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https://github.com/OPM/ResInsight.git
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Added the complete VizFwk from the ResInsight branch in Perforce as of changelist 190.
128 lines
4.4 KiB
C++
128 lines
4.4 KiB
C++
//##################################################################################################
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//
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// Custom Visualization Core library
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// Copyright (C) 2011-2013 Ceetron AS
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//
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// This library may be used under the terms of either the GNU General Public License or
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// the GNU Lesser General Public License as follows:
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//
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// GNU General Public License Usage
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// This library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
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// for more details.
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//
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// GNU Lesser General Public License Usage
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// This library is free software; you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
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// for more details.
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//
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//##################################################################################################
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#include "cvfBase.h"
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#include "cvfGeometryBuilderTriangles.h"
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#include "gtest/gtest.h"
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using namespace cvf;
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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TEST(GeometryBuilderTrianglesTest, BasicConstruction)
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{
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GeometryBuilderTriangles b;
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ref<Vec3fArray> vertices = b.vertices();
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ref<UIntArray> faceList = b.triangles();
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EXPECT_EQ(0u, vertices->size());
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EXPECT_EQ(0u, faceList->size());
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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TEST(GeometryBuilderTrianglesTest, AddVertices)
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{
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Vec3fArray inputVertexArr;
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inputVertexArr.reserve(3);
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inputVertexArr.add(Vec3f::X_AXIS);
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inputVertexArr.add(Vec3f::Y_AXIS);
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inputVertexArr.add(Vec3f::Z_AXIS);
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GeometryBuilderTriangles b;
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int indexOfFirstVertex = b.addVertices(inputVertexArr);
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EXPECT_EQ(0, indexOfFirstVertex);
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EXPECT_EQ(3u, b.vertices()->size());
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indexOfFirstVertex = b.addVertices(inputVertexArr);
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EXPECT_EQ(3, indexOfFirstVertex);
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ref<Vec3fArray> va = b.vertices();
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EXPECT_EQ(6u, va->size());
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EXPECT_TRUE(va->get(0) == Vec3f::X_AXIS);
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EXPECT_TRUE(va->get(1) == Vec3f::Y_AXIS);
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EXPECT_TRUE(va->get(2) == Vec3f::Z_AXIS);
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EXPECT_TRUE(va->get(3) == Vec3f::X_AXIS);
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EXPECT_TRUE(va->get(4) == Vec3f::Y_AXIS);
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EXPECT_TRUE(va->get(5) == Vec3f::Z_AXIS);
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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TEST(GeometryBuilderTrianglesTest, AddTriangle)
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{
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GeometryBuilderTriangles b;
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ASSERT_EQ(0u, b.triangles()->size());
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b.addTriangle(10, 11, 12);
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ref<UIntArray> tris = b.triangles();
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ASSERT_EQ(3u, tris->size());
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EXPECT_EQ(10, tris->get(0));
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EXPECT_EQ(11, tris->get(1));
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EXPECT_EQ(12, tris->get(2));
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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TEST(GeometryBuilderTrianglesTest, AddQuad)
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{
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GeometryBuilderTriangles b;
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ASSERT_EQ(0u, b.triangles()->size());
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b.addQuad(10, 11, 12, 13);
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ref<UIntArray> tris = b.triangles();
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ASSERT_EQ(6u, tris->size());
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EXPECT_EQ(10, tris->get(0));
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EXPECT_EQ(11, tris->get(1));
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EXPECT_EQ(12, tris->get(2));
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EXPECT_EQ(10, tris->get(3));
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EXPECT_EQ(12, tris->get(4));
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EXPECT_EQ(13, tris->get(5));
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}
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