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ResInsight/Fwk/VizFwk/Tests/LibGeometry_UnitTests/cvfGeometryBuilder-Test.cpp
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sigurdp bbebebadd5 Added complete VizFwk
Added the complete VizFwk from the ResInsight branch in Perforce as of
changelist 190.
2013-11-01 08:49:42 +01:00

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C++

//##################################################################################################
//
// Custom Visualization Core library
// Copyright (C) 2011-2013 Ceetron AS
//
// This library may be used under the terms of either the GNU General Public License or
// the GNU Lesser General Public License as follows:
//
// GNU General Public License Usage
// This library is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
// for more details.
//
// GNU Lesser General Public License Usage
// This library is free software; you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
// for more details.
//
//##################################################################################################
#include "cvfBase.h"
#include "cvfGeometryBuilder.h"
#include "gtest/gtest.h"
using namespace cvf;
#include "utestGeometryBuilders.h"
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
TEST(GeometryBuilderTest, CheckImplOfPureVirtualMembers)
{
Vec3fArray vertexArr;
vertexArr.reserve(3);
vertexArr.add(Vec3f::X_AXIS);
vertexArr.add(Vec3f::Y_AXIS);
vertexArr.add(Vec3f::Z_AXIS);
BuilderTris b;
int indexOfFirstVertex = b.addVertices(vertexArr);
EXPECT_EQ(0, indexOfFirstVertex);
EXPECT_EQ(3u, b.vertexArr.size());
EXPECT_EQ(3, b.vertexCount());
indexOfFirstVertex = b.addVertices(vertexArr);
EXPECT_EQ(3, indexOfFirstVertex);
EXPECT_EQ(6u, b.vertexArr.size());
ASSERT_EQ(0u, b.triArr.size());
b.addTriangle(10, 11, 12);
ASSERT_EQ(3u, b.triArr.size());
EXPECT_EQ(10, b.triArr[0]);
EXPECT_EQ(11, b.triArr[1]);
EXPECT_EQ(12, b.triArr[2]);
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
TEST(GeometryBuilderTest, AddSingleTriangleFromVertices)
{
const Vec3f v0(0, 0, 0);
const Vec3f v1(1, 0, 0);
const Vec3f v2(2, 0, 0);
BuilderTris b;
b.addTriangleByVertices(v0, v1, v2);
EXPECT_EQ(3u, b.vertexArr.size());
ASSERT_EQ(3u, b.triArr.size());
EXPECT_EQ(0, b.triArr[0]);
EXPECT_EQ(1, b.triArr[1]);
EXPECT_EQ(2, b.triArr[2]);
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
TEST(GeometryBuilderTest, AddMultipleTriangles)
{
IntArray indices;
indices.reserve(6);
indices.add(0); indices.add(1); indices.add(2);
indices.add(10); indices.add(11); indices.add(12);
BuilderTris b;
b.addTriangles(indices);
ASSERT_EQ(6u, b.triArr.size());
EXPECT_EQ(0, b.triArr[0]);
EXPECT_EQ(1, b.triArr[1]);
EXPECT_EQ(2, b.triArr[2]);
EXPECT_EQ(10, b.triArr[3]);
EXPECT_EQ(11, b.triArr[4]);
EXPECT_EQ(12, b.triArr[5]);
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
TEST(GeometryBuilderTest, AddTriangleFan)
{
UIntArray indices;
indices.reserve(5);
indices.add(0);
indices.add(1);
indices.add(2);
indices.add(3);
indices.add(4);
BuilderTris b;
b.addTriangleFan(indices);
ASSERT_EQ(9u, b.triArr.size());
EXPECT_EQ(0, b.triArr[0]);
EXPECT_EQ(1, b.triArr[1]);
EXPECT_EQ(2, b.triArr[2]);
EXPECT_EQ(0, b.triArr[3]);
EXPECT_EQ(2, b.triArr[4]);
EXPECT_EQ(3, b.triArr[5]);
EXPECT_EQ(0, b.triArr[6]);
EXPECT_EQ(3, b.triArr[7]);
EXPECT_EQ(4, b.triArr[8]);
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
TEST(GeometryBuilderTest, AddTriangleStrip)
{
UIntArray indices;
indices.reserve(6);
indices.add(0);
indices.add(1);
indices.add(2);
indices.add(3);
indices.add(4);
indices.add(5);
BuilderTris b;
b.addTriangleStrip(indices);
ASSERT_EQ(12u, b.triArr.size());
EXPECT_EQ(0, b.triArr[0]);
EXPECT_EQ(1, b.triArr[1]);
EXPECT_EQ(2, b.triArr[2]);
EXPECT_EQ(2, b.triArr[3]);
