Files
ResInsight/ApplicationLibCode/Commands/WellPathCommands/PointTangentManipulator/RicPointTangentManipulatorPartMgr.h
Magne Sjaastad 8dbb1d5ccd Improve well path modeling
* Improve handling of MD at first target
* When sea level well target is disabled, update MD of first target
* Show well target spheres by default, allow toggling of spheres
* Activate well target modifiers when clicking on well targets
* Remove selection update causing an unstable 3D view
* Improve display and handling of multiple locations
* Add special 3D target for tie in well target
* Add slider to tie in MD input field
* Show MD in well path target table
* Delete all well path laterals when deleting a well path

* Python : Add lateral to parent well
* Python : Add perforation interval
2021-08-13 16:48:33 +02:00

114 lines
3.6 KiB
C++

/////////////////////////////////////////////////////////////////////////////////
//
// Copyright (C) 2018- Equinor ASA
//
// ResInsight is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
// for more details.
//
/////////////////////////////////////////////////////////////////////////////////
#pragma once
#include "cvfObject.h"
#include "cvfCollection.h"
#include "cvfColor4.h"
#include "cvfMatrix4.h"
#include "cvfVector3.h"
#include <map>
namespace cvf
{
class ModelBasicList;
class Part;
class DrawableGeo;
class Ray;
class HitItem;
class String;
template <typename>
class Array;
using Vec3fArray = Array<Vec3f>;
using UIntArray = Array<uint>;
} // namespace cvf
class RicPointTangentManipulatorPartMgr : public cvf::Object
{
public:
enum class HandleType
{
HORIZONTAL_PLANE,
VERTICAL_AXIS,
PRESCRIBED_POLYLINE,
AZIMUTH,
INCLINATION,
NONE
};
public:
RicPointTangentManipulatorPartMgr();
~RicPointTangentManipulatorPartMgr() override;
void setOrigin( const cvf::Vec3d& origin );
void setTangent( const cvf::Vec3d& tangent );
void setHandleSize( double handleSize );
void originAndTangent( cvf::Vec3d* origin, cvf::Vec3d* tangent );
void setPolyline( const std::vector<cvf::Vec3d>& polyline );
bool isManipulatorActive() const;
void tryToActivateManipulator( const cvf::HitItem* hitItem );
void updateManipulatorFromRay( const cvf::Ray* ray );
void endManipulator();
void appendPartsToModel( cvf::ModelBasicList* model );
private:
void createGeometryOnly();
void recreateAllGeometryAndParts();
void createHorizontalPlaneHandle();
cvf::ref<cvf::DrawableGeo> createHorizontalPlaneGeo();
void createVerticalAxisHandle();
cvf::ref<cvf::DrawableGeo> createVerticalAxisGeo();
void createPolylineHandle();
cvf::ref<cvf::DrawableGeo> createPolylineGeo();
void addHandlePart( cvf::DrawableGeo* geo, const cvf::Color4f& color, HandleType handleId, const cvf::String& partName );
void addActiveModePart( cvf::DrawableGeo* geo, const cvf::Color4f& color, HandleType handleId, const cvf::String& partName );
static cvf::ref<cvf::DrawableGeo> createTriangelDrawableGeo( cvf::Vec3fArray* triangleVertexArray );
static cvf::ref<cvf::DrawableGeo> createIndexedTriangelDrawableGeo( cvf::Vec3fArray* triangleVertexArray,
cvf::UIntArray* triangleIndices );
static cvf::ref<cvf::Part> createPart( cvf::DrawableGeo* geo, const cvf::Color4f& color, const cvf::String& partName );
private:
std::map<HandleType, cvf::ref<cvf::Part>> m_handleParts; // These arrays have the same length
cvf::Collection<cvf::Part> m_activeDragModeParts;
cvf::Vec3d m_origin;
cvf::Vec3d m_tangent;
double m_handleSize;
bool m_isGeometryUpdateNeeded;
std::vector<cvf::Vec3d> m_polyline;
HandleType m_activeHandle;
cvf::Vec3d m_initialPickPoint;
cvf::Vec3d m_tangentOnStartManipulation;
cvf::Vec3d m_originOnStartManipulation;
};