddress, 0, (int)timeStepIndex);
bool isElementNodalResult = !(resVarAddress.resultPosType == RIG_NODAL);
RigFemPart* femPart = caseData->femParts()->part(0);
const cvf::ScalarMapper* mapper = cellResultColors->legendConfig()->scalarMapper();
RivCrossSectionPartMgr::calculateGeoMechTextureCoords(m_crossSectionFacesTextureCoords.p(),
vertexWeights,
resultValues,
isElementNodalResult,
femPart,
mapper);
RivScalarMapperUtils::applyTextureResultsToPart(m_crossSectionFaces.p(),
m_crossSectionFacesTextureCoords.p(),
mapper,
1.0,
caf::FC_NONE,
geoView->isLightingDisabled());
}
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivCrossSectionPartMgr::calculateGeoMechTextureCoords(cvf::Vec2fArray* textureCoords,
const std::vector<RivVertexWeights> &vertexWeights,
const std::vector<float> &resultValues,
bool isElementNodalResult,
const RigFemPart* femPart,
const cvf::ScalarMapper* mapper)
{
textureCoords->resize(vertexWeights.size());
if (resultValues.size() == 0)
{
textureCoords->setAll(cvf::Vec2f(0.0, 1.0f));
}
else
{
cvf::Vec2f* rawPtr = textureCoords->ptr();
int vxCount = static_cast<int>(vertexWeights.size());
#pragma omp parallel for schedule(dynamic)
for (int triangleVxIdx = 0; triangleVxIdx < vxCount; ++triangleVxIdx)
{
float resValue = 0;
int weightCount = vertexWeights[triangleVxIdx].size();
for (int wIdx = 0; wIdx < weightCount; ++wIdx)
{
size_t resIdx = isElementNodalResult ? vertexWeights[triangleVxIdx].vxId(wIdx) :
femPart->nodeIdxFromElementNodeResultIdx(vertexWeights[triangleVxIdx].vxId(wIdx));
resValue += resultValues[resIdx] * vertexWeights[triangleVxIdx].weight(wIdx);
}
if (resValue == HUGE_VAL || resValue != resValue) // a != a is true for NAN's
{
rawPtr[triangleVxIdx][1] = 1.0f;
}
else
{
rawPtr[triangleVxIdx] = mapper->mapToTextureCoord(resValue);
}
}
}
}
//--------------------------------------------------------------------------------------------------
/// Calculates the texture coordinates in a "nearly" one dimensional texture.
/// Undefined values are coded with a y-texturecoordinate value of 1.0 instead of the normal 0.5
//--------------------------------------------------------------------------------------------------
void RivCrossSectionPartMgr::calculateEclipseTextureCoordinates(cvf::Vec2fArray* textureCoords,
const std::vector<size_t>& triangleToCellIdxMap,
const RigResultAccessor* resultAccessor,
const cvf::ScalarMapper* mapper)
{
if (!resultAccessor) return;
size_t numVertices = triangleToCellIdxMap.size()*3;
textureCoords->resize(numVertices);
cvf::Vec2f* rawPtr = textureCoords->ptr();
double cellScalarValue;
cvf::Vec2f texCoord;
int triangleCount = static_cast<int>(triangleToCellIdxMap.size());
#pragma omp parallel for private(texCoord, cellScalarValue)
for (int tIdx = 0; tIdx < triangleCount; tIdx++)
{
cellScalarValue = resultAccessor->cellScalarGlobIdx(triangleToCellIdxMap[tIdx]);
texCoord = mapper->mapToTextureCoord(cellScalarValue);
if (cellScalarValue == HUGE_VAL || cellScalarValue != cellScalarValue) // a != a is true for NAN's
{
texCoord[1] = 1.0f;
}
size_t j;
for (j = 0; j < 3; j++)
{
rawPtr[tIdx*3 + j] = texCoord;
}
}
}
const int priCrossSectionGeo = 1;
const int priNncGeo = 2;
const int priMesh = 3;
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivCrossSectionPartMgr::generatePartGeometry()
{
if (m_crossSectionGenerator.isNull()) return;
bool useBufferObjects = true;
// Surface geometry
{
