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https://github.com/OPM/ResInsight.git
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177 lines
5.9 KiB
C++
177 lines
5.9 KiB
C++
//##################################################################################################
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//
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// Custom Visualization Core library
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// Copyright (C) 2018- Ceetron Solutions AS
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//
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// This library may be used under the terms of either the GNU General Public License or
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// the GNU Lesser General Public License as follows:
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//
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// GNU General Public License Usage
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// This library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
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// for more details.
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//
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// GNU Lesser General Public License Usage
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// This library is free software; you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
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// for more details.
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//
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//##################################################################################################
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#pragma once
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#include "cafDisplayCoordTransform.h"
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#include "cafTitledOverlayFrame.h"
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#include "cvfOverlayItem.h"
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#include "cvfArray.h"
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#include "cvfCamera.h"
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#include "cvfString.h"
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#include "cvfRect.h"
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#include <array>
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namespace cvf {
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class Font;
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class ShaderProgram;
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class MatrixState;
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class TextDrawer;
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class ScalarMapper;
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}
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namespace caf {
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//==================================================================================================
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//
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// Overlay color legend
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//
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//==================================================================================================
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class OverlayScaleLegend : public caf::TitledOverlayFrame
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{
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using Font = cvf::Font;
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using OpenGLContext = cvf::OpenGLContext;
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using Vec2i = cvf::Vec2i;
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using Vec2ui = cvf::Vec2ui;
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using String = cvf::String;
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using MatrixState = cvf::MatrixState;
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using Vec2f = cvf::Vec2f;
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using TextDrawer = cvf::TextDrawer;
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using Camera = cvf::Camera;
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public:
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enum Orientation {HORIZONTAL, VERTICAL};
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public:
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OverlayScaleLegend(Font* font);
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~OverlayScaleLegend() override;
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void setTickPrecision(int precision);
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enum NumberFormat { AUTO, SCIENTIFIC, FIXED};
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void setTickFormat(NumberFormat format);
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void setOrientation(Orientation orientation);
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Orientation orientation() const;
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cvf::Vec2ui preferredSize() override;
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void setDisplayCoordTransform(const caf::DisplayCoordTransform* displayCoordTransform);
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void updateFromCamera(const Camera* camera);
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protected:
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void render(OpenGLContext* oglContext, const Vec2i& position, const Vec2ui& size) override;
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void renderSoftware(OpenGLContext* oglContext, const Vec2i& position, const Vec2ui& size) override;
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struct LayoutInfo
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{
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struct Tick
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{
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Tick(double displayValue, double domainValue, bool isMajor)
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: displayValue(displayValue)
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, domainValue(domainValue)
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, isMajor(isMajor) {}
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double displayValue;
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double domainValue;
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bool isMajor;
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};
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LayoutInfo(const Vec2ui& setSize)
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{
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charWidth = 0.0f;
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charHeight = 0.0f;
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lineSpacing = 0.0f;
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margins = cvf::Vec2f::ZERO;
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tickTextLeadSpace = 0.0f;
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axisStartPt = cvf::Vec2f::ZERO;
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axisLength = 0.0f;
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majorTickSize = 0.0f;
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minorTickSize = 0.0f;
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overallLegendSize = setSize;
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}
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float charWidth;
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float charHeight;
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float lineSpacing;
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Vec2f margins;
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float tickTextLeadSpace;
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//Rectf colorBarRect;
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Vec2f axisStartPt;
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float axisLength;
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float majorTickSize;
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float minorTickSize;
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std::vector<Tick> ticks;
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Vec2ui overallLegendSize;
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};
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void layoutInfo(LayoutInfo* layout);
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void renderGeneric(OpenGLContext* oglContext,
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const Vec2i& position,
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const Vec2ui& size,
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bool software);
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void renderLegendUsingShaders(OpenGLContext* oglContext,
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LayoutInfo* layout,
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const MatrixState& matrixState);
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void renderLegendImmediateMode(OpenGLContext* oglContext,
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LayoutInfo* layout);
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void setupHorizontalTextDrawer(TextDrawer* textDrawer, const LayoutInfo* layout);
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void setupVerticalTextDrawer(TextDrawer* textDrawer, const LayoutInfo* layout);
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protected:
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std::vector<bool> m_visibleTickLabels; // Skip tick labels ending up on top of previous visible label
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int m_tickNumberPrecision;
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NumberFormat m_numberFormat;
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Orientation m_orientation;
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LayoutInfo m_Layout;
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cvf::ref<TextDrawer> m_textDrawer;
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cvf::ref<Font> m_font;
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cvf::cref<caf::DisplayCoordTransform> m_dispalyCoordsTransform;
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double m_currentScale; // [pixels/length]
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std::vector<double> m_ticksInDomain;
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};
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}
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