mirror of
https://github.com/OPM/ResInsight.git
synced 2025-01-21 14:03:18 -06:00
7cb9a071c1
* Enable surface reordering support. Automatically update surface in view ordering based on surface collection ordering * Remove obsolete code * Enable drag'n'drop support for surfaces within a surface collection. Still missing the collection update part. * Bring back code lost in prev. commit * Add code to accept drops in surface collections. Keep view in sync. * Add command for adding additional surface folders. * Make sure we use the current surface collection as our parent when importing * Enable name editing. Make sure we use the correct surface collection when importing/creating surfaces * More work on getting surface collections working. * Clean up naming * Make sure name for surfaceinviewcollection is read only * Support drawing surfaces from subcollections, too * Allow deleting subfolders. Fix legends in view * Refactor topmost flag for surface collections. * Fix reload surface to work in all subfolders, too Add copy surface skeleton. Actual copy operation is still missing * Add support for copying surfaces * Remove possibility to choose I and J slice directions for grid case surfaces. * Fix warnings. * Make sure we create the surface folder at the correct level * More warning fix * Use XML serialization for copy operation * Fix missing delete * Fix typo * Remove unnecessary method.
82 lines
2.5 KiB
C++
82 lines
2.5 KiB
C++
/////////////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) 2020- Equinor ASA
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//
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// ResInsight is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
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// for more details.
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//
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/////////////////////////////////////////////////////////////////////////////////
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#pragma once
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#include "cafPdmField.h"
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#include "cafPdmObject.h"
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#include "cafPdmFieldCvfColor.h"
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#include "cafPdmProxyValueField.h"
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#include "cvfObject.h"
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#include "cvfVector3.h"
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#include <vector>
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class RigSurface;
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class RimSurface : public caf::PdmObject
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{
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CAF_PDM_HEADER_INIT;
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public:
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RimSurface();
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~RimSurface() override;
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void setColor( const cvf::Color3f& color );
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cvf::Color3f color() const;
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RigSurface* surfaceData();
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QString userDescription();
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void setUserDescription( const QString& description );
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virtual QString fullName() const;
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virtual bool onLoadData() = 0;
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virtual RimSurface* createCopy() = 0;
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void loadDataIfRequired();
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void reloadData();
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protected:
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void setSurfaceData( RigSurface* surface );
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void applyDepthOffsetIfNeeded( std::vector<cvf::Vec3d>* vertices ) const;
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double depthOffset() const;
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void setDepthOffset( double depthoffset );
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void fieldChangedByUi( const caf::PdmFieldHandle* changedField, const QVariant& oldValue, const QVariant& newValue ) override;
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void defineEditorAttribute( const caf::PdmFieldHandle* field,
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QString uiConfigName,
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caf::PdmUiEditorAttribute* attribute ) override;
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static void applyDepthOffset( const cvf::Vec3d& offset, std::vector<cvf::Vec3d>* vertices );
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caf::PdmFieldHandle* userDescriptionField() override;
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virtual bool updateSurfaceData() = 0;
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virtual void clearCachedNativeData() = 0;
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private:
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caf::PdmField<QString> m_userDescription;
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caf::PdmField<cvf::Color3f> m_color;
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caf::PdmField<double> m_depthOffset;
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caf::PdmProxyValueField<QString> m_nameProxy;
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cvf::ref<RigSurface> m_surfaceData;
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};
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