cvf::ref<cvf::DrawableGeo> geo = m_crossSectionGenerator->generateSurface();
if (geo.notNull())
{
geo->computeNormals();
if (useBufferObjects)
{
geo->setRenderMode(cvf::DrawableGeo::BUFFER_OBJECT);
}
cvf::ref<cvf::Part> part = new cvf::Part;
part->setName("Cross Section");
part->setDrawable(geo.p());
// Set mapping from triangle face index to cell index
cvf::ref<RivCrossSectionSourceInfo> si = new RivCrossSectionSourceInfo(m_crossSectionGenerator.p());
part->setSourceInfo(si.p());
part->updateBoundingBox();
part->setEnableMask(faultBit);
part->setPriority(priCrossSectionGeo);
m_crossSectionFaces = part;
}
}
// Mesh geometry
{
cvf::ref<cvf::DrawableGeo> geoMesh = m_crossSectionGenerator->createMeshDrawable();
if (geoMesh.notNull())
{
if (useBufferObjects)
{
geoMesh->setRenderMode(cvf::DrawableGeo::BUFFER_OBJECT);
}
cvf::ref<cvf::Part> part = new cvf::Part;
part->setName("Cross Section mesh");
part->setDrawable(geoMesh.p());
part->updateBoundingBox();
part->setEnableMask(meshFaultBit);
part->setPriority(priMesh);
m_crossSectionGridLines = part;
}
}
// Highlight line
m_highlightLineAlongPolyline = NULL;
m_highlightPointsForPolyline = NULL;
if (m_rimCrossSection->type == RimCrossSection::CS_POLYLINE)
{
{
cvf::ref<cvf::DrawableGeo> polylineGeo = m_crossSectionGenerator->createLineAlongPolylineDrawable();
if (polylineGeo.notNull())
{
if (useBufferObjects)
{
polylineGeo->setRenderMode(cvf::DrawableGeo::BUFFER_OBJECT);
}
cvf::ref<cvf::Part> part = new cvf::Part;
part->setName("Cross Section Polyline");
part->setDrawable(polylineGeo.p());
part->updateBoundingBox();
part->setPriority(10000);
// Always show this part, also when mesh is turned off
//part->setEnableMask(meshFaultBit);
cvf::ref<cvf::Effect> eff;
caf::MeshEffectGenerator lineEffGen(cvf::Color3::MAGENTA);
eff = lineEffGen.generateUnCachedEffect();
cvf::ref<cvf::RenderStateDepth> depth = new cvf::RenderStateDepth;
depth->enableDepthTest(false);
eff->setRenderState(depth.p());
part->setEffect(eff.p());
m_highlightLineAlongPolyline = part;
}
}
cvf::ref<cvf::DrawableGeo> polylinePointsGeo = m_crossSectionGenerator->createPointsFromPolylineDrawable();
if (polylinePointsGeo.notNull())
{
if (useBufferObjects)
{
polylinePointsGeo->setRenderMode(cvf::DrawableGeo::BUFFER_OBJECT);
}
cvf::ref<cvf::Part> part = new cvf::Part;
part->setName("Cross Section Polyline");
part->setDrawable(polylinePointsGeo.p());
part->updateBoundingBox();
part->setPriority(10000);
// Always show this part, also when mesh is turned off
//part->setEnableMask(meshFaultBit);
cvf::ref<cvf::Effect> eff;
caf::MeshEffectGenerator lineEffGen(cvf::Color3::MAGENTA);
eff = lineEffGen.generateUnCachedEffect();
cvf::ref<cvf::RenderStateDepth> depth = new cvf::RenderStateDepth;
depth->enableDepthTest(false);
eff->setRenderState(depth.p());
cvf::ref<cvf::RenderStatePoint> pointRendState = new cvf::RenderStatePoint(cvf::RenderStatePoint::FIXED_SIZE);
pointRendState->setSize(5.0f);
eff->setRenderState(pointRendState.p());
part->setEffect(eff.p());
m_highlightPointsForPolyline = part;
}
}
updatePartEffect();
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivCrossSectionPartMgr::updatePartEffect()
{
if (m_crossSectionGenerator.isNull()) return;
// Set deCrossSection effect
caf::SurfaceEffectGenerator geometryEffgen(m_defaultColor, caf::PO_1);
cvf::ref<cvf::Effect> geometryOnlyEffect = geometryEffgen.generateCachedEffect();
if (m_crossSectionFaces.notNull())
{