EXPECT_EQ(1, b.triArr[4]);
EXPECT_EQ(3, b.triArr[5]);
EXPECT_EQ(2, b.triArr[6]);
EXPECT_EQ(3, b.triArr[7]);
EXPECT_EQ(4, b.triArr[8]);
EXPECT_EQ(4, b.triArr[9]);
EXPECT_EQ(3, b.triArr[10]);
EXPECT_EQ(5, b.triArr[11]);
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
TEST(GeometryBuilderTest, AddSingleQuad)
{
BuilderTris b;
b.addQuad(10, 11, 12, 13);
ASSERT_EQ(6u, b.triArr.size());
EXPECT_EQ(10, b.triArr[0]);
EXPECT_EQ(11, b.triArr[1]);
EXPECT_EQ(12, b.triArr[2]);
EXPECT_EQ(10, b.triArr[3]);
EXPECT_EQ(12, b.triArr[4]);
EXPECT_EQ(13, b.triArr[5]);
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
TEST(GeometryBuilderTest, AddMultipleQuads)
{
IntArray indices;
indices.reserve(8);
indices.add(0); indices.add(1); indices.add(2); indices.add(3);
indices.add(10); indices.add(11); indices.add(12); indices.add(13);
BuilderTris b;
b.addQuads(indices);
ASSERT_EQ(12u, b.triArr.size());
EXPECT_EQ(0, b.triArr[0]);
EXPECT_EQ(1, b.triArr[1]);
EXPECT_EQ(2, b.triArr[2]);
EXPECT_EQ(0, b.triArr[3]);
EXPECT_EQ(2, b.triArr[4]);
EXPECT_EQ(3, b.triArr[5]);
EXPECT_EQ(10, b.triArr[6]);
EXPECT_EQ(11, b.triArr[7]);
EXPECT_EQ(12, b.triArr[8]);
EXPECT_EQ(10, b.triArr[9]);
EXPECT_EQ(12, b.triArr[10]);
EXPECT_EQ(13, b.triArr[11]);
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
TEST(GeometryBuilderTest, AddQuadStrip)
{
// v0 v2 v4 v6 Resulting quads:
// *-----*-----*-----* q1: v0, v1, v3, v2
// | | | | q2: v2, v3, v5, v4
// | | | | q3: v4, v5, v7, v6
// | | | |
// *-----*-----*-----*
// v1 v3 v5 v7
UIntArray indices;
indices.reserve(8);
indices.add(0);
indices.add(1);
indices.add(2);
indices.add(3);
indices.add(4);
indices.add(5);
indices.add(6);
indices.add(7);
BuilderTris b;
b.addQuadStrip(indices);
ASSERT_EQ(18u, b.triArr.size());
EXPECT_EQ(0, b.triArr[0]);
EXPECT_EQ(1, b.triArr[1]);
EXPECT_EQ(3, b.triArr[2]);
EXPECT_EQ(0, b.triArr[3]);
EXPECT_EQ(3, b.triArr[4]);
EXPECT_EQ(2, b.triArr[5]);
EXPECT_EQ(2, b.triArr[6]);
EXPECT_EQ(3, b.triArr[7]);
EXPECT_EQ(5, b.triArr[8]);
EXPECT_EQ(2, b.triArr[9]);
EXPECT_EQ(5, b.triArr[10]);
EXPECT_EQ(4, b.triArr[11]);
EXPECT_EQ(4, b.triArr[12]);
EXPECT_EQ(5, b.triArr[13]);
EXPECT_EQ(7, b.triArr[14]);
EXPECT_EQ(4, b.triArr[15]);
EXPECT_EQ(7, b.triArr[16]);
EXPECT_EQ(6, b.triArr[17]);
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
TEST(GeometryBuilderTest, AddSingleQuadFromVertices)
{
const Vec3f v0(0, 0, 0);
const Vec3f v1(1, 0, 0);
const Vec3f v2(2, 0, 0);
const Vec3f v3(3, 0, 0);
BuilderTris b;
b.addQuadByVertices(v0, v1, v2, v3);
EXPECT_EQ(4u, b.vertexArr.size());
ASSERT_EQ(6u, b.triArr.size());
EXPECT_EQ(0, b.triArr[0]);
EXPECT_EQ(1, b.triArr[1]);
EXPECT_EQ(2, b.triArr[2]);
EXPECT_EQ(0, b.triArr[3]);
EXPECT_EQ(2, b.triArr[4]);
EXPECT_EQ(3, b.triArr[5]);
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
TEST(GeometryBuilderTest, AddFace)
{
BuilderTris b;
{
UIntArray indices;
indices.reserve(3);
indices.add(0);
indices.add(1);
indices.add(2);
b.addFace(indices);
}
{
UIntArray indices;
indices.reserve(4);
indices.add(10);
indices.add(11);
indices.add(12);
indices.add(13);
b.addFace(indices);
}
{
UIntArray indices;
indices.reserve(5);
indices.add(20);
indices.add(21);
indices.add(22);
indices.add(23);
indices.add(24);
b.addFace(indices);
}
ASSERT_EQ(18u, b.triArr.size());
EXPECT_EQ(0, b.triArr[0]);
EXPECT_EQ(1, b.triArr[1]);
EXPECT_EQ(2, b.triArr[2]);
EXPECT_EQ(10, b.triArr[3]);
EXPECT_EQ(11, b.triArr[4]);
EXPECT_EQ(12, b.triArr[5]);
EXPECT_EQ(10, b.triArr[6]);
EXPECT_EQ(12, b.triArr[7]);
EXPECT_EQ(13, b.triArr[8]);
EXPECT_EQ(20, b.triArr[9]);
EXPECT_EQ(21, b.triArr[10]);
EXPECT_EQ(22, b.triArr[11]);
EXPECT_EQ(20, b.triArr[12]);
EXPECT_EQ(22, b.triArr[13]);
EXPECT_EQ(23, b.triArr[14]);
EXPECT_EQ(20, b.triArr[15]);
EXPECT_EQ(23, b.triArr[16]);
EXPECT_EQ(24, b.triArr[17]);
}