Files
ResInsight/Fwk/AppFwk/cafVizExtensions/cafOverlayScaleLegend.h
2020-03-03 20:22:03 +01:00

177 lines
5.9 KiB
C++

//##################################################################################################
//
// Custom Visualization Core library
// Copyright (C) 2018- Ceetron Solutions AS
//
// This library may be used under the terms of either the GNU General Public License or
// the GNU Lesser General Public License as follows:
//
// GNU General Public License Usage
// This library is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
// for more details.
//
// GNU Lesser General Public License Usage
// This library is free software; you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
// for more details.
//
//##################################################################################################
#pragma once
#include "cafDisplayCoordTransform.h"
#include "cafTitledOverlayFrame.h"
#include "cvfOverlayItem.h"
#include "cvfArray.h"
#include "cvfCamera.h"
#include "cvfString.h"
#include "cvfRect.h"
#include <array>
namespace cvf {
class Font;
class ShaderProgram;
class MatrixState;
class TextDrawer;
class ScalarMapper;
}
namespace caf {
//==================================================================================================
//
// Overlay color legend
//
//==================================================================================================
class OverlayScaleLegend : public caf::TitledOverlayFrame
{
using Font = cvf::Font;
using OpenGLContext = cvf::OpenGLContext;
using Vec2i = cvf::Vec2i;
using Vec2ui = cvf::Vec2ui;
using String = cvf::String;
using MatrixState = cvf::MatrixState;
using Vec2f = cvf::Vec2f;
using TextDrawer = cvf::TextDrawer;
using Camera = cvf::Camera;
public:
enum Orientation {HORIZONTAL, VERTICAL};
public:
OverlayScaleLegend(Font* font);
~OverlayScaleLegend() override;
void setTickPrecision(int precision);
enum NumberFormat { AUTO, SCIENTIFIC, FIXED};
void setTickFormat(NumberFormat format);
void setOrientation(Orientation orientation);
Orientation orientation() const;
cvf::Vec2ui preferredSize() override;
void setDisplayCoordTransform(const caf::DisplayCoordTransform* displayCoordTransform);
void updateFromCamera(const Camera* camera);
protected:
void render(OpenGLContext* oglContext, const Vec2i& position, const Vec2ui& size) override;
void renderSoftware(OpenGLContext* oglContext, const Vec2i& position, const Vec2ui& size) override;
struct LayoutInfo
{
struct Tick
{
Tick(double displayValue, double domainValue, bool isMajor)
: displayValue(displayValue)
, domainValue(domainValue)
, isMajor(isMajor) {}
double displayValue;
double domainValue;
bool isMajor;
};
LayoutInfo(const Vec2ui& setSize)
{
charWidth = 0.0f;
charHeight = 0.0f;
lineSpacing = 0.0f;
margins = cvf::Vec2f::ZERO;
tickTextLeadSpace = 0.0f;
axisStartPt = cvf::Vec2f::ZERO;
axisLength = 0.0f;
majorTickSize = 0.0f;
minorTickSize = 0.0f;
overallLegendSize = setSize;
}
float charWidth;
float charHeight;
float lineSpacing;
Vec2f margins;
float tickTextLeadSpace;
//Rectf colorBarRect;
Vec2f axisStartPt;
float axisLength;
float majorTickSize;
float minorTickSize;
std::vector<Tick> ticks;
Vec2ui overallLegendSize;
};
void layoutInfo(LayoutInfo* layout);
void renderGeneric(OpenGLContext* oglContext,
const Vec2i& position,
const Vec2ui& size,
bool software);
void renderLegendUsingShaders(OpenGLContext* oglContext,
LayoutInfo* layout,
const MatrixState& matrixState);
void renderLegendImmediateMode(OpenGLContext* oglContext,
LayoutInfo* layout);
void setupHorizontalTextDrawer(TextDrawer* textDrawer, const LayoutInfo* layout);
void setupVerticalTextDrawer(TextDrawer* textDrawer, const LayoutInfo* layout);
protected:
std::vector<bool> m_visibleTickLabels; // Skip tick labels ending up on top of previous visible label
int m_tickNumberPrecision;
NumberFormat m_numberFormat;
Orientation m_orientation;
LayoutInfo m_Layout;
cvf::ref<TextDrawer> m_textDrawer;
cvf::ref<Font> m_font;
cvf::cref<caf::DisplayCoordTransform> m_dispalyCoordsTransform;
double m_currentScale; // [pixels/length]
std::vector<double> m_ticksInDomain;
};
}