m_crossSectionFaces->setEffect(geometryOnlyEffect.p());
}
// Update mesh colors as well, in case of change
//RiaPreferences* prefs = RiaApplication::instance()->preferences();
cvf::ref<cvf::Effect> eff;
caf::MeshEffectGenerator CrossSectionEffGen(cvf::Color3::WHITE);//prefs->defaultCrossSectionGridLineColors());
eff = CrossSectionEffGen.generateCachedEffect();
if (m_crossSectionGridLines.notNull())
{
m_crossSectionGridLines->setEffect(eff.p());
}
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivCrossSectionPartMgr::appendNativeCrossSectionFacesToModel(cvf::ModelBasicList* model, cvf::Transform* scaleTransform)
{
if (m_crossSectionFaces.isNull())
{
generatePartGeometry();
}
if (m_crossSectionFaces.notNull())
{
m_crossSectionFaces->setTransform(scaleTransform);
model->addPart(m_crossSectionFaces.p());
}
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivCrossSectionPartMgr::appendMeshLinePartsToModel(cvf::ModelBasicList* model, cvf::Transform* scaleTransform)
{
if (m_crossSectionGridLines.isNull())
{
generatePartGeometry();
}
if (m_crossSectionGridLines.notNull())
{
m_crossSectionGridLines->setTransform(scaleTransform);
model->addPart(m_crossSectionGridLines.p());
}
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivCrossSectionPartMgr::appendPolylinePartsToModel(cvf::ModelBasicList* model, cvf::Transform* scaleTransform)
{
if (m_highlightLineAlongPolyline.notNull())
{
m_highlightLineAlongPolyline->setTransform(scaleTransform);
model->addPart(m_highlightLineAlongPolyline.p());
}
if (m_highlightPointsForPolyline.notNull())
{
m_highlightPointsForPolyline->setTransform(scaleTransform);
model->addPart(m_highlightPointsForPolyline.p());
}
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivCrossSectionPartMgr::computeData()
{
std::vector< std::vector <cvf::Vec3d> > polyLines = m_rimCrossSection->polyLines();
if (polyLines.size() > 0)
{
cvf::Vec3d direction = extrusionDirection(polyLines[0]);
cvf::ref<RivCrossSectionHexGridIntf> hexGrid = createHexGridInterface();
m_crossSectionGenerator = new RivCrossSectionGeometryGenerator(m_rimCrossSection, polyLines, direction, hexGrid.p());
}
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
cvf::ref<RivCrossSectionHexGridIntf> RivCrossSectionPartMgr::createHexGridInterface()
{
RimEclipseView* eclipseView;
m_rimCrossSection->firstAnchestorOrThisOfType(eclipseView);
if (eclipseView)
{
RigMainGrid* grid = NULL;
grid = eclipseView->eclipseCase()->reservoirData()->mainGrid();
return new RivEclipseCrossSectionGrid(grid, eclipseView->currentActiveCellInfo(), m_rimCrossSection->showInactiveCells());
}
RimGeoMechView* geoView;
m_rimCrossSection->firstAnchestorOrThisOfType(geoView);
if (geoView)
{
RigFemPart* femPart = geoView->geoMechCase()->geoMechData()->femParts()->part(0);
return new RivFemCrossSectionGrid(femPart);
}
return NULL;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
cvf::Vec3d RivCrossSectionPartMgr::extrusionDirection(const std::vector<cvf::Vec3d>& polyline) const
{
CVF_ASSERT(m_rimCrossSection);
cvf::Vec3d dir = cvf::Vec3d::Z_AXIS;
if (m_rimCrossSection->direction == RimCrossSection::CS_HORIZONTAL &&
polyline.size() > 1)
{
// Use first and last point of polyline to approximate orientation of polyline
// Then cross with Z axis to find extrusion direction
cvf::Vec3d polyLineDir = polyline[polyline.size() - 1] - polyline[0];
cvf::Vec3d up = cvf::Vec3d::Z_AXIS;
dir = polyLineDir ^ up;
}
return dir;
}