mirror of
https://github.com/OPM/ResInsight.git
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138 lines
5.8 KiB
C++
138 lines
5.8 KiB
C++
/////////////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) 2021 Equinor ASA
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//
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// ResInsight is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
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// for more details.
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//
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/////////////////////////////////////////////////////////////////////////////////
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#include "gtest/gtest.h"
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#include "Surface/RigSurface.h"
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#include "Surface/RigSurfaceResampler.h"
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#include "cvfObject.h"
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#include <cmath>
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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TEST( RigSurfaceResamplerTests, sameFlatGeometry )
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{
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cvf::ref<RigSurface> targetSurface = cvf::make_ref<RigSurface>();
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cvf::ref<RigSurface> surface = cvf::make_ref<RigSurface>();
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// Make single triangle, and assign to both surfaces
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double z = 2.0;
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std::vector<cvf::Vec3d> vertices = { cvf::Vec3d( -1.0, -1.0, z ), cvf::Vec3d( 1.0, -1.0, z ), cvf::Vec3d( -1.0, 1.0, z ) };
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std::vector<unsigned int> indices = { 2, 1, 0 };
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targetSurface->setTriangleData( indices, vertices );
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surface->setTriangleData( indices, vertices );
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cvf::ref<RigSurface> resampledSurface = RigSurfaceResampler::resampleSurface( targetSurface, surface );
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ASSERT_EQ( resampledSurface->triangleIndices().size(), targetSurface->triangleIndices().size() );
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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TEST( RigSurfaceResamplerTests, flatGeometryLargerSource )
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{
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cvf::ref<RigSurface> targetSurface = cvf::make_ref<RigSurface>();
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cvf::ref<RigSurface> surface = cvf::make_ref<RigSurface>();
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// Make two triangle: target smaller than the surface
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std::vector<unsigned int> indices = { 2, 1, 0 };
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std::vector<cvf::Vec3d> targetVertices = { cvf::Vec3d( -1.0, -1.0, 1.0 ), cvf::Vec3d( 1.0, -1.0, 1.0 ), cvf::Vec3d( -1.0, 1.0, 1.0 ) };
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targetSurface->setTriangleData( indices, targetVertices );
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std::vector<cvf::Vec3d> surfaceVertices = { cvf::Vec3d( -2.0, -2.0, 2.0 ), cvf::Vec3d( 2.0, -2.0, 2.0 ), cvf::Vec3d( -2.0, 2.0, 2.0 ) };
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surface->setTriangleData( indices, surfaceVertices );
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cvf::ref<RigSurface> resampledSurface = RigSurfaceResampler::resampleSurface( targetSurface, surface );
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ASSERT_EQ( resampledSurface->triangleIndices().size(), targetSurface->triangleIndices().size() );
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cvf::Vec3d r1 = resampledSurface->vertices()[0];
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ASSERT_EQ( r1.x(), -1.0 );
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ASSERT_EQ( r1.y(), -1.0 );
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ASSERT_EQ( r1.z(), 2.0 );
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cvf::Vec3d r2 = resampledSurface->vertices()[1];
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ASSERT_EQ( r2.x(), 1.0 );
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ASSERT_EQ( r2.y(), -1.0 );
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ASSERT_EQ( r2.z(), 2.0 );
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cvf::Vec3d r3 = resampledSurface->vertices()[2];
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ASSERT_EQ( r3.x(), -1.0 );
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ASSERT_EQ( r3.y(), 1.0 );
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ASSERT_EQ( r3.z(), 2.0 );
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}
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//--------------------------------------------------------------------------------------------------
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/// A flat surface at z=-100 spanning [0,4]x[0,4].
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/// Resample onto a 3x3 grid with origin (1,1) and increment 1.
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/// All 9 sample points lie inside the mesh, so all values should be -100.
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//--------------------------------------------------------------------------------------------------
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TEST( RigSurfaceResamplerTests, resampleToRegularGrid_flatSurface )
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{
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// Two triangles covering [0,4] x [0,4] at z = -100
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const double z = -100.0;
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std::vector<cvf::Vec3d> vertices = { cvf::Vec3d( 0.0, 0.0, z ),
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cvf::Vec3d( 4.0, 0.0, z ),
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cvf::Vec3d( 4.0, 4.0, z ),
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cvf::Vec3d( 0.0, 4.0, z ) };
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std::vector<unsigned int> indices = { 0, 1, 2, 0, 2, 3 };
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cvf::ref<RigSurface> surface = cvf::make_ref<RigSurface>();
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surface->setTriangleData( indices, vertices );
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// 3x3 grid at origin (1,1), increment 1 → points at x={1,2,3}, y={1,2,3}; all inside mesh
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auto values = RigSurfaceResampler::resampleToRegularGrid( surface.p(), 3, 3, 1.0, 1.0, 1.0, 1.0, 0.0 );
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ASSERT_EQ( values.size(), 9u );
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for ( auto v : values )
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{
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EXPECT_FALSE( std::isnan( v ) );
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EXPECT_FLOAT_EQ( v, static_cast<float>( z ) );
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}
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}
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//--------------------------------------------------------------------------------------------------
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/// Grid points outside the mesh extent should be NaN.
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//--------------------------------------------------------------------------------------------------
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TEST( RigSurfaceResamplerTests, resampleToRegularGrid_outsidePointsAreNaN )
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{
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// Single triangle in the first quadrant
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const double z = -50.0;
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std::vector<cvf::Vec3d> vertices = { cvf::Vec3d( 0.0, 0.0, z ), cvf::Vec3d( 10.0, 0.0, z ), cvf::Vec3d( 0.0, 10.0, z ) };
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std::vector<unsigned int> indices = { 0, 1, 2 };
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cvf::ref<RigSurface> surface = cvf::make_ref<RigSurface>();
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surface->setTriangleData( indices, vertices );
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// 3x3 grid with origin at (8,8) — all points are outside the triangle
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auto values = RigSurfaceResampler::resampleToRegularGrid( surface.p(), 3, 3, 8.0, 8.0, 1.0, 1.0, 0.0 );
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ASSERT_EQ( values.size(), 9u );
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for ( auto v : values )
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{
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EXPECT_TRUE( std::isnan( v ) );
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}
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}
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